Leeroy, neutral male angelic Chevalier --+--------- |..........| |.D........| |.@........| -------- --- [Leeroy the Basher] St13 Dx4 Co15 In7 Wi19 Ch5 CheAngMalNeu Dlvl:1 $0 HP24(24) Pw22(22) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a neutral male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of blank paper {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (1:4) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: poison resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 175 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 80% Wand drop chance was reduced to 96% Potion drop chance was reduced to 85% Armor drop chance was reduced to 77% Tool drop chance was reduced to 95% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: dart (turn 10) The following skill became untrainable if you tried to train it too early: pick-axe (turn 405) The following skill became untrainable after a while: whip (turn 46799) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 31214) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81600 Monster spawn increase reached its maximum at turn 143360 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1096384 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: ghost (freq bonus 5) The monster color that was spawned more often: gray (freq bonus 6) The monster species that spawned more often: soft woman (freq bonus 90) The monster species that spawned more often: Olog-hai lunatic (freq bonus 20) The monster species that spawned more often: midget (freq bonus 24) The monster species that spawned more often: intimated funding (freq bonus 32) The monster species that spawned more often: radially nonreciprocal (freq bonus 88) The monster species that spawned more often: outcried smuggling (freq bonus 6) The monster species that spawned more often: dire witch (freq bonus 14) The monster species that spawned more often: toked anele coeducation (freq bonus 27) The monster species that spawned more often: akkadian (freq bonus 18) The monster species that spawned more often: picture kobold (freq bonus 21) The monster species that spawned more often: brown jelly (freq bonus 48) The monster species that spawned more often: absent stalk (freq bonus 14) The monster species that spawned more often: blast spore (freq bonus 12) The monster species that spawned more often: Kop Kommissioner (freq bonus 14) The monster species that spawned more often: umbra warp fungus (freq bonus 40) The monster species that spawned more often: pile of elysium coins (freq bonus 36) The monster species that spawned more often: Medusa (freq bonus 18) The monster species that spawned more often: flying oyster (freq bonus 9) The monster species that spawned more often: immobile colony (freq bonus 24) The monster species that spawned more often: Clyde (freq bonus 7) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 4) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 12) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 8) The monster species that never randomly spawned: lava mold The monster species that never randomly spawned: pink naga The monster species that never randomly spawned: doozer chlorpromazine The monster species that never randomly spawned: yellow yeek The monster species that never randomly spawned: nonexistence tipple The monster species that never randomly spawned: Eclipse The monster species that never randomly spawned: psychic monster The monster species that never randomly spawned: teal warp fungus The monster species that never randomly spawned: magic flute king The monster species that never randomly spawned: Kerstin's lovely sneaker The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 7) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 7) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 7) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 42) Next attribute increase check would have come at turn 363 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having mana regeneration (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (147) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of mana (MERKELDAEMMERUNG) scroll of phase door (ELL HUROZUNTEL WHOTISPECI) scroll of standard id (RUN DONTDIE HITUNDERSCORE) scroll of cure (IRC LAUNCH STRANGEBOT SUDO SCREEN) * scroll of extra healing (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) * scroll of greater mana restoration (INS CUBITOR) Spellbooks spellbook of healing (magnificent) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.