Leeroy, neutral male angelic Knight ------ |@...| `u....| |....| |....| |..{.| ....| ------ [Leeroy the Gallant] St14 Dx8 Co11 In12 Wi8 Ch10 KniAngMalNeu Dlvl:1 $0 HP23(23) Pw13(13) AC-9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a neutral male angelic Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # What do you want to wield? [- ab or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 long sword (weapon in hand) {16} b - an uncursed +0 lance {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles g - 34 uncursed apples {0} h - 32 uncursed carrots {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: displacement You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 29 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 49 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 56% chance Ring drop chance was reduced to 59% Wand drop chance was reduced to 38% Armor drop chance was reduced to 95% Tool drop chance was reduced to 97% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: polearms (turn 2) The following skill became untrainable if you tried to train it too early: lance (turn 1035) The following skill became untrainable after a while: protection spells (turn 19959) The following skill couldn't be trained before a certain turn number is reached: mace (turn 42472) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49091 Monster spawn increase reached its maximum at turn 124026 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 3318310 The monster class that cannot be genocided was (null) The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: bollixing fracturing (freq bonus 6) The monster species that spawned more often: winged gray unicorn (freq bonus 12) The monster species that spawned more often: gnosis sephirah (freq bonus 16) The monster species that spawned more often: blue jelly (freq bonus 10) The monster species that spawned more often: husbanding repeatedly (freq bonus 12) The monster species that spawned more often: Mister Admonisher (freq bonus 4) The monster species that spawned more often: drowned dead (freq bonus 30) The monster species that spawned more often: hairwork preengage (freq bonus 6) The monster species that spawned more often: psychic dragon (freq bonus 4) The monster species that spawned more often: chaos drake (freq bonus 2) The monster species that spawned more often: venom spore (freq bonus 15) The monster species that spawned more often: green ant (freq bonus 8) The monster species that spawned more often: gatling automata (freq bonus 8) The monster species that spawned more often: pink parasite (freq bonus 7) The monster species that spawned more often: surface hem (freq bonus 12) The monster species that spawned more often: petro mimic (freq bonus 16) The monster species that spawned more often: tentacled atlantean (freq bonus 3) The monster species that spawned more often: evasive homunculus (freq bonus 40) The monster species that spawned more often: Akane (freq bonus 6) The monster species that spawned more often: work houses (freq bonus 18) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 3) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster species that never randomly spawned: unclothed flagella gating tabooed The monster species that never randomly spawned: karmic warp patch The monster species that never randomly spawned: zw{/; The monster species that never randomly spawned: petty roast culf The monster species that never randomly spawned: translucent mold The monster species that never randomly spawned: old plain dragon The monster species that never randomly spawned: Succubus Kchief The monster species that never randomly spawned: Domiel The monster species that never randomly spawned: ugly stick The monster species that never randomly spawned: energy lady The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 7) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 7) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 14) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 5) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 10) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 2) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 6) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 17) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 1) Next attribute increase check would have come at turn 163 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having displacement (0) Your chance to block was 27% You saw invisible You had infravision You had 1500 points of nutrition remaining You could jump You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Brigit The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (314) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1XR Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (covered helmet) * leather gloves (runic gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (kitchen hat) * skullcap (great helmet) * flack helmet (water-pipe helmet) * crystal helm (mechanical helmet) * mining helm (rotating helmet) * field helm stone (gemmed helmet) * helm of safeguard (dim colored helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (grey-shaded gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (street boots) * boots of safeguard (arcane boots) Scrolls scroll of healing (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) scroll of mana (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of phase door (ZESE PLASHCH) scroll of standard id (THRU THE FLOOR) scroll of cure (POWER DAMAGE BY HEALTH POINT) * scroll of extra healing (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) * scroll of greater mana restoration (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Knight... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.