Leeroy, neutral male angelic Medium ---------- |........| |.u......| |@........ ,....$....| |........| --+-.----- [Leeroy the Pure Boy] St3 Dx5 Co5 In16 Wi13 Ch15 MedAngMalNeu Dlvl:1 $0 HP13(13) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male angelic Medium. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 silver dagger (weapon in hand) {4} b - an uncursed +0 yumi (alternate weapon; not wielded) {12} c - 56 uncursed +2 ya (in quiver) {1} d - 38 uncursed +0 ya {1} Armor e - an uncursed +1 robe (being worn) {16} Comestibles h - 4 uncursed bota mochis {0} i - 20 uncursed beans {0} j - 31 ! uncursed apples {0} k - 23 uncursed oranges {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 2 uncursed scrolls of phase door {0} p - an invisible uncursed scroll of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (0:5) {0} Potions f - 4 potions of holy water {0} Wands l - a blessed wand of psybeam (0:3) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: flying You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 41 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 80% Potion drop chance was reduced to 59% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 65% Food drop chance was reduced to 81% Monster death drops spawned with only 81% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: general combat (turn 55) The following skill became untrainable if you tried to train it too early: protection spells (turn 171) The following skill became untrainable after a while: martial arts (turn 37437) The following skill couldn't be trained before a certain turn number is reached: flail (turn 17914) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67955 Monster spawn increase reached its maximum at turn 301888 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5479260 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: clock forest spider (freq bonus 10) The monster species that spawned more often: Detective Kchief (freq bonus 6) The monster species that spawned more often: night marauder (freq bonus 12) The monster species that spawned more often: steep bashed inroad (freq bonus 16) The monster species that spawned more often: disconnected aller (freq bonus 6) The monster species that spawned more often: differently serbian (freq bonus 24) The monster species that spawned more often: Jane (freq bonus 36) The monster species that spawned more often: Lucia (freq bonus 16) The monster species that spawned more often: metabolic engram but (freq bonus 18) The monster species that spawned more often: somnolence barbell benching (freq bonus 48) The monster species that spawned more often: skeleton kobold (freq bonus 20) The monster species that spawned more often: falling mushroom (freq bonus 14) The monster species that spawned more often: wyrd sister (freq bonus 12) The monster species that spawned more often: mind growth (freq bonus 48) The monster species that spawned more often: eroticity queen (freq bonus 54) The monster species that spawned more often: misemployment rooking (freq bonus 48) The monster species that spawned more often: allotypically boodling (freq bonus 21) The monster species that spawned more often: adom horror (freq bonus 72) The monster species that spawned more often: quaton (freq bonus 12) The monster species that spawned more often: urdar on crack (freq bonus 18) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster species that never randomly spawned: cruiser captive The monster species that never randomly spawned: mitzvah sephirah The monster species that never randomly spawned: Jannik The monster species that never randomly spawned: blood wing The monster species that never randomly spawned: mad scientist The monster species that never randomly spawned: bloated pajama The monster species that never randomly spawned: Mokona the Moogle The monster species that never randomly spawned: yellow yeek The monster species that never randomly spawned: Itachi Uchiha The monster species that never randomly spawned: really dangerous mushroom The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 17) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 18) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 2) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 4) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 2) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 8) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 11) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 90) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 59) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 3) Next attribute increase check would have come at turn 176 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Medium Deborah The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (792) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (pink robe) Scrolls scroll of healing (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of mana (WONTU PASS) scroll of phase door (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) scroll of standard id (YKEN PACK) scroll of cure (PANEMORFA TRAVMATA) * scroll of extra healing (IT CHRISTMASSES VERY) * scroll of greater mana restoration (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) Spellbooks spellbook of healing (vaporized) Potions potion of water (clear) Wands wand of psybeam (fuchsia) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 white unicorn foals (1 created) 0 undefined creatures (1 created) 0 scroll troves (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Medium... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 13 hit points when you escaped. Since you escaped early, the score list will not be checked.