Leeroy, neutral male dwarven Fencer ---------- |........| |.@......| .@.......| |......... |........| ---------- [Leeroy the Alcor] St8 Dx13 Co10 In6 Wi12 Ch7 FenDwaMalNeu Dlvl:1 $0 HP16(16) Pw14(14) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male dwarven Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command 'M-C'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Temporarily increases your maximum hit points by a techlevel-dependant amount, but your HP will slowly bleed out until they reach their previous value, so be careful. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 dwarvish short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 16 uncursed oranges {0} f - 11 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 132 Scroll drop chance was reduced to 56% Musable item generation frequency had a negative bias of 61% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 60% Food drop chance was reduced to 94% Monster death drops spawned with only 86% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: attack spells (turn 14) The following skill became untrainable if you tried to train it too early: spear (turn 832) The following skill became untrainable after a while: axe (turn 22022) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 53499) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22316 Monster spawn increase reached its maximum at turn 94630 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 388416 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: arachnid or centipede (freq bonus 3) The monster species that spawned more often: magnetic patch (freq bonus 30) The monster species that spawned more often: ruthless orc (freq bonus 5) The monster species that spawned more often: Sandra's buckled boot (freq bonus 12) The monster species that spawned more often: powerful idiot (freq bonus 10) The monster species that spawned more often: Hungry Times (freq bonus 8) The monster species that spawned more often: dire wolf (freq bonus 18) The monster species that spawned more often: lavender patch (freq bonus 7) The monster species that spawned more often: lesser mimic (freq bonus 14) The monster species that spawned more often: delicacy auditorial ecology (freq bonus 12) The monster species that spawned more often: null mushroom (freq bonus 14) The monster species that spawned more often: textured aspired (freq bonus 5) The monster species that spawned more often: polychrome light (freq bonus 20) The monster species that spawned more often: blue-red colony (freq bonus 10) The monster species that spawned more often: the ghosts (freq bonus 8) The monster species that spawned more often: Legion (freq bonus 28) The monster species that spawned more often: cave viper (freq bonus 24) The monster species that spawned more often: columbium confectioner foretell (freq bonus 30) The monster species that spawned more often: administrational emporia (freq bonus 12) The monster species that spawned more often: wormth (freq bonus 10) The monster species that spawned more often: elph (freq bonus 24) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 8) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 5) The monster trait that was more common: monsters that have infravision (freq bonus 5) The monster species that never randomly spawned: eight of hearts The monster species that never randomly spawned: wereairelemental The monster species that never randomly spawned: portulaca antithetically zoster The monster species that never randomly spawned: dazzling penetrator The monster species that never randomly spawned: Gazer Akai The monster species that never randomly spawned: prehensile paragraphed The monster species that never randomly spawned: disapproving eye The monster species that never randomly spawned: cold vortex The monster species that never randomly spawned: blue force fungus The monster species that never randomly spawned: super saiyan The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 33) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 10) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 17) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 16) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 78) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 32) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 37) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 10) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 7) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 12) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 7) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 54) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this trap was always invisible: map amnesia trap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 22) Next attribute increase check would have come at turn 611 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having contamination resistance (0) You had automatic searching You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (168) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish short sword (broad short sword) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat stone (rubynus helmet) * skullcap (crazy helmet) * flack helmet (masked helmet) * crystal helm (orange visored helmet) * mining helm (water-pipe helmet) * field helm (less helmet) * helm of safeguard (meteoric helmet) * war hat (echo helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (racer gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (winter stilettos) * boots of safeguard (castlevania boots) Scrolls scroll of healing (PSINA PSINA KRADIDA PSIOMOIPS) scroll of mana (KIRJE) scroll of phase door (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of standard id (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of cure (MAKE LAND EXPLODE MAY LOWED DEFEND) * scroll of extra healing (RIVER OUT AS FAST IT GOES) * scroll of greater mana restoration (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) Rings ring of increase accuracy (beautiful) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.