Leeroy, neutral male angelic Saiyan ----.- |..... |@@..| ------ [Leeroy the Little Wannabe Fighter] St9 Dx10 Co7 In8 Wi7 Ch8 SaiAngMalNeu Dlvl:1 $0 HP21(21) Pw12(12) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male angelic Saiyan. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) Allows you to input several successive commands that will be converted into moves. You can always do at least 2 moves; 3 at techlevel 10 or higher, 4 at techlevel 20 or higher, and 5 at techlevel 30. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 robe (being worn) {16} Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: free action You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 273 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 82% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 84% Armor drop chance was reduced to 58% Food drop chance was reduced to 94% Monster death drops spawned with only 78% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: shield (turn 2) The following skill became untrainable if you tried to train it too early: club (turn 615) The following skill became untrainable after a while: unicorn horn (turn 55878) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 14464) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 113890 Monster spawn increase reached its maximum at turn 156862 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2032320 The monster class that cannot be genocided was turret The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: fire spider (freq bonus 9) The monster species that spawned more often: wereblacklight (freq bonus 10) The monster species that spawned more often: Mousse (freq bonus 12) The monster species that spawned more often: onanocter 9h (freq bonus 24) The monster species that spawned more often: anime lady (freq bonus 16) The monster species that spawned more often: uncap terrain (freq bonus 18) The monster species that spawned more often: cocktaur (freq bonus 10) The monster species that spawned more often: tyrant of hell (freq bonus 24) The monster species that spawned more often: Kelk (freq bonus 7) The monster species that spawned more often: master light wall (freq bonus 16) The monster species that spawned more often: really dangerous warp fungus (freq bonus 5) The monster species that spawned more often: supercash road statue (freq bonus 16) The monster species that spawned more often: embarrassment phototrophic (freq bonus 12) The monster species that spawned more often: murk dweller (freq bonus 18) The monster species that spawned more often: ramapithecus (freq bonus 4) The monster species that spawned more often: sheerer carpetbaggery ferrymen (freq bonus 10) The monster species that spawned more often: berator (freq bonus 12) The monster species that spawned more often: semiskilled pannier unstop rehabbed (freq bonus 3) The monster species that spawned more often: insane nine (freq bonus 10) The monster species that spawned more often: healing water nymph (freq bonus 12) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 3) The monster trait that was more common: unique monsters (freq bonus 2) The monster species that never randomly spawned: ancient order mindcrafter The monster species that never randomly spawned: splash hound The monster species that never randomly spawned: scarlet warp fungus The monster species that never randomly spawned: yaki mochi The monster species that never randomly spawned: meetinghouse casket crumbliest The monster species that never randomly spawned: eldritch mushroom The monster species that never randomly spawned: twelve-headed hydra The monster species that never randomly spawned: ultimate newt The monster species that never randomly spawned: derp The monster species that never randomly spawned: fighter imp The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 47) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 31) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 4) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 38) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 4) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 4) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 2) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 55) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 28) Next attribute increase check would have come at turn 1036 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having free action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was King Kai The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (582) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of healing (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of mana (MIXING FUCK) scroll of phase door (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of standard id (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of cure (EUROVISION FARCE CONTEST) * scroll of extra healing (IK WIL JE SNIPER GEWEER MET MUNITIE) * scroll of greater mana restoration (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Saiyan... You and Android Nr. 17 escaped from the dungeon with 37 points, Since you escaped early, the score list will not be checked.