Leeroy, neutral male yokuda Jedi ---- |.. . |d- |@| |.- +. |.. ---- [Leeroy the Youngling] St18 Dx9 Co10 In9 Wi7 Ch6 JedYokMalNeu Dlvl:1 $0 HP31(31) Pw8(8) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male yokuda Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 32% Armor drop chance was reduced to 99% Tool drop chance was reduced to 83% Food drop chance was reduced to 82% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: healing spells (turn 9) The following skill became untrainable if you tried to train it too early: shuriken (turn 288) The following skill became untrainable after a while: crossbow (turn 42999) The following skill couldn't be trained before a certain turn number is reached: implants (turn 21838) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 129051 Monster spawn increase reached its maximum at turn 438651 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1142100 The monster class that cannot be genocided was elemental The monster class that was spawned more often: cockatrice (freq bonus 3) The monster species that spawned more often: steep bashed inroad (freq bonus 30) The monster species that spawned more often: penitent (freq bonus 12) The monster species that spawned more often: young shimmering dragon (freq bonus 5) The monster species that spawned more often: general (freq bonus 15) The monster species that spawned more often: iron lady (freq bonus 8) The monster species that spawned more often: thunder caller (freq bonus 16) The monster species that spawned more often: cave error (freq bonus 90) The monster species that spawned more often: Deth (freq bonus 84) The monster species that spawned more often: magenta spore lichen (freq bonus 8) The monster species that spawned more often: frustrated gladiola projectile ravaged (freq bonus 21) The monster species that spawned more often: wizard of the high council (freq bonus 8) The monster species that spawned more often: Bulletproof Kommissioner (freq bonus 8) The monster species that spawned more often: sizzle naga (freq bonus 10) The monster species that spawned more often: domestic giant (freq bonus 8) The monster species that spawned more often: kraken sushi (freq bonus 42) The monster species that spawned more often: tank warrior (freq bonus 10) The monster species that spawned more often: crunchy growth (freq bonus 24) The monster species that spawned more often: shimmering growth (freq bonus 16) The monster species that spawned more often: thief (freq bonus 4) The monster species that spawned more often: castor transport (freq bonus 12) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 12) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster species that never randomly spawned: big bill The monster species that never randomly spawned: Uniform Lieutenant The monster species that never randomly spawned: scarlet sentai The monster species that never randomly spawned: apparition The monster species that never randomly spawned: ravenous rat The monster species that never randomly spawned: palpitating deformable The monster species that never randomly spawned: bushy squirrel The monster species that never randomly spawned: Inspector Katcher The monster species that never randomly spawned: splat tactic snowmobiler The monster species that never randomly spawned: Almuth's cuddly-soft sneaker The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 4) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 16) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 10) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 29) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 9) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 6) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 17) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 4) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 10) Next attribute increase check would have come at turn 202 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (250) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (octarine robe) * leather gloves (grey-shaded gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etched helmet) * sedge hat (radiant helmet) * skullcap (brick helmet) * flack helmet (orange visored helmet) * crystal helm (formula one helmet) * mining helm (narrow helmet) * field helm (RNG helmet) * helm of safeguard (horned helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (silk fingerlings) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (jungle boots) * boots of safeguard (weapon light boots) Scrolls scroll of healing (TROOG TROOOG TROOOOOG) scroll of mana (FLEEING FLEEEING FLEEEEING) scroll of phase door (ELDER BLACK DRAGONS IN NETHACK FOURK ARE VERY BALANCED) scroll of standard id (EDEVESH HANAGASH) scroll of cure (BLIZZARD BUGFIX IS AN OXYMORON) * scroll of extra healing (THREW THE PIN INSTEAD OF THE GRENADE) * scroll of greater mana restoration (YKEN PACK) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.