Leeroy, neutral male incantifier Fencer #,------------- #,|........(.@| #,|...........| #,-...@.......+ ##------------- [Leeroy the Alcor] St11 Dx17 Co6 In11 Wi9 Ch8 FenIncMalNeu Dlvl:1 $0 HP14(14) Pw15(15) AC1 Exp1 T21 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male incantifier Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to put on? [d or ?*] Which ring-finger, Right or Left? [rl] d - an uncursed +2 ring of increase accuracy (on left hand) {0}. # The door opens. There is a wall in the way! You cannot diagonally move through a door! There is a wall in the way! You cannot diagonally move through a door! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 22 uncursed oranges {0} f - 12 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy (on left hand) {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: quad attacks You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 47 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 99% chance Wand drop chance was reduced to 92% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 54% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: high heels (turn 8) The following skill became untrainable if you tried to train it too early: healing spells (turn 616) The following skill became untrainable after a while: axe (turn 29719) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 13185) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56081 Monster spawn increase reached its maximum at turn 152760 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 340688 The monster class that cannot be genocided was trove The monster class that was spawned more often: quadruped (freq bonus 6) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: agate warp patch (freq bonus 60) The monster species that spawned more often: shadow shape (freq bonus 16) The monster species that spawned more often: sunshine monkey (freq bonus 64) The monster species that spawned more often: ebony stalk (freq bonus 16) The monster species that spawned more often: Gerrit (freq bonus 22) The monster species that spawned more often: magic turret (freq bonus 9) The monster species that spawned more often: blackest febrifuge diligently (freq bonus 36) The monster species that spawned more often: goldentail scorpion (freq bonus 18) The monster species that spawned more often: blank growth (freq bonus 22) The monster species that spawned more often: prick rat (freq bonus 16) The monster species that spawned more often: bamboo golem (freq bonus 14) The monster species that spawned more often: energy growth (freq bonus 32) The monster species that spawned more often: wooden colony (freq bonus 28) The monster species that spawned more often: undead stalk (freq bonus 24) The monster species that spawned more often: black growth (freq bonus 33) The monster species that spawned more often: wiretap halest (freq bonus 32) The monster species that spawned more often: stung hangman (freq bonus 28) The monster species that spawned more often: gnome rogue (freq bonus 16) The monster species that spawned more often: bomb throwing cat (freq bonus 30) The monster species that spawned more often: Friederike's hugging boot (freq bonus 16) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster trait that was more common: unknown (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 4) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster species that never randomly spawned: off-shitter The monster species that never randomly spawned: solid force patch The monster species that never randomly spawned: invisible force patch The monster species that never randomly spawned: feat master The monster species that never randomly spawned: baby beholder The monster species that never randomly spawned: kappa warrior The monster species that never randomly spawned: baby deep dragon The monster species that never randomly spawned: old grandpa The monster species that never randomly spawned: nexus turret The monster species that never randomly spawned: normal human The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 28) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 17) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 9) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 18) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 9) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 7) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 14) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 35) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 2) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 3) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 15) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 1) Next attribute increase check would have come at turn 564 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having an increased fear factor (0) You leeched mana You had 1479 points of nutrition remaining You had a +2 bonus to hit Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (180) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (etheric helmet) * skullcap (complete helmet) * flack helmet (dim colored helmet) * crystal helm stone (rubynus helmet) * mining helm (wide metal helm) * field helm (covered helmet) * helm of safeguard (musical helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (concrete gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (beautiful heels) * boots of safeguard (heavy boots) Scrolls scroll of healing (HIN LIE GEN UND SCHLA FEN) scroll of mana (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of phase door (MAND PENDING MAGIC SPELL) scroll of standard id (PERQUE SON ELS MESTRES) scroll of cure (PONUS MOSTAS) * scroll of extra healing (SHUOHUA KAI LI) * scroll of greater mana restoration (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) Rings ring of increase accuracy (high) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points,