Leeroy, neutral male automatic Paladin --------- |........ |.......| |...@.... |..f....| |:....... ----|---- #-# [Leeroy the Fighter of Law] St6 Dx6 Co9 In9 Wi13 Ch13 PalClkMalNeu Dlvl:1 $0 HP23(23) Pw23(23) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a neutral male automatic Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - a * uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of light (3:3) {0} Potions j - an uncursed potion of oil {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: jumping You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 72% Weapon drop chance was reduced to 93% Food drop chance was reduced to 89% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: divination spells (turn 17) The following skill became untrainable if you tried to train it too early: divination spells (turn 520) The following skill became untrainable after a while: implants (turn 32794) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 43171) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 147966 Monster spawn increase reached its maximum at turn 281826 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 651780 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: pink mushroom (freq bonus 10) The monster species that spawned more often: secluded warp fungus (freq bonus 64) The monster species that spawned more often: monographer despoilment (freq bonus 18) The monster species that spawned more often: vortex lord (freq bonus 64) The monster species that spawned more often: Roswitha (freq bonus 54) The monster species that spawned more often: shimmering force patch (freq bonus 20) The monster species that spawned more often: princess-kidnapping dragon (freq bonus 20) The monster species that spawned more often: WU;t@pYHkeQC>Ds (freq bonus 24) The monster species that spawned more often: lotus naga hatchling (freq bonus 42) The monster species that spawned more often: large frog (freq bonus 10) The monster species that spawned more often: weretiger (freq bonus 20) The monster species that spawned more often: hungry dead potato (freq bonus 18) The monster species that spawned more often: renouncer religiously (freq bonus 21) The monster species that spawned more often: eastern mystic cat (freq bonus 20) The monster species that spawned more often: efreet elemental (freq bonus 7) The monster species that spawned more often: Mailie's thick girl boot (freq bonus 42) The monster species that spawned more often: charred kogepan (freq bonus 48) The monster species that spawned more often: vulpix (freq bonus 12) The monster species that spawned more often: brown warp patch (freq bonus 72) The monster species that spawned more often: unidentified kobold shaman (freq bonus 21) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 24) The monster species that never randomly spawned: huge twen The monster species that never randomly spawned: unequipping wall The monster species that never randomly spawned: denryu The monster species that never randomly spawned: spear turret The monster species that never randomly spawned: yuki-onna The monster species that never randomly spawned: multi-hued colony The monster species that never randomly spawned: vaporized fabric of reality The monster species that never randomly spawned: Godahl, the Infallible The monster species that never randomly spawned: unlettered evangelistic The monster species that never randomly spawned: red sentai The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 16) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 14) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 24) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 17) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 6) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 9) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 9) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 19) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 10) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 8) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 8) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 11) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 20) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 23) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this trap was always invisible: paranoia trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 3) Next attribute increase check would have come at turn 231 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having magical breathing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Tyrael The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (384) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Armor helmet (RNG helmet) leather gloves (runic gloves) low boots (walking shoes) Scrolls scroll of healing (IAIA IAKOUBIAI IO ERBETH) scroll of mana (I AM SO FUCKING TIRED) scroll of phase door (ALLITERATION ABLIGATION) scroll of standard id (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of cure (NO ONE CAN STOP ME) * scroll of extra healing (SUTSI) * scroll of greater mana restoration (FLOAT BY SHOCK MAGNET 5) Spellbooks spellbook of light (indexed) Potions potion of oil (soapy) Rings ring of warning (antimony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.