Leeroy, neutral male soviet Jedi --.-|------ ----- |.........|##|...| |.........|#,-...| |.........|#,|..@| |.........|#,|.... |..........,,|...| -----------##----- [Leeroy the Youngling] St16 Dx9 Co12 In10 Wi9 Ch7 JedSovMalNeu Dlvl:1 $18 HP23(23) Pw6(6) AC5 Exp1 T88 Latest messages Pick an object. an unexplored area There is a wall in the way! (4x) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You see here 2 zolotaya monetas {0}. 2 gold pieces. There is a wall in the way! (10x) You displaced your little dog. There is a wall in the way! You displaced your little dog. There is a wall in the way! Something is engraved here on the ground. Use "r." to read it. There is a wall in the way! (4x) What do you want to wield? [- c or ?*] You don't have that object. What do you want to wield? [- c or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 khalat (being worn) {16} b - a blessed +0 pair of kozhanyye perchatki (being worn) {4} Scrolls d - 5 uncursed scrolls of istseleniye {0} e - 4 uncursed scrolls of volshebnaya sila {0} f - 3 uncursed scrolls of faza dver' {0} g - 2 uncursed scrolls of identifikatsiya odin punkt {0} h - an uncursed scroll of lecheniye {0} Tools c - a blessed +1 belyy dvoynoy svetovoy mech (weapon in hands) {24} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: fear factor You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 74% Amulet drop chance was reduced to 48% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 77% Food drop chance was reduced to 95% Monster death drops spawned with only 81% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: devices (turn 5) The following skill became untrainable if you tried to train it too early: occult spells (turn 490) The following skill became untrainable after a while: attack spells (turn 56840) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 51909) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 141667 Monster spawn increase reached its maximum at turn 305947 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1317576 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: Nakoruru (freq bonus 42) The monster species that spawned more often: vampire sweepcloud (freq bonus 5) The monster species that spawned more often: bright white growth (freq bonus 9) The monster species that spawned more often: big food trove (freq bonus 4) The monster species that spawned more often: statue gargoyle (freq bonus 7) The monster species that spawned more often: Undead Lieutenant (freq bonus 3) The monster species that spawned more often: greater evil elemental (freq bonus 18) The monster species that spawned more often: neo-otyugh (freq bonus 24) The monster species that spawned more often: inviolately buyable (freq bonus 8) The monster species that spawned more often: slime monster (freq bonus 36) The monster species that spawned more often: `y?\\N (freq bonus 18) The monster species that spawned more often: gray speeze (freq bonus 30) The monster species that spawned more often: orange dragon (freq bonus 16) The monster species that spawned more often: giant wolf tick (freq bonus 5) The monster species that spawned more often: palpitation dizzily (freq bonus 5) The monster species that spawned more often: cladding posturing (freq bonus 18) The monster species that spawned more often: bassoon nonnavigable (freq bonus 3) The monster species that spawned more often: stone mushroom (freq bonus 12) The monster species that spawned more often: brown ooze (freq bonus 10) The monster species that spawned more often: irresistible fungus (freq bonus 18) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 9) The monster trait that was more common: monsters with a thick skin (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 9) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 18) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 8) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster species that never randomly spawned: undead bard The monster species that never randomly spawned: lecherous crab The monster species that never randomly spawned: clock forest spider The monster species that never randomly spawned: roofing intel The monster species that never randomly spawned: wrinkled warp fungus The monster species that never randomly spawned: eternal light The monster species that never randomly spawned: dveikus sephirah The monster species that never randomly spawned: flame lord The monster species that never randomly spawned: High-elf rogue The monster species that never randomly spawned: Conquest The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: khloroform (impregnated) The RNG hath decreed that this item was never generated: kamen' ploti (thick) The RNG hath decreed that this item was never generated: leather leash (instrument domashneye zhivotnoye) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: shokiruyet sfera (insulated) The RNG hath decreed that this item was never generated: cloak of bad trapping (zamedlennoye plat'ye) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 10) The RNG hath decreed that this item was generated more often: magiya fakel (khaki, freq bonus 79) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 9) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: batareya many (gloaming, freq bonus 17) The RNG hath decreed that this item was generated more often: ass kicker boots (neuklyuzhiye kabluki, freq bonus 20) The RNG hath decreed that this item was generated more often: tooled horn (rog, freq bonus 8) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 12) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 13) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of typing (sovershenno novyye perchatki, freq bonus 5) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 8) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: svyazuyushchey pole (talkative, freq bonus 3) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (plashch trava, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of magical drainage (glubokiy plashch, freq bonus 6) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: horn of plenty (rog) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: helm of true sight (poluprozrachnyy shlem) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (ukrashennyye shlem) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 4) Next attribute increase check would have come at turn 663 Strength training was 1 Dexterity training was 1 Wisdom training was -1 Constitution training was 3 You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having an increased fear factor (0) You had 1408 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (121) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orkov kinzhal (syroy kinzhal) * steklo kinzhal (vulkanicheskoye steklo kinzhal) * el'fiyskiy kinzhal (runicheskiy kinzhal) * el'fiyskiy kinzhal temno (chernyy runicheskiy kinzhal) * ochen' ostryy zub (khishchnik zub) * luna topor (bol'shoy serebryanoy topor) * gnomov boyevoy topor (klyuv topor) * boyevoy topor (dvuglavyy topor) * gnomov motyga (shirokiy vybor) * orkov korotkiy mech (syroy korotkiy mech) * gnomov korotkiy mech (shirokiy korotkiy mech) * el'fiyskiy korotkiy mech (runicheskiy korotkiy mech) * steklo korotkiy mech (vulkanicheskoye steklo korotkiy mech) * temnykh el'fov korotkiy mech (chernyy runicheskiy korotkiy mech) * vibratsii lezviya (seryy korotkiy mech) * runa mech (runicheskaya palash) * el'fiyskiy shirokiy mech (runicheskiy palash) * chernyy yaponskiy palash (runicheskiy palash) * belyy tsvetok mech (tsvetok luka palash) * samurayskiy mech (yaponskiy mech) * steklo dvuruchnyy mech (bol'shoy mech vulkanicheskoye steklo) * dolgo samurayskiy mech (yaponskiy mech dolgo) * polutornyy mech (ogromnyy mech) * yatagan (krivoy mech) * sognuty sobol' (sognuty mech) * vysshikh el'fov voyna mech (runicheskiy krivoy mech) * stringi klub (luchshe klub) * metall klub (tyazhelaya klub) * dubina s zheleznym nakonechnikom (sotrudniki) * serebryanyy delitsya na chetyrekh sotrudnikov (sotrudniki serebro monakha) * runicheskiy zhezl (sterzhen') * zvezdochnyy sterzhen' (sterzhen') * ogon' kryuk (sotrudniki klyuv) * platina ogon' kryuk (sotrudniki klyuv) * storonnik (vul'garnym drevkom) * brosat' kop'ye (odnolezviynyye drevkom) * bol'shaya sekira (razdvoyennyy drevkom) * protazan (rukoyat'yu drevkom) * berdysh (dolgo sekira) * zemlya rytsar' kop'ye (polyus tesak) * alebarda (pod uglom sekira) * chernyy alebardoy (chernyy drevkom) * kosa (polyus serp) * drevkom (obrezka kryuk) * narusheniye bar (kryuchok drevkom) * lyutserny molotok (napravleniyam drevkom) * gigant kosa (klyuv drevkom) * orkov kop'ye (syroy kop'ya) * steklo kop'ye (dolgo vulkanicheskoye steklo kop'ye) * el'fiyskiy kop'ye (runicheskiy kop'ye) * gnomov kop'ye (tolstyy kop'ye) * drotik (metatel'noye oruzhiye) * sila shchuka (dlinnyye sedyye kop'ye) * steklo ostroga (vulkanicheskoye steklo kop'ye) * orkov luk (syroy luk) * el'fiyskiy luk (runicheskiy luk) * el'fiyskiy luk temno (chernyy runicheskiy luk) * yaponskiy luk (dlinnyy luk) * steklo luk (pauk-turetski luk) * orkov strelka (syroy strelka) * el'fiyskaya strela (runicheskiy strelka) * temnykh el'fov strelki (chernyy runicheskiy strelka) * yaponskiy strelka (bambuk strelki) * steklo strelka (vulkanicheskoye steklo strelka) * palka dinamita (krasnyy palochka) * steklo arbalet (pauk-turetski arbalet) * arbalet boyepripasy stekla (vulkanicheskoye steklo arbalet boyepripasy) * metaniye zvezdy (vostochnaya zvezda) * serebro shakram (serebro krugloye lezviye) Armor * khalat (rozovyy khalat) * kozhanyye perchatki (bumazhnyye perchatki) * perchatki tela (plotno chernyye odezhdy) * plagin kostyum (plotno prilegayushchiye kostyum) * steklyannaya plastina pochty (khokhlataya chernyy plita) * gnomov kostyum (malen'kiy siniy zhilet) * garantiya kostyum (oranzhevyy kostyum) * medsestra ravnomernoye (beloye plat'ye) * komandir kostyum (chernyye muzhskoy kostyum) * zamaskirovannyye odezhdy (kamuflyazh s risunkom odezhda) * plechevyye kol'tsa (strannyye kol'tsa) * steklo kol'chuga (khokhlataya chernyy pochty) * orkov kol'chuga (syroy kol'chuga) * orkov kol'tso pochta (syroy kol'tso pochta) * blagorodnyy plat'ye (bronirovannyy chernoye plat'ye) * supruga kostyum (gromko modno kostyum) * sila bronya stone (dragotsennyy kamen' ukrashennyye odezhdy) * tselitel' ravnomernoye (chistyye belyye odezhdy) * kombinezon (serebryanyye odezhdy) * dzhentl'men kostyum (dorogaya odezhda) * dama plat'ye (dorogoye plat'ye) * smiritel'naya rubashka (kurtki s dlinnymi rukavami) * otverzhdeniya ravnomernoye (chistyye belyye odezhdy) * gavayskiye shorty (tsvetochnyye shorty i ley) * orkov plashch (grubaya mantiya) * gnomov plashch (plashch s kapyushonom) * tonkaya kleyenka plashch (skol'zkiy plashch) * rezinovyy fartuk (fartuk) * kukhonnyye fartuki (fartuk) * gofrirovannyy fartuk (fartuk) * fiktivnyye kryl'ya (kryl'ya) * el'fiyskiy shlem kozha (kozha shlyapa) * gnom shlem (malen'kiy krasnyy shlyapa) * shlem orkov (zheleza cherep shapka) * gnomov zheleznyy shlem (kaska) * steklo rulya (pauk forme shlem) * el'fiyskiy shlem (runicheskiy rulya) * vysshikh el'fov rulya (runicheskiy rulya) * shlem (translyatsii shlem) * osoka shlyape (men'she shlem) * tyubeteyka (shlem s dlinnymi volosami) * zenitnaya artilleriya shlem (rogatyy shlem) * kristall rulya (temno-shlem) * dobycha rulya (deformirovannogo shlem) * pole rulya (vechnyy shlem) * shlem garantii (kosmicheskiy shlem) * voyna shlem (organicheskiy shlem) * plastikovyye perchatki (belyye perchatki) * perchatki garantii (pol'skiye perchatki) * perchatki plagina kostyum (shelkovyye mal'ki) * komandir perchatki (ograzhdeniya perchatki) * polevyye perchatki (oranzhevyye perchatki) * el'fiyskiy shchit (siniy i zelenyy shchit) * uruk-khay shchit (belyy rukami shchit) * orkov shchit (krasnyye glaza shchit) * kristall shchit (steklo shchit) * gnomov kruglyy shchit (bol'shoy kruglyy shchit) * orkov okhrannik shchit (yarosti deformirovannyye luna shchit) * plastikovyye botinki (belyye sapogi) * polubotinki (obuv' dlya khod'by) * zheleza obuv' (zhestkiye botinki) * gnomskiye sapogi (malen'kiye chernyye sapogi) * vysokiye botinki (botforty) * krossovki (prevrashchaya obuv') * khrustal'nyye sapogi (steklyannyye sapogi) * klin sandalii (bosonozhki na kabluke) * tantseval'naya obuv' (myagkaya obuv') * sladkiye mokasiny (zhenskaya obuv') * myagkiye krossovki (svet obuv') * zhenskiye nasosy (obuv' zhenskaya) * kozha pip-pal'tsy (aziatskaya obuv') * khippi kabluki (krasnyy nad kolenyami) * boyevyye stilety (kabluke) * sapogi plagina kostyum (plato sapogi) * polevyye sapogi (turisticheskiye botinki) * sapogi garantii (ostrokonechnyye sandalii) Scrolls scroll of istseleniye (YAWNING MY SHANK CUSTOMER) scroll of volshebnaya sila (DZIEWCZYNKA ZAMOCZENIA) scroll of faza dver' (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of identifikatsiya odin punkt (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of lecheniye (TU HAI DEVIATO DAL PERCORSO MORTALE) Tools belyy dvoynoy svetovoy mech (dvoynoy svetovoy mech) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 acid blobs (1 created) 0 jackals (2 created) 0 little dogs (1 created) 0 kobolds (1 created) 0 rabbits (1 created) 0 wild rabbits (1 created) 0 grain vortices (1 created) a porter lichen 0 vampiroids (1 created) 0 newts (1 created) 11 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (22 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You escaped from the dungeon with 34 points, and 18 pieces of gold, after 88 moves. Killer: escaped You were level 1 with a maximum of 23 hit points when you escaped. You reached the 169th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 167 40 35-Wan-Ali-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin), while praying unsuccessfully. - [21] 168 40 bugsniper-Pal-Ang-Fem-Law quit in The Dungeons of Doom on level 1. 22 [24] *169 34 Leeroy-Jed-Sov-Mal-Neu escaped the dungeon [max level 1]. 23 [23] 170 28 Leeroy-Mah-Ang-Mal-Neu escaped the dungeon [max level 1]. 22 [22] 171 27 Gearwhore-Abu-Und-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a bullet. - [13]