Leeroy, neutral male angelic Jedi ############## ------- ###,,,,,,,,,,,,###### ------- |.....|#######,,,-----#####,,,,,,# |...... |..\...,,,,,,,,---...--- ######## ---------- |.....| |.....|#######,........|# ####|........| |.....| ,......-,,,,,,,,|........`# #,,,-......%.| |.....| #,-|--|--#######,|.......|%# #,##|........| |.....| #,,,,,,,, #,|.......|,# #,# ------.--- |.....|#`,#-.-----,# #,---...---,#########,###,### ,# ----.--#,#--.....|,#####,,,-----,,,,,,,,,,,,,,,,@F,,, #,,# #,#|......|,,,,,,,,,,,,,,,,,,,,,,,,,,%,#####,, #,## #,#|......-,######,######,##########,### , ##,# #,#|......|,#-----,# #,# #,# #,,# #,#|.....--,,|...|,# #,----------,# -|-----,#-------##,|.<.|,# #,|........|,# |.....|,# #,|....,# #,-........-,# |.....|,# #,....|## ##|[.......|## |.{{...,# ##----- |........| |.....|## ---------- ------- [Leeroy the Jedi Apprentice] St17 Dx6 Co14 In9 Wi12 Ch5 JedAngMalNeu Dlvl:2 $9 HP-1(75) Pw62(62) AC7 Xp6/370 Wt998/2190 T857 Latest messages You claw the runoff colony. You are struck by several ether thorns. [-8 -> 31] You curse at the runoff colony. You are struck by several ether thorns. You are now afflicted with minor contamination. [-6 -> 25] The runoff colony touches you! [-1 -> 24] Your contamination increases. [-7 -> 17] There is a wall in the way! You hit the runoff colony! You are struck by several ether thorns. You hear the howling of the CwnAnnwn... [-10 -> 7] Warning: HP low! You claw the runoff colony. You are struck by several ether thorns. You die... Your inventory Weapons k - an uncursed +0 orcish short sword {12} m - 6 uncursed +0 orcish spears {72} n - 12 blessed +1 darts {0} p - an uncursed +0 orcish short sword {12} t - an uncursed +0 orcish short sword {12} v - 38 uncursed +0 darts {0} x - an uncursed +0 bow {12} y - an uncursed +0 axe {24} z - a cursed -1 lucern hammer {60} Armor a - an uncursed burnt +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles B - 5 uncursed lemons {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 3 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of barrhing {0} o - an uncursed scroll of scare monster {0} u - an uncursed scroll of teleportation {0} Spellbooks s - an uncursed fireproof spellbook of wizard lock (0:0) {0} Potions A - an uncursed potion of sickness {0} Rings C - a cursed ring of stealth {0} Tools c - an uncursed +1 red lightsaber (weapon in hand) {24} d - an uncursed blindfold {0} w - a cursed chest {750} The chest is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: wallwalking You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 8 Musable item generation frequency had a negative bias of 12% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 86% Armor drop chance was reduced to 89% Food drop chance was reduced to 90% Monster death drops spawned with only 91% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: sling (turn 26) The following skill became untrainable if you tried to train it too early: general combat (turn 1872) You had blown your chance of training the general combat skill The following skill became untrainable after a while: two-weapon combat (turn 10987) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 43283) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 141990 Monster spawn increase reached its maximum at turn 217171 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1330248 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: lecherous crab (freq bonus 9) The monster species that spawned more often: graduation chef pelvic (freq bonus 6) The monster species that spawned more often: archpriest (freq bonus 12) The monster species that spawned more often: mini triad (freq bonus 18) The monster species that spawned more often: digging nymph (freq bonus 8) The monster species that spawned more often: skaven shaman (freq bonus 4) The monster species that spawned more often: Warder Kchief (freq bonus 9) The monster species that spawned more often: guardrail permeate (freq bonus 8) The monster species that spawned more often: really dangerous warp patch (freq bonus 24) The monster species that spawned more often: desert warp fungus (freq bonus 5) The monster species that spawned more often: subjectivity trackage (freq bonus 36) The monster species that spawned more often: chaos plague bearer (freq bonus 84) The monster species that spawned more often: maggot (freq bonus 30) The monster species that spawned more often: deceiving mold (freq bonus 6) The monster species that spawned more often: insane monster (freq bonus 15) The monster species that spawned more often: gravity warp patch (freq bonus 8) The monster species that spawned more often: blue warp patch (freq bonus 4) The monster species that spawned more often: master ghost (freq bonus 12) The monster species that spawned more often: six-headed hydra (freq bonus 14) The monster species that spawned more often: castigant (freq bonus 7) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 12) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 3) The monster trait that was more common: monsters that have no eyes (freq bonus 6) The monster species that never randomly spawned: porter ki-rin The monster species that never randomly spawned: wood elf ranger The monster species that never randomly spawned: werebee The monster species that never randomly spawned: young adult blood dragon The monster species that never randomly spawned: Zoth-Ommog The monster species that never randomly spawned: acidic worm The monster species that never randomly spawned: conscious mold The monster species that never randomly spawned: epidote colony The monster species that never randomly spawned: frogman The monster species that never randomly spawned: undead nuclear physicist The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 15) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 4) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 7) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 12) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 9) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 10) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 6) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 41) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: implant of valhalla (carmine) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 1) Next attribute increase check would have come at turn 3234 Strength training was 0 Dexterity training was 22 Wisdom training was 3 Constitution training was 8 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were suffering from minor contamination. (178) You were prevented from having displacement (0) You were prevented from having phasing (0) You saw invisible You were telepathic You had infravision You had 588 points of nutrition remaining You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 75% 95% Techniques known in the end Name Level Status jedi jump 6X LIMIT(0) dazzle 6 R LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) turn undead 6 R LIMIT(0) invoke deity 6 R LIMIT(0) charge saber 2X LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (fighting gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (silk helmet) * skullcap (resounding helmet) * flack helmet (celtic helmet) * crystal helm (grimace helmet) * mining helm (musical helmet) * field helm (kitchen hat) * helm of safeguard (tasseled helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (concrete gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (velcro sandals) * boots of safeguard (orange boots) Scrolls scroll of healing (ASCHELIDONETH BATHARIBATH) scroll of mana (UMUTO QUACK) scroll of phase door (PERFORATORUP AS SKY) scroll of standard id (ERAU QSSI DRLO WEHT) scroll of cure (HELPING SUM STARE CAVITY TOFU) * scroll of extra healing (EIGOWA KIRAIDES) * scroll of greater mana restoration (MY SPUTA WILL FLOW DOWN) scroll of teleportation (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of barrhing (FIRE IN THE ASS HOLE) scroll of scare monster (IMB AXES MUMMIES) Spellbooks spellbook of wizard lock (black-listed) Potions potion of sickness (golden) Rings ring of stealth (gold) Tools red lightsaber (lightsaber) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 36 times You killed 32 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (21 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (56 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (21 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi...