Leeroy, neutral male incantifier Fencer ------------ ########--------- -------- |..........| ##,,,,,,,-?@???+?| ------- |......| |..........| ##,,######|.I?.$?.| |.....|#####|......| |..........| #####,,## |.]???..|######|.....|,,,%,.......| -------|----####,,,,,## |.?++???|,,,,%,......|,####|......| #,# #,,,,,##### ###---------,#####-------,# |......| ####^# #,--------------,,,,,,,,,,,,,,,,,,,,,,,,,# |......| #,,.,# #,|............|,,,,,,,,,,`############### -------- ###,#### ##,|.....{......|,########## #,,,# ####,,............>|,############################ #,### #,,,,,|............|,,,,,,,,,,,,,,,,,,,,,,,,,,,,# ----.-----,,,##--------------,,,,,,##########,###-------,# |..|......,,,,,,,,,,,,,,,,,,,%###### #,###|.....|,# ---------- |........|,#################### #,,,,......|,# |........| |...<....-,# #####|.....|,##|........| |........|## |.....|,,,-........| |........+ -------###|........| ---------- ---------- [Leeroy the Dubhe] St16 Dx17 Co15 In7 Wi8 Ch6 FenIncMalNeu Dlvl:2 $72 HP-11(54) Pw71(71) AC1 Xp5/232 Wt1356/1920 T1565 Latest messages Wait! There's something there you can't see! It gets angry! It hits you! [-13 -> 39] You miss it. (2x) It hits you! [-7 -> 32] It hits you! [-4 -> 28] It hits you! [-6 -> 22] It hits you! [-11 -> 11] It hits you! You hear the wailing of the Banshee... [-10 -> 1] Warning: HP low! It just misses! It hits you! You die... Your inventory Weapons a - a blessed +1 short sword (weapon in hand) {12} b - 5 blessed +0 daggers {20} r - an uncursed +0 two-handed sword {60} u - 2 cursed -1 elven daggers {8} y - an uncursed -2 dagger {4} A - the uncursed +0 short sword named Bulldog Gaurd (wielded in other hand) {12} B - an uncursed +0 orcish short sword {12} D - an uncursed +0 bullwhip {8} Armor c - an uncursed +1 leather armor (being worn) {60} C - an uncursed +0 splint mail {160} Comestibles e - 12 uncursed oranges {0} f - 14 uncursed pears {0} q - an uncursed fortune cookie {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 5 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} Spellbooks p - an uncursed spellbook of charm monster (6:2) {0} t - an uncursed spellbook of magic missile (0:0) {0} Potions l - an uncursed potion of extra healing {0} m - an uncursed potion of hallucination {0} n - an uncursed potion of booze {0} w - an uncursed potion of clairvoyance {0} Rings d - an uncursed +2 ring of increase accuracy (on left hand) {0} Tools v - an uncursed large box {500} F - an uncursed large box {500} The large box is empty. The large box is empty. Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 17 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 103 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 18% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 94% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 94% Armor drop chance was reduced to 87% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 20) The following skill became untrainable if you tried to train it too early: crossbow (turn 95) The following skill became untrainable after a while: morning star (turn 19286) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 67751) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38783 Monster spawn increase reached its maximum at turn 217643 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1240918 The monster class that cannot be genocided was orc The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: four-footed snake (freq bonus 12) The monster species that spawned more often: belcher scuttler poison dehorned (freq bonus 36) The monster species that spawned more often: young adult girl (freq bonus 24) The monster species that spawned more often: Annemarie (freq bonus 60) The monster species that spawned more often: discoursed defoliated brow saddened jilted (freq bonus 16) The monster species that spawned more often: mind imp (freq bonus 12) The monster species that spawned more often: orthogonality mucky shove (freq bonus 12) The monster species that spawned more often: dragon turtle (freq bonus 24) The monster species that spawned more often: monasticism bible (freq bonus 10) The monster species that spawned more often: petty cockatrice (freq bonus 8) The monster species that spawned more often: giant grasshopper (freq bonus 18) The monster species that spawned more often: queen ant (freq bonus 15) The monster species that spawned more often: deceiving fungus (freq bonus 8) The monster species that spawned more often: weregiantant (freq bonus 6) The monster species that spawned more often: master swordsman (freq bonus 6) The monster species that spawned more often: brain ooze (freq bonus 6) The monster species that spawned more often: apolitically carolinian nonzero smegma cyclamate (freq bonus 12) The monster species that spawned more often: volt mushroom (freq bonus 3) The monster species that spawned more often: stoker dechlorination (freq bonus 8) The monster species that spawned more often: shredder (freq bonus 4) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 8) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 12) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 8) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster species that never randomly spawned: traipsing autographing The monster species that never randomly spawned: weretroll The monster species that never randomly spawned: printer daemon The monster species that never randomly spawned: mean nurse The monster species that never randomly spawned: clock wolf The monster species that never randomly spawned: insanity elemental The monster species that never randomly spawned: creeping silver coins The monster species that never randomly spawned: plague bug The monster species that never randomly spawned: firebreather The monster species that never randomly spawned: contamination mold The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 133) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 3) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 18) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 5) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 5) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 18) Next attribute increase check would have come at turn 4609 Strength training was 8 Dexterity training was 3 Wisdom training was 9 Constitution training was 12 You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You leeched mana You had 848 points of nutrition remaining You had a +2 bonus to hit You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 87% b - magic missile 3 attack 90% 89% Techniques known in the end Name Level Status critical strike 5X LIMIT(0) eddy wind 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (spired helmet) * skullcap (yellow helmet) * flack helmet (masked helmet) * crystal helm (arduous helmet) * mining helm (guzzle helmet) * field helm (bluy helmet) * helm of safeguard (radio helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (tar gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (steel boots) * boots of safeguard (platform boots) Scrolls scroll of healing (INSOMNIA SMACKER) scroll of mana (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of phase door (ADOM CRASHES AND ERASES YOUR SAVEGAME) scroll of standard id (A SAMURAI GENOED ME WHEN I CONFUSED HIM FIQHACK IS WORSTHACK) scroll of cure (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) * scroll of extra healing (NIE MOGE DLUZEJ TRZYMAC WKROTCE) * scroll of greater mana restoration (TUFFA YUF) scroll of destroy armor (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) Spellbooks spellbook of charm monster (backward) spellbook of magic missile (petrified) Potions potion of extra healing (voluminous) potion of hallucination (golden) potion of booze (distilled) potion of clairvoyance (gooey) Rings ring of increase accuracy (cut) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a worker ant a blat an acid blob a jackal 5 pack jackals a xof a scruffy little dog a canermine a stinking dog 2 scrawny cats a panther woman a hobbit reveller a mynock 0 mimics (1 created) a goblin 2 sewer rats a rabbit 2 scavengers 2 hole spiders a plasma cloud 2 melee bugs an echidna a chaffinch a spore lichen a mean growth 3 pale spores (1 created) a shrieker an intermediate gnome 0 giant children (1 created) 2 chasing garter snakes a baby umber hulk a friendly adventurer a blabbering otaku 0 furries (1 created) 0 ordinators (1 created) 0 shopkeepers (1 created) a newt a twen a novice medium wall a novice dark wall a disintegration trove 0 scroll troves (1 created) 52 creatures born. 48 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 45 times You killed 41 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (24 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (2 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (24 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (61 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You died in The Dungeons of Doom on dungeon level 2 with 978 points, and 0 pieces of gold, after 1565 moves. Killer: a monster (invisible Ms. Kittamagh, the shopkeeper) You were level 5 with a maximum of 54 hit points when you died. You reached the 91st place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 89 1013 Gearwhore-Art-Nor-Fem-Law died in The Gnomish Mines on level 4. Killed by a monster (gnome mummy). - [43] 90 985 Leeroy-Zyb-Ang-Mal-Neu escaped the dungeon [max level 1]. 63 [63] *91 978 Leeroy-Fen-Inc-Mal-Neu died in The Dungeons of Doom * on level 2. Killed by a monster (invisible Ms. Kittamagh, the shopkeeper). - [54] 92 942 earenndil-Wiz-Rod-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a falling object. - [43] 93 890 Leeroy-Zyb-Bas-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (jet unicorn). - [60]