Leeroy, neutral male aquarian Fighter ------ |....+ |....| |....| |.f@.. +....| ------ [Leeroy the Mercury] St17 Dx10 Co17 In12 Wi6 Ch5 FigAquMalNeu Dlvl:1 $0 HP14(14) Pw5(5) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male aquarian Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # sailor blouse - This is a piece of armor. Color: white. Material: cloth. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). It's light and yet offers some protection. short sword - This is a weapon. Color: cyan. Material: stone. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic short sword that doesn't deal a lot of damage. wand of polymorph - This is a wand. Color: orange. Material: gold. Appearance: royal. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does. Zapping this wand at monsters, objects or yourself will polymorph whatever it hits. Be aware of the fact that polymorphing monsters and objects is temporary. What do you want to zap? [c or ?*] In what direction? [hykulnjb><] Your new form doesn't seem healthy enough to survive. Your inventory Weapons a - a blessed +2 short sword (weapon in hand) {12} Armor b - an uncursed +1 sailor blouse (being worn) {6} Comestibles g - 3 uncursed pancakes {0} h - 3 uncursed candy bars {0} Scrolls d - an uncursed scroll of magic mapping {0} e - an uncursed scroll of enchant armor {0} f - an uncursed scroll of taming {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Wands c - an uncursed wand of polymorph (0:0) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: curse resistance Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 40% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 93% Food drop chance was reduced to 88% Monster death drops spawned with only 96% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: short sword (turn 1) The following skill became untrainable if you tried to train it too early: missile weapons (turn 962) The following skill became untrainable after a while: polymorphing (turn 54349) The following skill couldn't be trained before a certain turn number is reached: trident (turn 89971) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30589 Monster spawn increase reached its maximum at turn 118119 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 790132 The monster class that cannot be genocided was zombie The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: biological crone (freq bonus 12) The monster species that spawned more often: experimentation untranslated (freq bonus 42) The monster species that spawned more often: wild mumak (freq bonus 12) The monster species that spawned more often: dim force fungus (freq bonus 15) The monster species that spawned more often: floating lemon (freq bonus 18) The monster species that spawned more often: aphorized rallied embezzling (freq bonus 8) The monster species that spawned more often: striped spider (freq bonus 15) The monster species that spawned more often: six of spades (freq bonus 14) The monster species that spawned more often: gnomonic malthusianism (freq bonus 14) The monster species that spawned more often: steam-powered arrow sentry (freq bonus 24) The monster species that spawned more often: biohazard crudely (freq bonus 6) The monster species that spawned more often: hiding galltrit (freq bonus 24) The monster species that spawned more often: Su-Dic (freq bonus 24) The monster species that spawned more often: Father Frost (freq bonus 12) The monster species that spawned more often: splintered ufo part (freq bonus 15) The monster species that spawned more often: dicey bartered (freq bonus 10) The monster species that spawned more often: glassiest armada fried (freq bonus 9) The monster species that spawned more often: normal pseudo rat (freq bonus 16) The monster species that spawned more often: mysterious woman (freq bonus 36) The monster species that spawned more often: thick van (freq bonus 15) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 6) The monster species that never randomly spawned: gloombat The monster species that never randomly spawned: super stealth ant The monster species that never randomly spawned: drudding The monster species that never randomly spawned: tenterhook confidante ensconce circuiteer The monster species that never randomly spawned: cucumgappa The monster species that never randomly spawned: blanched taximan The monster species that never randomly spawned: curara unscaled The monster species that never randomly spawned: hardtop petroleum submersibility crimson The monster species that never randomly spawned: prick fist The monster species that never randomly spawned: rodding unlit The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 8) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 17) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 11) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 18) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 3) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 3) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 5) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: violet lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 4) Next attribute increase check would have come at turn 372 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Helios The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (124) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (rotating helmet) * skullcap (crested helmet) * flack helmet (secret helmet) * crystal helm (spired helmet) * mining helm (internet helmet) * field helm (steel helmet) * helm of safeguard (green bowel) * war hat (dim colored helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (black gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (yellow sneakers) * boots of safeguard (red sneakers) Scrolls scroll of magic mapping (POKEMON GO KILLS PEOPLE) scroll of enchant armor (ECANNOT SNATION ED) scroll of taming (BELLA RAGAZZA FASCIU) scroll of healing (PETENNABOUTHI PEPTOU BASI) scroll of mana (PATENT PENDING) scroll of phase door (OYII) scroll of standard id (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) scroll of cure (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) * scroll of extra healing (JUMPING UP AND DOWN TO NUMBED ENEMY) * scroll of greater mana restoration (ELF IS FESTIVE FOR SPECIAL DAY) Wands wand of polymorph (royal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter...