Leeroy, neutral male incantifier Fencer --------- ----- ----- |.......|##### |...##....| |........,,,,# ------#-----.........| |.......|###@# |....|,-..#..........| |.......| ,,,###|.<..%,|.#...........| |.......| #,,,,,|....|#|......#..-----#,# |.......| #,,,,|....| |.........|#,,,,,# ######-----#-.- ####,|....|#----|------#,##### #,,,,,,,,,,,,,# #,......,# #,,,,## #,# -.----------### #,---.--,## ####,,# #,# |..`........ ,##,,,,,,######,###,# |..........|##########,,####,#,,,,,,,,,,#,# |...........,,,,,,,,,,,`,,,,,,-------.-.-,# ------------#############,,#,,|......>^.|,### ##,,,,.....`.....,,,, ####,|....{....|#### ........... ----------- [Leeroy the Dubhe] St9 Dx17 Co13 In8 Wi7 Ch5 FenIncMalNeu Dlvl:1 $17 HP41(41) Pw42(42) AC1 Xp3/64 Wt172/1380 T241 Latest messages You displaced your ordinator called Andragil the battler. You kill the nexus blob! You see here a scroll of healing {0}. g - an uncursed scroll of healing {0}. You miss the blob. You kill the blob! You are splashed by the blob's acid! [-1 -> 40] Suddenly, a void jumpgate appears. Do you want to enter the jumpgate and be teleported to a random location on this level? [yes/no] Brrrr... it's deathly cold. The porter lichen misses. You kill the porter lichen! You see here a porter lichen corpse {20}. q - a porter lichen corpse {20}. # Having fun sitting on the ground? # You don't have another special ability in your normal form! Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (wielded in other hand) {20} n - a blessed +0 orcish dagger {4} p - 3 uncursed rustproof +0 orcish spears {36} Armor c - the uncursed +1 leather armor named 5>9UZ$>4> (being worn) {60} Comestibles e - 17 uncursed oranges {0} f - 17 uncursed pears {0} m - an uncursed lichen corpse {20} q - a blessed porter lichen corpse {20} Scrolls g - 6 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} o - an uncursed fireproof scroll of identify {0} Rings d - a blessed +2 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 12 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 221 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 70% Wand drop chance was reduced to 97% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 52% Armor drop chance was reduced to 98% Tool drop chance was reduced to 95% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: protection spells (turn 98) The following skill became untrainable if you tried to train it too early: healing spells (turn 2223) The following skill became untrainable after a while: healing spells (turn 19113) The following skill couldn't be trained before a certain turn number is reached: flail (turn 38126) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 126394 Monster spawn increase reached its maximum at turn 221305 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 7850268 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: pale mushroom (freq bonus 5) The monster species that spawned more often: high voltage generator (freq bonus 10) The monster species that spawned more often: super demon (freq bonus 8) The monster species that spawned more often: man of Harad (freq bonus 32) The monster species that spawned more often: greater giant kraken (freq bonus 12) The monster species that spawned more often: mirkwood spider (freq bonus 12) The monster species that spawned more often: nightly spore (freq bonus 15) The monster species that spawned more often: freezer nymph (freq bonus 30) The monster species that spawned more often: lightning paraelemental (freq bonus 24) The monster species that spawned more often: ego ice troll (freq bonus 28) The monster species that spawned more often: bony lich (freq bonus 7) The monster species that spawned more often: shan (freq bonus 32) The monster species that spawned more often: mana stalk (freq bonus 36) The monster species that spawned more often: death sentry (freq bonus 36) The monster species that spawned more often: file read error (freq bonus 30) The monster species that spawned more often: plasma spore (freq bonus 5) The monster species that spawned more often: carthaginian (freq bonus 12) The monster species that spawned more often: grunthack horror (freq bonus 6) The monster species that spawned more often: hack hectical (freq bonus 9) The monster species that spawned more often: tartaric entwisted couldst (freq bonus 14) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 3) The monster species that never randomly spawned: thunder caller The monster species that never randomly spawned: clergyman gainsay sodded The monster species that never randomly spawned: citrate doff The monster species that never randomly spawned: void warp patch The monster species that never randomly spawned: reenclosing snakier The monster species that never randomly spawned: missed turn The monster species that never randomly spawned: quill rat The monster species that never randomly spawned: stalactite smasher The monster species that never randomly spawned: Sven The monster species that never randomly spawned: goofiest symbolizing The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 7) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 19) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 63) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 3) Next attribute increase check would have come at turn 330 Strength training was 4 Dexterity training was 1 Wisdom training was 2 Constitution training was 7 You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having stunnopathy (0) You leeched mana You had 1316 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (202) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 3X Prepared(0) eddy wind 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (mechanical helmet) * skullcap (padded helmet) * flack helmet (bug-tracking helmet) * crystal helm (dark helmet) * mining helm (etched helmet) * field helm (brick helmet) * helm of safeguard (meso helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (poor gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (calf-leather sandals) * boots of safeguard (roman sandals) Scrolls scroll of healing (NUMB ENEMY BY LICKING CIRCLE) scroll of mana (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of phase door (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of standard id (XUS MODA) scroll of cure (SHOW THE FUCKING STATUS ALREADY) * scroll of extra healing (MAPIRO MAHAMA DIROMAT) * scroll of greater mana restoration (SYMANTEC KILLS RANSOM ISDA) scroll of identify (FLOAT BY SHOCK MAGNET 5) Rings ring of increase accuracy (engagement) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 10 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (24 of 160) Weapon Skills dagger [Basic] (max Master) (21 of 160) short sword [Basic] (max Master) (26 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...