Leeroy, neutral male incantifier Fencer ---------------- |.........<....| |..`?KK.)......| |....@@........| ----------%----- #,,# #%## #,# -.- .>..- -.... |.....| -{...$| ...--- ----- [Leeroy the Merak] St10 Dx14 Co13 In15 Wi4 Ch4 FenIncMalNeu Dlvl:2 $18 HP68(71) Pw94(94) AC3 Xp6/482 Wt638/1650 T558 Par Latest messages Invoke your deity for healing. If successful, some or all of your hit point damage will be restored, but there may be negative outcomes depending on certain circumstances. Use this technique? [yn] (n) You are struggling to keep your movements. # Are you sure you want to pray? [yn] (n) You begin praying to Terra. Your limbs are stiffening. Your limbs have turned to stone. You have turned to stone. You finish your prayer. You feel that Terra is displeased. You miss the Keystone Kop. You hit the Keystone Kop! The ordinator called Andragil the battler thrusts his spear at the Keystone Kop. The ordinator called Andragil the battler misses the Keystone Kop. The ordinator called Andragil the battler thrusts his spear at the Keystone Kop. The ordinator called Andragil the battler misses the Keystone Kop. The ordinator called Andragil the battler thrusts his spear at the Keystone Kop. The ordinator called Andragil the battler misses the Keystone Kop. You are a statue. Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 4 uncursed +0 daggers (wielded in other hand) {16} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 8 uncursed oranges {0} f - 21 uncursed pears {0} q - an uncursed lichen corpse {20} r - 2 blessed bananas {0} s - an uncursed pyrolisk corpse {30} Scrolls g - 5 uncursed fireproof scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - an uncursed scroll of phase door {0} j - 3 uncursed scrolls of standard id {0} Potions m - an uncursed potion of object detection {0} n - an uncursed potion of invisibility {0} Rings d - an uncursed +2 ring of increase accuracy (on left hand) {0} Tools o - a blessed large box {500} The large box is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 12 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 23 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 48% Amulet drop chance was reduced to 67% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2) The following skill became untrainable if you tried to train it too early: knife (turn 646) The following skill became untrainable after a while: occult spells (turn 73878) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 36473) Number of artifacts generated was 3 Number of fake artifacts generated was 1 Monster spawn increase started at turn 122821 Monster spawn increase reached its maximum at turn 178757 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3955200 The monster class that cannot be genocided was jelly The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: Hannah (freq bonus 3) The monster species that spawned more often: commanding spirit (freq bonus 6) The monster species that spawned more often: little arsebirth (freq bonus 108) The monster species that spawned more often: Ultimate Kappa (freq bonus 8) The monster species that spawned more often: dungeon collapse (freq bonus 16) The monster species that spawned more often: immobile force patch (freq bonus 14) The monster species that spawned more often: beer drinker (freq bonus 16) The monster species that spawned more often: petty sootball (freq bonus 16) The monster species that spawned more often: drunk jet guy (freq bonus 4) The monster species that spawned more often: up-pushing vortex (freq bonus 42) The monster species that spawned more often: audad buttonhook (freq bonus 3) The monster species that spawned more often: lizardman (freq bonus 96) The monster species that spawned more often: nether ki-rin (freq bonus 5) The monster species that spawned more often: meduquasit (freq bonus 4) The monster species that spawned more often: variag raider (freq bonus 18) The monster species that spawned more often: dungeon fern sprout (freq bonus 3) The monster species that spawned more often: gruffest precluded (freq bonus 18) The monster species that spawned more often: nibelung (freq bonus 3) The monster species that spawned more often: insane monster (freq bonus 10) The monster species that spawned more often: red ants of Timothy Thummel (freq bonus 12) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 6) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 3) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 5) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster species that never randomly spawned: sorehead analogically The monster species that never randomly spawned: bayou finale The monster species that never randomly spawned: unbearing edification tracking callboy The monster species that never randomly spawned: real magma hound The monster species that never randomly spawned: Shy Laura's lovely combat boot The monster species that never randomly spawned: onanocter 3c The monster species that never randomly spawned: axseed unrespectfully The monster species that never randomly spawned: chaos elemental The monster species that never randomly spawned: clock shark The monster species that never randomly spawned: killertrice The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 6) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 6) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 36) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 16) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 11) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 14) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 3) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 16) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 10) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 3) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 1) Next attribute increase check would have come at turn 11808 Strength training was 19 Dexterity training was 5 Wisdom training was 5 Constitution training was 6 You were magic-protected You were paralyzed (-3) You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from being a stoned chiller (0) You leeched mana You had 881 points of nutrition remaining You had a +2 bonus to hit You were wielding two weapons at once You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. Terra was angry with you (1) You could not have safely prayed (1166) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 6X Prepared(0) eddy wind 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Reloading(433) invoke deity 6 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anachrononononaut helmet) * sedge hat (echo helmet) * skullcap (wide conical hat) * flack helmet (crazy helmet) * crystal helm (winged helmet) * mining helm (kitchen hat) * field helm (mechanical helmet) * helm of safeguard (great helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (orange gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (erotic boots) * boots of safeguard (platform boots) Scrolls scroll of healing (SEXY PRINCESS CATHLETTE) scroll of mana (ITE TI KE NI A TE TI KANNAA) scroll of phase door (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) scroll of standard id (LOREM IPSUM) scroll of cure (MULEPUPUSCHE A BIG ONE) * scroll of extra healing (CURSED PLUS3 DOUBLE BREXIT) * scroll of greater mana restoration (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) Potions potion of object detection (dangerous) potion of invisibility (sky blue) Rings ring of increase accuracy (chrysoberyl) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 33 times You killed 21 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (3 of 20) techniques [Basic] (max Master) (21 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (38 of 160) Weapon Skills dagger [Basic] (max Master) (21 of 160) short sword [Basic] (max Master) (34 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...