Leeroy, neutral male incantifier Fencer ---------- ------- |........|## ########|.....| |.------..,-----------,,,,,,,-.....| |.| |.|,|.........|,######|.....| |.| |.|,|..........,# ##|.....| |.------.|,|.........|## #,......| ---------------- |......%.|,|.........| ##-----.- |..............|# -------.--,-......@..| #,# |...............`# #`,,,,,###|....@....| ##,# |..............|,## #,###### -----|----- #,,# |..............|,,---.----- #,######,#### ##,# ----------------#,|.......| #,,,,,,,,,,,## #,,# #,|.....<.| ########,,#,,####,### #,-.......| #####,,,,,,`,# ##--------- ####--.-.-- |.....| |.....| ------- [Leeroy the Alcor] St14 Dx14 Co13 In9 Wi5 Ch6 FenIncMalNeu Dlvl:1 $13 HP35(35) Pw29(29) AC3 Xp2/27 Wt128/1590 T494 Latest messages The pack kobold wields an orcish short sword {12}! You kill the pack kobold! You see here 2 orcish spears named Phrozenkeep's Insanity {24}. m - 2 orcish spears named Phrozenkeep's Insanity {36}. orcish spears named Phrozenkeep's Insanity - This is a weapon. Color: transparent. Material: iron. Appearance: crude spear. You can wield it to attack enemies. Some weapons are also suitable for throwing. The weakest of the spears. It can be thrown. This is not a real artifact, and therefore it doesn't actually do anything special. leather armor - This is a piece of armor. Color: brown. Material: leather. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A basic suit of armor that offers little protection. ring of increase accuracy - This is a ring. Color: yellow. Material: glass. Appearance: fragile. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. Wearing this ring increases your to-hit rate by its enchantment value. oranges - This is a comestible. Color: orange. Material: organic. Appearance: (null). It can be eaten. A vegetarian type of food that cures freezing. pears - This is a comestible. Color: bright green. Material: organic. Appearance: (null). It can be eaten. A vegetarian type of food that cures stunning. What do you want to eat? [$abdm or ?*] Never mind. scrolls of phase door - This is a scroll. Color: white. Material: paper. Appearance: THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. Using this scroll will teleport you over a short distance. Of course it doesn't work if you're on a no-teleport level. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} m - 3 cursed -1 orcish spears named Phrozenkeep's Insanity {36} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 12 uncursed oranges {0} f - 15 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of teleportation {0} Rings d - a * uncursed +2 ring of increase accuracy {0} Final attributes You have strayed Your alignment was -1 Your max alignment was 11 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 128 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 23 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 15 Scroll drop chance was reduced to 81% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 96% Tool drop chance was reduced to 83% The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: hammer (turn 9) The following skill became untrainable if you tried to train it too early: axe (turn 6528) The following skill became untrainable after a while: devices (turn 96866) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 14857) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53133 Monster spawn increase reached its maximum at turn 235362 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5278896 The monster class that cannot be genocided was trove The monster class that was spawned more often: apelike creature (freq bonus 5) The monster species that spawned more often: reinterred buncoing (freq bonus 7) The monster species that spawned more often: insane red jack (freq bonus 8) The monster species that spawned more often: pink slime (freq bonus 56) The monster species that spawned more often: Scotland Yard special agent (freq bonus 36) The monster species that spawned more often: acid boob (freq bonus 12) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 18) The monster species that spawned more often: charged bolt sentry (freq bonus 42) The monster species that spawned more often: moonbeast (freq bonus 14) The monster species that spawned more often: freeze trove (freq bonus 18) The monster species that spawned more often: geology ghost (freq bonus 9) The monster species that spawned more often: giant diamond dragonfly (freq bonus 36) The monster species that spawned more often: tanuki (freq bonus 14) The monster species that spawned more often: tyrant of hell (freq bonus 8) The monster species that spawned more often: prayer book permamimic (freq bonus 8) The monster species that spawned more often: water archer (freq bonus 32) The monster species that spawned more often: vacuum spore (freq bonus 20) The monster species that spawned more often: nidogod (freq bonus 16) The monster species that spawned more often: void pudding (freq bonus 18) The monster species that spawned more often: gum jelly (freq bonus 28) The monster species that spawned more often: animated beautiful funnel-heeled pump (freq bonus 36) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 12) The monster species that never randomly spawned: jamboree nostalgically The monster species that never randomly spawned: triceratops The monster species that never randomly spawned: personable commissar penal The monster species that never randomly spawned: sensei newt The monster species that never randomly spawned: poison prince The monster species that never randomly spawned: weredraconian The monster species that never randomly spawned: aerial servent The monster species that never randomly spawned: deminymph The monster species that never randomly spawned: Lisa's block-heeled combat boot The monster species that never randomly spawned: actinide unconstricted The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 24) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 6) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 44) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 10) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 9) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 5) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 2) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 4) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 6) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 3) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 11) Next attribute increase check would have come at turn 1668 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 15 You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having contamination resistance (0) You leeched mana You had 997 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (103) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 2X Prepared(0) eddy wind 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (eternal helmet) * skullcap (steel helmet) * flack helmet (rural helmet) * crystal helm (dark helmet) * mining helm (echo helmet) * field helm (spinning helmet) * helm of safeguard (RNG helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (tar gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (red sneakers) * boots of safeguard (arcane boots) Scrolls scroll of healing (OUSIRI SESEGGENBARPHARGGES) scroll of mana (WELCOME TO ANGBAND) scroll of phase door (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of standard id (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of cure (OH CAPTAIN MY CAPTAIN) * scroll of extra healing (BLESSED GENOCIDE) * scroll of greater mana restoration (SEXY PRINCESS CATHLETTE) scroll of teleportation (EIESOUS OUAIR AMOUN OUTHI) Rings ring of increase accuracy (fragile) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (26 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...