Leeroy, neutral male khajiit Fencer ---------------- |..............| -----------## ###-------- |..............| ##|........@.,######## #,,.......| |..............|##,.........#|,,,,,,,######,#|......| |...............,,,|.........|#######,,,,,,,,.......| |..............|##,----------- #####,###|......| |..............| #,,,########## ##,# |......| ------.---------##,#,,,,,,,,,,##########,,# |..{...| ,,,,,,,,,,,#`#,##########,,,,,,,,,,,,## --.----- ,###########,,##,,#,,#,`-----------,,# # ##,#########,......^.#.| #,# ##|#........| --------,# |.......... |......-`# |..#......| |......|# ----------- |......| |......| -------- [Leeroy the Alcor] St13 Dx15 Co7 In9 Wi13 Ch4 FenKhaMalNeu Dlvl:1 $15 HP19(19) Pw19(25) AC3 Exp2 T397 Latest messages In what direction? [hykulnjb><] As you kick the door, it crashes open! You stumble. There is ice here. You see here 9 gold pieces {0}. 9 gold pieces. There is a wall in the way! This door is locked. In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] As you kick the door, it crashes open! There is a wall in the way! (4x) You try to move the boulder, but in vain. There is a wall in the way! (9x) You stumble. You trip over your own rear claws. There appears to be no shopkeeper here to receive your payment. You slip and nearly fall. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in foreclaw) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 17 uncursed oranges {0} f - 12 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 2 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - a blessed +2 ring of increase accuracy {0} Final attributes You were aligned Your alignment was 3 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: quad attacks You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 208 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 34 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 36% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 69% Potion drop chance was reduced to 95% Tool drop chance was reduced to 95% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: protection spells (turn 17) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 14040) The following skill became untrainable after a while: matter spells (turn 36883) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 33713) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43462 Monster spawn increase reached its maximum at turn 128316 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 693844 The monster class that cannot be genocided was light The monster class that was spawned more often: mummy (freq bonus 6) The monster species that spawned more often: false stalk (freq bonus 24) The monster species that spawned more often: charcoal fungus (freq bonus 32) The monster species that spawned more often: haggard veepee (freq bonus 40) The monster species that spawned more often: be silent kert (freq bonus 32) The monster species that spawned more often: liturgical football (freq bonus 16) The monster species that spawned more often: dark matter blob (freq bonus 36) The monster species that spawned more often: Sueschen's combat boot (freq bonus 36) The monster species that spawned more often: subjectivity trackage (freq bonus 32) The monster species that spawned more often: landeel (freq bonus 27) The monster species that spawned more often: minimizer reweighed (freq bonus 28) The monster species that spawned more often: forbidden arts centaur (freq bonus 24) The monster species that spawned more often: emulated dabbing moose (freq bonus 18) The monster species that spawned more often: winter wolf (freq bonus 54) The monster species that spawned more often: dark gray spore (freq bonus 56) The monster species that spawned more often: misse misse (freq bonus 72) The monster species that spawned more often: cave spider (freq bonus 48) The monster species that spawned more often: garo master (freq bonus 7) The monster species that spawned more often: spatteringly unfrocked learning (freq bonus 16) The monster species that spawned more often: jollifying glasswork (freq bonus 9) The monster species that spawned more often: guard drake (freq bonus 24) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 6) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 6) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 3) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster species that never randomly spawned: Ujbilex The monster species that never randomly spawned: animals The monster species that never randomly spawned: bat The monster species that never randomly spawned: ping daemon The monster species that never randomly spawned: apprentice dark wall The monster species that never randomly spawned: Gerion The monster species that never randomly spawned: Smaug the ADOM Hurthling The monster species that never randomly spawned: reagent disadvantaged The monster species that never randomly spawned: Nora The monster species that never randomly spawned: Olog-hai thief The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 133) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 20) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 6) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 18) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 2) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 11) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 6) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 58) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 1) Next attribute increase check would have come at turn 1313 Strength training was 0 Dexterity training was -1 Wisdom training was 2 Constitution training was 22 You had not decided on your sexuality yet You were prevented from having quad attacks (0) You had 1093 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 2X Prepared(0) eddy wind 2X Prepared(0) eviscerate 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat stone (rubynus helmet) * skullcap (horned helmet) * flack helmet (arduous helmet) * crystal helm (bug-tracking helmet) * mining helm (plumed helmet) * field helm (tribal helmet) * helm of safeguard (dream helmet) * war hat (middle-earth helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (old gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (castlevania boots) * boots of safeguard (plateau boots) Scrolls scroll of healing (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of mana (LIZARDS LOOKING LIKE LEPRECHAUNS) scroll of phase door (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of standard id (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of cure (SPORKHACK ASCENSION) * scroll of extra healing (EVIL STUNT IS MORE POWER) * scroll of greater mana restoration (FASUN SEEEEP) scroll of lockout (BUGGY DEBUGGED OPTIMIZED) scroll of teleportation (HYPNOTIZED PLAGIARIST) Rings ring of increase accuracy (well-built) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 blobs (1 created) 0 acid blobs (1 created) a gobhoblin (2 created) 0 jellies (1 created) a hare a kobold zombie 0 ordinators (1 created) 0 geckos (1 created) a novice light wall 10 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (3 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (24 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You escaped from the dungeon with 135 points, and 15 pieces of gold, after 397 moves. Killer: escaped You were level 2 with a maximum of 19 hit points when you escaped. You reached the 146th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 144 151 Leeroy-Cha-Bre-Mal-Neu escaped the dungeon [max level 1]. 13 [13] 145 150 lel-Fem-Imp-Fem-Law died in The Dungeons of Doom on level 1. Killed by an orcish arrow. - [23] *146 135 Leeroy-Fen-Kha-Mal-Neu escaped the dungeon [max level 1]. 19 [19] 147 121 Leeroy-Fen-Inc-Mal-Neu quit in The Dungeons of Doom on level 1. 35 [35] 148 114 Gearwhore-Sco-Chi-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Nellie Bly). - [16]