Leeroy, neutral male naga Fencer ----------- |.........| |.........| |....@....| |......@..| |.........| |.......... ----------- [Leeroy the Alcor] St12 Dx12 Co11 In9 Wi4 Ch7 FenNagMalNeu Dlvl:1 $0 HP15(15) Pw16(16) AC5 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male naga Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # You sit on the stairs. You displaced your ordinator called Andragil the battler. # You don't have another special ability in your normal form! # Having fun sitting on the floor? Pick an object. @ a human or elf or you (naga fencer called Leeroy) Accessing Pokedex entry for humanlike naga... Base statistics of this monster type: Base level = 3, difficulty = 5, AC = 6, magic resistance = 0, alignment 0. Slow (10). Normal generation, with frequency 1. Resists cold, poison. Conveys cold, poison resistances. Big, genocidable, acidic, carnivorous, thick-skinned. Is not a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical You displaced your ordinator called Andragil the battler. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 15 uncursed oranges {0} f - 18 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: reflection You could not have this property intrinsically: searching Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 166 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 46% Armor drop chance was reduced to 85% Tool drop chance was reduced to 88% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: form VII (Vaapad) The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: spirituality (turn 41) The following skill became untrainable if you tried to train it too early: missile weapons (turn 456) The following skill became untrainable after a while: quarterstaff (turn 23285) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 54760) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74005 Monster spawn increase reached its maximum at turn 158048 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1908963 The monster class that cannot be genocided was ogre The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: blind eye (freq bonus 9) The monster species that spawned more often: animated beautiful funnel-heeled pump (freq bonus 10) The monster species that spawned more often: orange ego jelly (freq bonus 12) The monster species that spawned more often: parrot (freq bonus 7) The monster species that spawned more often: Nina's clunky heel boot (freq bonus 6) The monster species that spawned more often: The extra fleecy bundle her hugging boot (freq bonus 6) The monster species that spawned more often: disposable autodidactic bedlam rendezvousing (freq bonus 6) The monster species that spawned more often: armored cow (freq bonus 12) The monster species that spawned more often: azure force fungus (freq bonus 3) The monster species that spawned more often: petty komodo dragon (freq bonus 6) The monster species that spawned more often: abettor beaned (freq bonus 8) The monster species that spawned more often: Sonja (freq bonus 18) The monster species that spawned more often: indigo patch (freq bonus 8) The monster species that spawned more often: owlbear (freq bonus 6) The monster species that spawned more often: disintitrice (freq bonus 5) The monster species that spawned more often: Woodland-elf rogue (freq bonus 30) The monster species that spawned more often: vaporization ant (freq bonus 21) The monster species that spawned more often: trash subnormally intriguing foxiest (freq bonus 16) The monster species that spawned more often: lovely squeezer girl (freq bonus 3) The monster species that spawned more often: knottily countian exhortation (freq bonus 9) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 4) The monster species that never randomly spawned: atheist decanting inure The monster species that never randomly spawned: petty dark shape The monster species that never randomly spawned: petty white slime The monster species that never randomly spawned: Green-elf rogue The monster species that never randomly spawned: white naga The monster species that never randomly spawned: sandswipes The monster species that never randomly spawned: zephyr lord The monster species that never randomly spawned: dream lich The monster species that never randomly spawned: daydreamt alienage The monster species that never randomly spawned: adventurer force patch The monster class that always generated with extra speed: eye or sphere The monster class that more likely to generate with musable stuff: mummy The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 32) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 181) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 13) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 19) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 18) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 7) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 2) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 5) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 13) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 97) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 1) Next attribute increase check would have come at turn 345 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having reflection (0) You had 1494 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (502) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (plumed helmet) * skullcap (great helmet) * flack helmet (dream helmet) * crystal helm (round helmet) * mining helm (internet helmet) * field helm (kitchen hat) * helm of safeguard (twisted visor helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (slaying gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (stroking boots) * boots of safeguard (hot boots) Scrolls scroll of healing (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of mana (FASUN SEEEEP) scroll of phase door (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of standard id (ERAU QSSI DRLO WEHT) scroll of cure (KATNISS SHOT PEETA IN THE HEAD) * scroll of extra healing (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) * scroll of greater mana restoration (HOUOU SUIKUN CHARCOLT MILLENUM) Rings ring of increase accuracy (tiger eye) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.