Leeroy, neutral male khajiit Fencer --------#### ----------##|.......,,,##------- |........|#,..?..?.|##,,,|.))`)| .........@0#|......| ###,|.))))| |........|,#|......| #,|.))))| -------+-- |....--- #,-.))))| ------ ##|.))))| ------- [Leeroy the Dubhe] St12 Dx12 Co11 In4 Wi6 Ch8 FenKhaMalNeu Dlvl:2 $38 HP18(40) Pw28(28) AC6 Xp3/41 Wt98/1390 T527 Latest messages With great effort you climb the stairs. p - a heavy iron ball {1200}. You fall down the stairs. You lose your grip on the iron ball. The iron ball smacks into you! [-7 -> 18] [-3 -> 15] The ordinator called Andragil the duelist drops a scroll of healing {0}. There is a wall in the way! (2x) This door is locked. (3x) In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] (2x) As you kick the door, it crashes open! The sewer rat just misses! (2x) There is a wall in the way! Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. The magic-absorbing weapon stuns the sewer rat! You kill the sewer rat! Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 short sword {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} m - 27 cursed -1 darts {0} q - the blessed +0 measurer named Gauge-O-Meter (weapon in foreclaw) {2} t - an uncursed +0 orcish dagger {4} Armor c - an uncursed rotted +1 leather armor (being worn) {60} Comestibles e - 15 uncursed oranges {0} f - 13 uncursed pears {0} n - 4 uncursed slime molds {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Spellbooks l - an uncursed spellbook of mana bolt (0:0) {0} Rings d - an uncursed +2 ring of increase accuracy {0} Tools r - an uncursed lock pick {0} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: speed You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 31 Implant identification only worked 1 times out of 86 Armor identification only worked 15 times out of 60 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 93% Wand drop chance was reduced to 51% Potion drop chance was reduced to 84% Armor drop chance was reduced to 82% Food drop chance was reduced to 91% Monster death drops spawned with only 97% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 9) The following skill became untrainable if you tried to train it too early: paddle (turn 33) The following skill became untrainable after a while: techniques (turn 50371) The following skill couldn't be trained before a certain turn number is reached: searching (turn 32089) Number of artifacts generated was 3 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61392 Monster spawn increase reached its maximum at turn 150994 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2002923 The monster class that cannot be genocided was xorn The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: secluded mold (freq bonus 96) The monster species that spawned more often: saiyan (freq bonus 18) The monster species that spawned more often: flying gelatinous cube (freq bonus 20) The monster species that spawned more often: Rimmon, Prince of Lightning (freq bonus 16) The monster species that spawned more often: baby black dragon (freq bonus 40) The monster species that spawned more often: translucent patch (freq bonus 9) The monster species that spawned more often: Health (freq bonus 12) The monster species that spawned more often: dungeon lord (freq bonus 24) The monster species that spawned more often: giant red scorpion (freq bonus 36) The monster species that spawned more often: player slime (freq bonus 10) The monster species that spawned more often: loud warp fungus (freq bonus 8) The monster species that spawned more often: Larry (freq bonus 27) The monster species that spawned more often: lesser ent (freq bonus 24) The monster species that spawned more often: graduate (freq bonus 48) The monster species that spawned more often: dandier incising (freq bonus 18) The monster species that spawned more often: Madeleine (freq bonus 28) The monster species that spawned more often: pion pandemonium (freq bonus 7) The monster species that spawned more often: ford sierra cosworth (freq bonus 18) The monster species that spawned more often: heavy vortex (freq bonus 32) The monster species that spawned more often: Katia's lovely sneaker (freq bonus 18) The monster trait that was more common: monsters with poison resistance (freq bonus 12) The monster species that never randomly spawned: sludge force fungus The monster species that never randomly spawned: Janina The monster species that never randomly spawned: asian girl The monster species that never randomly spawned: rudder pictorially The monster species that never randomly spawned: horror fish The monster species that never randomly spawned: Jigen Daisuke The monster species that never randomly spawned: attainting handicapper The monster species that never randomly spawned: sue force patch The monster species that never randomly spawned: temple guard The monster species that never randomly spawned: morph vortex The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 7) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 21) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 7) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 5) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 5) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 5) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this trap was always invisible: covetousness trap The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 4) Next attribute increase check would have come at turn 1068 Strength training was 16 Dexterity training was 6 Wisdom training was 4 Constitution training was 21 You were punished You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from hallu partying (0) You had 2196 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - mana bolt 2 attack 90% 96% Techniques known in the end Name Level Status critical strike 3X Prepared(0) eddy wind 3X Prepared(0) eviscerate 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (resounding helmet) * skullcap (steel helmet) * flack helmet (red helmet) * crystal helm (wide metal helm) * mining helm (complete helmet) * field helm (long-hair helmet) * helm of safeguard (deformed helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (brand-new gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (cast iron boots) * boots of safeguard (balanced boots) Scrolls scroll of healing (STRESS PRESSING TO VERY BOOSTING) scroll of mana (ANGULAR SIGN) scroll of phase door (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of standard id (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) scroll of cure (GO AWAY) * scroll of extra healing (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) * scroll of greater mana restoration (GOAL GOREST) scroll of punishment (VERR YED HORRE) Spellbooks spellbook of mana bolt (ragged) Rings ring of increase accuracy (wedding) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 23 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (22 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (41 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...