Leeroy, neutral male naga Fencer -------- ######|......| #,,,,,-......| #,####|<.....| ,@# |......| ### |......| |......| -------- [Leeroy the Alcor] St14 Dx12 Co8 In12 Wi4 Ch7 FenNagMalNeu Dlvl:1 $1 HP15(15) Pw17(17) AC5 Exp1 T24 Leg Latest messages You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Argh! That didn't work! You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Argh! That didn't work! You have no legs to kick with. Try a full-body tackle instead? [yn] (n) In what direction? [hykulnjb><] Ouch! That hurts! [-1 -> 14] There is a wall in the way! The door resists! (4x) The door opens. You hear someone counting money. You have no legs to kick with. Try a full-body tackle instead? [yn] (n) There is a wall in the way! (8x) # Really quit [yes/no]? Your inventory Weapons a - 5 uncursed +0 daggers (wielded) {20} Armor b - an uncursed +1 leather armor (being worn) {60} Comestibles d - 22 uncursed oranges {0} e - 10 uncursed pears {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Rings c - a blessed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: stun resistance Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 80% Food drop chance was reduced to 82% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: techniques (turn 1) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 400) The following skill became untrainable after a while: devices (turn 46256) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 38599) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84916 Monster spawn increase reached its maximum at turn 211756 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1055343 The monster class that cannot be genocided was kobold The monster class that was spawned more often: imp or minor demon (freq bonus 3) The monster species that spawned more often: ancient mercurial dragon (freq bonus 6) The monster species that spawned more often: glare warp patch (freq bonus 18) The monster species that spawned more often: migo queen (freq bonus 10) The monster species that spawned more often: legged tuna (freq bonus 24) The monster species that spawned more often: albedo holistically (freq bonus 18) The monster species that spawned more often: unholy corpse (freq bonus 5) The monster species that spawned more often: bucking trundling myopy (freq bonus 20) The monster species that spawned more often: toxic force patch (freq bonus 10) The monster species that spawned more often: insuring beakier (freq bonus 5) The monster species that spawned more often: thick prostitute (freq bonus 40) The monster species that spawned more often: ergonomically partnered (freq bonus 5) The monster species that spawned more often: armored cow (freq bonus 5) The monster species that spawned more often: finnish explorer (freq bonus 5) The monster species that spawned more often: Amorous Lady (freq bonus 16) The monster species that spawned more often: haggard veepee (freq bonus 16) The monster species that spawned more often: dim stalk (freq bonus 8) The monster species that spawned more often: Mac Os X (freq bonus 30) The monster species that spawned more often: felltwin (freq bonus 42) The monster species that spawned more often: arcadian contaminator (freq bonus 30) The monster species that spawned more often: dull colony (freq bonus 48) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster species that never randomly spawned: black and white patch The monster species that never randomly spawned: time jelly The monster species that never randomly spawned: moody municipal nontypical yarer The monster species that never randomly spawned: giant brown jellyfish The monster species that never randomly spawned: colluded stalk The monster species that never randomly spawned: little spying rat The monster species that never randomly spawned: Ascodel The monster species that never randomly spawned: cutterfish The monster species that never randomly spawned: stictopus The monster species that never randomly spawned: globefish The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 4) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 16) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 6) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 89) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 17) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 98) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 3) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 7) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 18) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 50) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 11) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 4) Next attribute increase check would have come at turn 3450 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having mana regeneration (0) You had wounded rear regions (77) You had 1477 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (213) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (masked helmet) * skullcap (brick helmet) * flack helmet (formula one helmet) * crystal helm (crested helmet) * mining helm (guzzle helmet) * field helm (water-pipe helmet) * helm of safeguard (orange visored helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (natural gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (hot boots) * boots of safeguard (beautiful heels) Scrolls scroll of healing (UPPERCASE SOUNDS LIKE SHOUTING) scroll of mana (TYPE CHANGING BY SLATE) scroll of phase door (ASSTRAELOS CHRAELOS) scroll of standard id (IT CHRISTMASSES VERY) scroll of cure (IGNITE IGNITION IMMOLATION) * scroll of extra healing (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) * scroll of greater mana restoration (SEX OCYMISOX) Rings ring of increase accuracy (topaz) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Since you quit, the score list will not be checked.