Leeroy, neutral male angelic Zyborg --------- |........ --........--# +........d@., |..........| |..........| --........-- |........ ---+----- [Leeroy the Tin Can] St16 Dx9 Co12 In11 Wi9 Ch6 ZybAngMalNeu Dlvl:1 $0 HP24(24) Pw7(7) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male angelic Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:4) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: the Force You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 85% Wand drop chance was reduced to 77% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 91% Food drop chance was reduced to 87% Monster death drops spawned with only 98% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 14) The following skill became untrainable if you tried to train it too early: divination spells (turn 10725) The following skill became untrainable after a while: occult spells (turn 43113) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 12067) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70310 Monster spawn increase reached its maximum at turn 234380 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 20863584 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: toxic warp patch (freq bonus 16) The monster species that spawned more often: clear snake (freq bonus 12) The monster species that spawned more often: undead spacewars fighter (freq bonus 7) The monster species that spawned more often: pile of flying coins (freq bonus 24) The monster species that spawned more often: immobile patch (freq bonus 8) The monster species that spawned more often: purple force fungus (freq bonus 10) The monster species that spawned more often: hostile POW (freq bonus 8) The monster species that spawned more often: Keystone Inspector (freq bonus 14) The monster species that spawned more often: sideswiper dragon miscount (freq bonus 36) The monster species that spawned more often: battle bunny (freq bonus 12) The monster species that spawned more often: jamclamper (freq bonus 8) The monster species that spawned more often: three of hearts (freq bonus 5) The monster species that spawned more often: servant of the unknown god (freq bonus 72) The monster species that spawned more often: Mister Submarine (freq bonus 4) The monster species that spawned more often: neurophysiological unintellectual chomping (freq bonus 7) The monster species that spawned more often: maligning impregnably confirmatory hushing frosh dewlap (freq bonus 12) The monster species that spawned more often: petty hellcat (freq bonus 3) The monster species that spawned more often: composure vespertine (freq bonus 4) The monster species that spawned more often: Nonerotic Irina (freq bonus 30) The monster species that spawned more often: notable spore (freq bonus 6) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 8) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster species that never randomly spawned: undead swarm bat The monster species that never randomly spawned: irrational bindable creatively apatetic The monster species that never randomly spawned: sapphire golem The monster species that never randomly spawned: undead dunmer The monster species that never randomly spawned: fat lady The monster species that never randomly spawned: ringwraith The monster species that never randomly spawned: don Patxi The monster species that never randomly spawned: Utahraptor The monster species that never randomly spawned: force overemphasized The monster species that never randomly spawned: Lisa's cuddly boot The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 43) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 37) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 21) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 334) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 3) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 3) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 7) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 3) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 7) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 4) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 3) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 27) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 5) Next attribute increase check would have come at turn 346 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (229) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (GIMMIE ALL THE SPELLS) scroll of mana (IRC CHANNEL SLASHEMEXTENDED) scroll of phase door (RAAWWWRRRR) scroll of standard id (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of cure (MORPH BALL) * scroll of extra healing (WEAK STUNT IS MORE POWER) * scroll of greater mana restoration (DUCTUM ADIS) Wands wand of solar beam (eucalyptus) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.