Leeroy, neutral male argonian Intel Scribe --------------- .....@......... |.....d.......| |.............| --------------- [Leeroy the Red Robe] St8 Dx7 Co13 In18 Wi11 Ch7 ScrArgMalNeu Dlvl:1 $0 HP17(17) Pw19(19) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male argonian Intel Scribe. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (3x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons g - an uncursed +2 dagger (weapon in hand) {4} Armor h - an uncursed +0 cloak of displacement (being worn) {4} Scrolls b - an uncursed scroll of summon undead {0} c - a blessed scroll of tele level {0} d - an uncursed scroll of warping {0} e - 3 uncursed scrolls of blank paper {0} f - 2 blessed scrolls of blank paper {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools a - an uncursed magic marker (0:71) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 62% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 77% Tool drop chance was reduced to 79% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 26% of the time only Monster death drops spawned with only 73% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: lightsaber (turn 1) The following skill became untrainable if you tried to train it too early: polearms (turn 273) The following skill became untrainable after a while: enchantment spells (turn 37289) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 26195) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 100810 Monster spawn increase reached its maximum at turn 199642 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 357276 The monster class that cannot be genocided was grue The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: secluded mushroom (freq bonus 20) The monster species that spawned more often: epidote force fungus (freq bonus 36) The monster species that spawned more often: hells angel (freq bonus 8) The monster species that spawned more often: cuntgun trooper (freq bonus 9) The monster species that spawned more often: Rebel Ringfailure (freq bonus 36) The monster species that spawned more often: landshark (freq bonus 10) The monster species that spawned more often: stoning sphere (freq bonus 30) The monster species that spawned more often: white colony (freq bonus 24) The monster species that spawned more often: turbojet splendider (freq bonus 18) The monster species that spawned more often: history dragon (freq bonus 12) The monster species that spawned more often: grave warrior (freq bonus 10) The monster species that spawned more often: imp (freq bonus 8) The monster species that spawned more often: force dwarf (freq bonus 5) The monster species that spawned more often: kingler (freq bonus 18) The monster species that spawned more often: theme deer (freq bonus 30) The monster species that spawned more often: banishment demon (freq bonus 6) The monster species that spawned more often: cloak permamimic (freq bonus 18) The monster species that spawned more often: Archplanetar (freq bonus 28) The monster species that spawned more often: gravity colony (freq bonus 24) The monster species that spawned more often: purple snake (freq bonus 14) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 8) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 8) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster species that never randomly spawned: nostalgia color The monster species that never randomly spawned: rainbow colony The monster species that never randomly spawned: Rat-Man with mega-strong shield The monster species that never randomly spawned: notable warp patch The monster species that never randomly spawned: reflected ghost The monster species that never randomly spawned: blond forewarn The monster species that never randomly spawned: nasty eye The monster species that never randomly spawned: deceiving warp fungus The monster species that never randomly spawned: sexy chinese woman The monster species that never randomly spawned: terrified mob The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 15) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 17) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 289) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 15) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 9) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 37) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 19) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this trap was always invisible: map amnesia trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 2) Next attribute increase check would have come at turn 1075 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You were displaced You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Peabody The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (544) You survived You didn't know any spells. Techniques known in the end Name Level Status healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (natural cloak) Scrolls scroll of summon undead (RAKIMONTRARAR) scroll of tele level (ZOUCH ZOUKI TO PARY) scroll of warping (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of blank paper (unlabeled) scroll of healing (BYE BITCH) scroll of mana (LOGUNO JIVYA EVILYVON) scroll of phase door (INQUE COMUS) scroll of standard id (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of cure (GINOH DIVAD) * scroll of extra healing (INTERNATIONAL SHOE SIZE CONVERSION TABLE) * scroll of greater mana restoration (ASCENSION IS IMPOSSIBLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Intel Scribe... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.