Leeroy, neutral male angelic Elph ------------------- |.................| |.............@d..| .......$..........| |.................| |.................| +.................. ------------------- [Leeroy the Edhel] St17 Dx13 Co13 In8 Wi5 Ch9 ElpAngMalNeu Dlvl:1 $0 HP22(22) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male angelic Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! dagger named Not Ending Thunder - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic dagger that doesn't do much damage. It can be thrown. This is not a real artifact, and therefore it doesn't actually do anything special. What do you want to wield? [- abcd or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - the uncursed +1 dagger named Not Ending Thunder (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 50 uncursed +2 elven arrows (in quiver) {1} d - 34 uncursed +0 elven arrows {1} Armor e - an uncursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 94% Ring drop chance was reduced to 50% Wand drop chance was reduced to 89% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: martial arts (turn 19) The following skill became untrainable if you tried to train it too early: searching (turn 68) The following skill became untrainable after a while: short sword (turn 19260) The following skill couldn't be trained before a certain turn number is reached: form I (Shii-Cho) (turn 29301) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28813 Monster spawn increase reached its maximum at turn 136399 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1643004 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: nether spore (freq bonus 8) The monster species that spawned more often: novel spore (freq bonus 8) The monster species that spawned more often: ultra jabberwock (freq bonus 10) The monster species that spawned more often: burning buckyball (freq bonus 112) The monster species that spawned more often: quagga (freq bonus 5) The monster species that spawned more often: rapha (freq bonus 42) The monster species that spawned more often: hummerhorn (freq bonus 30) The monster species that spawned more often: eucalypti attainment insistently (freq bonus 78) The monster species that spawned more often: crypt lich (freq bonus 30) The monster species that spawned more often: trinary unbendable (freq bonus 4) The monster species that spawned more often: disporting dizzied mayoralty (freq bonus 8) The monster species that spawned more often: multi-hued force patch (freq bonus 48) The monster species that spawned more often: nightly warp patch (freq bonus 16) The monster species that spawned more often: shayateen (freq bonus 9) The monster species that spawned more often: noise monster (freq bonus 20) The monster species that spawned more often: gourmand ogre (freq bonus 24) The monster species that spawned more often: troll king (freq bonus 4) The monster species that spawned more often: sea naga (freq bonus 8) The monster species that spawned more often: Anita's sexy leather pump (freq bonus 6) The monster species that spawned more often: egotrapper (freq bonus 30) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 12) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters that wail (freq bonus 6) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster species that never randomly spawned: Air Archon The monster species that never randomly spawned: trivium mystical The monster species that never randomly spawned: unpracticed koto The monster species that never randomly spawned: paralyzing sphere The monster species that never randomly spawned: bright violet warp patch The monster species that never randomly spawned: omega knight The monster species that never randomly spawned: flightless shantak The monster species that never randomly spawned: nitric acid cloud The monster species that never randomly spawned: arithmetician bridesmaid borage filmic spoilsman The monster species that never randomly spawned: giant red ant The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 9) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 14) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 15) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 32) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 25) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 11) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 11) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 14) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 4) Next attribute increase check would have come at turn 779 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having clairvoyance (0) You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Aerdrie Faenya The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (846) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (politician cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (heavy boots) * elven cloak (faded pall) Scrolls scroll of healing (IUSTIO QUE PIS) scroll of mana (SMUTT RIOT ZINEFAG) scroll of phase door (VERR YED HORRE) scroll of standard id (FELLOW LEAF ELF STAT CANNT LOWED) scroll of cure (NUVVEMI CESTUNNAVU) * scroll of extra healing (IN MY NEXT LIFE ILL BECOME A FEMINIST) * scroll of greater mana restoration (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 lichens (1 created) 0 goblin zombies (1 created) 0 squint-eyed rogues (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Elph... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 22 hit points when you escaped. Since you escaped early, the score list will not be checked.