Leeroy, neutral male khajiit Fencer ##------- ##-------- #,|.....| #,.......| ------------ -- ------ ##,|.....| ##,|......| |..........| |. #......,,,-%.%..| #,,|......| |..........|##### |........ ##,|.....| #,#------.-,######## |...........,,,,# |$` #...... ,@---|---###### #,# #,,,,,,,,,,,,# |......<...|###,## --- --- -- ### #,,,,,,,,,# #,# ##,-----.---|--#|..........| #,,# #--------.---,# #,...........|,-..........| ##,------ |..........|,# ###|...........,|..........| #,.....| |.........%-,#####,,-..........|#|..........|#####|....| |..........|##,,,,,#------------ |..........|,,,,,..{..| |..._......-,,,##################------------,####|....| ------------,,#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# --#--- #,,,,,,,################################## ######### [Leeroy the Alcor] St12 Dx13 Co12 In9 Wi5 Ch8 FenKhaMalNeu Dlvl:1 $16 HP14(14) Pw17(17) AC4 Xp1/9 Wt92/1390 T289 Latest messages p - a jasper ring {0}. What do you want to eat? [ef or ?*,] (2x) Never mind. The door resists! The door opens. Something is written here in the dust. Use "r." to read it. Something is written here in the dust. Use "r." to read it. What do you want to read? [dg-ikmnp or ?*.] Something is written here in the dust. You read: "They say: "Z" stands for Zelazry, Roger (+1995) and means 'He l?ves'(greek).". There is a wall in the way! Something is written here in the dust. Use "r." to read it. The ordinator called Andragil the battler drops a pack kobold corpse {400}. There is a wall in the way! (2x) Really quit [yes/no]? You don't have anything to drink. Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 short sword (weapon in foreclaw) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 15 uncursed oranges {0} f - 13 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy (on left foreclaw) {0} m - an uncursed ring of teleport control {0} n - an uncursed ring of stealth {0} p - an uncursed ring of slow digestion {0} Tools l - 7 uncursed wax candles {0} Final attributes You have strayed Your alignment was -1 Your max alignment was 11 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 174 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 63% Wand drop chance was reduced to 63% Potion drop chance was reduced to 85% Armor drop chance was reduced to 97% Tool drop chance was reduced to 76% Food drop chance was reduced to 93% The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: high heels (turn 1) The following skill became untrainable if you tried to train it too early: missile weapons (turn 196) The following skill became untrainable after a while: devices (turn 54181) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 51285) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15264 Monster spawn increase reached its maximum at turn 110676 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 407555 The monster class that cannot be genocided was trove The monster class that was spawned more often: piece of food (freq bonus 5) The monster species that spawned more often: ocho-maru (freq bonus 36) The monster species that spawned more often: predominating lunch extrinsically fainthearted (freq bonus 27) The monster species that spawned more often: Erenge (freq bonus 54) The monster species that spawned more often: hepton (freq bonus 7) The monster species that spawned more often: borked gaunt (freq bonus 48) The monster species that spawned more often: radioactive gnoll (freq bonus 18) The monster species that spawned more often: driver (freq bonus 24) The monster species that spawned more often: ugod (freq bonus 12) The monster species that spawned more often: sliced crusting mechanic palmed (freq bonus 28) The monster species that spawned more often: Bundle Nadja's hugging boot (freq bonus 12) The monster species that spawned more often: werecockatrice (freq bonus 48) The monster species that spawned more often: goblin leader (freq bonus 28) The monster species that spawned more often: venom lichen (freq bonus 21) The monster species that spawned more often: shadow beast (freq bonus 7) The monster species that spawned more often: poetic jelly (freq bonus 18) The monster species that spawned more often: ill growth (freq bonus 18) The monster species that spawned more often: nobleman (freq bonus 18) The monster species that spawned more often: plankton repainted (freq bonus 12) The monster species that spawned more often: Sarah's hugging boot (freq bonus 36) The monster species that spawned more often: fire eel (freq bonus 24) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 8) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster species that never randomly spawned: evasive hill orc The monster species that never randomly spawned: electric rat The monster species that never randomly spawned: sobriquet finmark sadiron The monster species that never randomly spawned: Xine, the Mountain King The monster species that never randomly spawned: genin The monster species that never randomly spawned: azure growth The monster species that never randomly spawned: peek ant The monster species that never randomly spawned: domoxorn The monster species that never randomly spawned: weretroll The monster species that never randomly spawned: adventurer stalk The monster class that more likely to generate with musable stuff: mimic The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: implant of karma (blanched) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 19) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 16) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 18) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 23) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 38) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 6) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 10) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 2) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 3) Next attribute increase check would have come at turn 1147 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 13 You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having wonderlegs (0) You had 1701 points of nutrition remaining You had a +2 bonus to hit Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (288) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Not Ready(6566) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (brick helmet) * skullcap (bug-tracking helmet) * flack helmet (RNG helmet) * crystal helm (dark helmet) * mining helm (narrow helmet) * field helm (long-hair helmet) * helm of safeguard (secret helmet) * war hat (round helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (paper gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (weapon light boots) * boots of safeguard (hot boots) Scrolls scroll of healing (ELF CHANGE FORME BY STUNT) scroll of mana (PROC TANK PUMP) scroll of phase door (MENEBACHYCH BADEDOPHO BAINCHOOOCH) scroll of standard id (FWQWGADZ) scroll of cure (UTOR COMPERIO) * scroll of extra healing (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) * scroll of greater mana restoration (CUTME) Rings ring of increase accuracy (cellulose) ring of teleport control (beryl) ring of stealth (gold) ring of slow digestion (jasper) Tools wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (2 of 20) techniques [Basic] (max Master) (27 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (24 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...