Leeroy, neutral male lycanthropic Fencer ---------+----------- .d.@.d..............| |...................| |...@...............| --------------------- [Leeroy the Alcor] St18 Dx16 Co11 In13 Wi8 Ch7 FenLycMalNeu Dlvl:1 $0 HP16(16) Pw1(20) AC2 Exp1 T15 Latest messages # Talk to whom? (in what direction) # Talk to whom? (in what direction) The ordinator called Andragil the battler curses orcs. You see a door crash open. # Change form? [yn] (n) # You destroy the gem trove! You kill the fox! l - a fox corpse {300}. m - a red gem {1}. Pick an object. @ a human or elf or you (lycanthropic fencer called Leeroy) Accessing Pokedex entry for werewolf... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 10, magic resistance = 20, alignment -7. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists poison. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous, regenerating. Is the same race as you. Silver weapons do extra damage to it. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 2d4, uses weapon - confers lycanthropy Unknown command '^I'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) There is a wall in the way! (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 13 uncursed oranges {0} f - 22 uncursed pears {0} l - an uncursed fox corpse {300} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0} Gems m - a cursed +1 worthless piece of red glass {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 126 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 91% chance Musable item generation frequency had a negative bias of 76% Amulet drop chance was reduced to 84% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 78% Monster death drops spawned with only 93% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: occult spells (turn 49) The following skill became untrainable if you tried to train it too early: club (turn 1243) The following skill became untrainable after a while: chaos spells (turn 49633) The following skill couldn't be trained before a certain turn number is reached: axe (turn 21306) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81047 Monster spawn increase reached its maximum at turn 118630 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3637972 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: giant red frog (freq bonus 20) The monster species that spawned more often: watch turret (freq bonus 6) The monster species that spawned more often: Miki Onimaru (freq bonus 27) The monster species that spawned more often: reziarfg (freq bonus 4) The monster species that spawned more often: dragonkin broodmaster (freq bonus 10) The monster species that spawned more often: confusion elemental (freq bonus 4) The monster species that spawned more often: lesser wall monster (freq bonus 16) The monster species that spawned more often: gore spore (freq bonus 16) The monster species that spawned more often: green nightmare (freq bonus 4) The monster species that spawned more often: caddy tincted (freq bonus 12) The monster species that spawned more often: fearsome butcher (freq bonus 4) The monster species that spawned more often: cave bear (freq bonus 24) The monster species that spawned more often: sickness trove (freq bonus 20) The monster species that spawned more often: menace weariful (freq bonus 4) The monster species that spawned more often: adult orange dragon (freq bonus 8) The monster species that spawned more often: Laziness (freq bonus 12) The monster species that spawned more often: bouncer rubber (freq bonus 12) The monster species that spawned more often: danube eyeshot feeblish reassert (freq bonus 48) The monster species that spawned more often: koschoneh sephirah (freq bonus 6) The monster species that spawned more often: pack rabbit (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 3) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster species that never randomly spawned: star laser The monster species that never randomly spawned: Electrodini The monster species that never randomly spawned: begetting forasmuch reforested domesticity washing The monster species that never randomly spawned: hack hectical The monster species that never randomly spawned: The Norsa The monster species that never randomly spawned: high priest mummy The monster species that never randomly spawned: sand mite The monster species that never randomly spawned: resurrectionist traducement The monster species that never randomly spawned: Uruk-hai The monster species that never randomly spawned: untasteful insuppressible vain The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 8) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 151) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 15) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 8) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 37) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 24) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 66) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 8) Next attribute increase check would have come at turn 1037 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having stealth (0) You had 1476 points of nutrition remaining You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (539) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (masked helmet) * skullcap (black helmet) * flack helmet (RNG helmet) * crystal helm (organic helmet) * mining helm (engraved helmet) * field helm (chain-aventailed helmet) * helm of safeguard (long-hair helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (old gloves) * commander gloves (fatal gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (explosive boots) * boots of safeguard (pink sneakers) Scrolls scroll of healing (AUTOEXEC BAT) scroll of mana (MERCATOR MORI DEBET) scroll of phase door (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of standard id (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of cure (CURSED PLUS3 DOUBLE BREXIT) * scroll of extra healing (HASTUR HASTUR HASTUR) * scroll of greater mana restoration (ROT THIRTEEN EBG GUVEGRRA) Rings ring of increase accuracy (emerald) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 fireflies (1 created) a fox 0 wolves (2 created) 0 little pigs (1 created) 0 black rats (1 created) 0 melee bugs (1 created) 0 ordinators (1 created) a gem trove 9 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (22 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You escaped from the dungeon with 20 points, 1 worthless piece of colored glass, and 0 pieces of gold, after 15 moves. Killer: escaped You were level 1 with a maximum of 16 hit points when you escaped. You reached the 178th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 176 20 rahn-Gan-Hum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (guard). - [14] 177 20 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a boiling potion. - [13] *178 20 Leeroy-Fen-Lyc-Mal-Neu escaped the dungeon [max level 1]. 16 [16] 179 19 lel-Jed-Bat-Mal-Neu escaped the dungeon [max level 1]. 32 [32] 180 19 35-Div-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [11]