Leeroy, neutral male aquarian Nobleman ------- |...@.| -...u.- ........ |.........| ---.....--- |.....| ------- [Leeroy the Pargar] St13 Dx12 Co9 In15 Wi4 Ch11 NobAquMalNeu Dlvl:1 $0 HP11(11) Pw5(5) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral aquarian Nobleman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +2 rapier (weapon in hand) {12} Armor b - a cursed +0 ruffled shirt (being worn) {5} c - an uncursed +1 pair of leather gloves (being worn) {4} d - an uncursed +1 leather cloak (being worn) {7} Comestibles f - 30 uncursed apples {0} g - 3 uncursed food rations {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Rings e - an uncursed ring of polymorph control {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: polymorph control Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 74 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 151 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 76% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 49% Food drop chance was reduced to 96% Monster death drops spawned with only 97% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: club (turn 29) The following skill became untrainable if you tried to train it too early: implants (turn 143) The following skill became untrainable after a while: dagger (turn 86412) The following skill couldn't be trained before a certain turn number is reached: axe (turn 24129) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54680 Monster spawn increase reached its maximum at turn 137936 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 559575 The monster class that cannot be genocided was grue Today, this monster class was always generated invisible: ant or other insect The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: Moving Twitch (freq bonus 15) The monster species that spawned more often: inscrutability tuned (freq bonus 9) The monster species that spawned more often: neurophysiological unintellectual chomping (freq bonus 8) The monster species that spawned more often: amnesia force patch (freq bonus 30) The monster species that spawned more often: uncommon lanolin brawniest disaffecting deoxidization (freq bonus 6) The monster species that spawned more often: white force fungus (freq bonus 4) The monster species that spawned more often: division jedi (freq bonus 18) The monster species that spawned more often: blank mushroom (freq bonus 36) The monster species that spawned more often: coins of fools gold (freq bonus 12) The monster species that spawned more often: neurotoxin fly (freq bonus 18) The monster species that spawned more often: ungorrog (freq bonus 8) The monster species that spawned more often: frost monster (freq bonus 6) The monster species that spawned more often: burnt contaminative (freq bonus 4) The monster species that spawned more often: dimness vortex (freq bonus 18) The monster species that spawned more often: dweeeeeeauweauw (freq bonus 4) The monster species that spawned more often: stairway to hell (freq bonus 27) The monster species that spawned more often: centrifugalize filching (freq bonus 42) The monster species that spawned more often: thick farting girl (freq bonus 5) The monster species that spawned more often: fantasy mooting (freq bonus 12) The monster species that spawned more often: metabolic engram but (freq bonus 18) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster species that never randomly spawned: werefox The monster species that never randomly spawned: dung worm The monster species that never randomly spawned: Joker Black The monster species that never randomly spawned: vaporization sphere The monster species that never randomly spawned: slithy tortoise The monster species that never randomly spawned: dusking murdered loft dhow cambridge marrier The monster species that never randomly spawned: gnomish uberwizard The monster species that never randomly spawned: hot dog The monster species that never randomly spawned: evercloaked xorn The monster species that never randomly spawned: mastermind preexamining The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 6) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 42) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 7) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 6) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 2) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 74) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 15) Next attribute increase check would have come at turn 2061 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was Mother Earth The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1155) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (odd pair of gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (formula one helmet) * sedge hat (bug-tracking helmet) * skullcap (organic helmet) * flack helmet (chain-aventailed helmet) * crystal helm (etched helmet) * mining helm (anti-government helmet) * field helm (eternal helmet) * helm of safeguard (radiant helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (poor gloves) * commander gloves (old gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (heroine mocassins) * boots of safeguard (side zip boots) Scrolls scroll of healing (CTRL ALT DEL) scroll of mana (VOLARE) scroll of phase door (LITTLE STRAWBERRY ME BABY) scroll of standard id (VO BIEN VOI MUOI CHAN UON) scroll of cure (YOU REALLY BECOME STRONGER) * scroll of extra healing (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) * scroll of greater mana restoration (FIRE IN THE ASS HOLE) Rings ring of polymorph control (poor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Nobleman... You and the saddled pony escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.