Leeroy, neutral male automatic Chevalier ---.-------- |..........| |..........| |.........D| |........@.| |.{........| |.A........| ------------ [Leeroy the Basher] St10 Dx11 Co11 In9 Wi17 Ch6 CheClkMalNeu Dlvl:1 $0 HP23(23) Pw22(22) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a neutral male automatic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of food detection {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (4:4) {0} Potions d - 2 potions of holy water {0} j - an uncursed potion of oil {0} Tools i - a blessed leather saddle {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 7 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 11 Ring drop chance was reduced to 56% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 59% Implant drop chance was reduced to 95% Armor drop chance was reduced to 74% Tool drop chance was reduced to 66% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 30% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: trident (turn 1) The following skill became untrainable if you tried to train it too early: elemental spells (turn 972) The following skill became untrainable after a while: healing spells (turn 14153) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 21529) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62371 Monster spawn increase reached its maximum at turn 260311 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1873762 The monster class that cannot be genocided was (null) The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 30) The monster species that spawned more often: horror archer (freq bonus 30) The monster species that spawned more often: heat vortex (freq bonus 10) The monster species that spawned more often: aoa (freq bonus 6) The monster species that spawned more often: real spore (freq bonus 8) The monster species that spawned more often: tiger cub (freq bonus 80) The monster species that spawned more often: very nice girl (freq bonus 18) The monster species that spawned more often: undead snake (freq bonus 8) The monster species that spawned more often: master mind flayer (freq bonus 3) The monster species that spawned more often: Simone (freq bonus 2) The monster species that spawned more often: mars-resound (freq bonus 6) The monster species that spawned more often: dunging ironically mandrill (freq bonus 20) The monster species that spawned more often: blood sprout (freq bonus 8) The monster species that spawned more often: iron weed (freq bonus 12) The monster species that spawned more often: peepshow lugging (freq bonus 18) The monster species that spawned more often: muad agent (freq bonus 3) The monster species that spawned more often: hairy warp patch (freq bonus 4) The monster species that spawned more often: blurted hobnob multiplex won (freq bonus 6) The monster species that spawned more often: Till (freq bonus 6) The monster species that spawned more often: chemical bug (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 3) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 18) The monster trait that was more common: monsters that are always male (freq bonus 8) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster species that never randomly spawned: winged eel The monster species that never randomly spawned: slighter scarred The monster species that never randomly spawned: Nataliya's wedge sandal The monster species that never randomly spawned: justifying dispersement linesmen The monster species that never randomly spawned: cambridge iscose bronzier The monster species that never randomly spawned: crimson warp fungus The monster species that never randomly spawned: door mimic The monster species that never randomly spawned: submarine goblin The monster species that never randomly spawned: slurring tinnier The monster species that never randomly spawned: werevortex The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 6) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 11) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 19) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 14) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 12) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 13) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 10) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 62) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 7) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 5) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 4) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 48) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this trap was always invisible: dustbin trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 1) Next attribute increase check would have come at turn 718 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were petrification resistant You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having contamination resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (550) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of food detection (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of healing (1UP EXTRA LIFE GET) scroll of mana (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of phase door (WE ARE ALL INFECTED BY THE MESHERA) scroll of standard id (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of cure (DAEDELDIDAET) * scroll of extra healing (ASCENSION IS IMPOSSIBLE) * scroll of greater mana restoration (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) Spellbooks spellbook of healing (complementary) Potions * potion of water (clear) potion of oil (brilliant blue) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 hobbit merchants (1 created) 0 Coures (1 created) 0 baby yellow dragons (1 created) 0 undefined creatures (1 created) 0 kobold zombies (1 created) 0 twens (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (33 of 160) implants [Unskilled] (max Skilled) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... You and Odahviing escaped from the dungeon with 21 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 23 hit points when you escaped. Since you escaped early, the score list will not be checked.