Leeroy, neutral male aquarian User of Stand ------------- |.......$...| |.......@@..| -...........| ------------- [Leeroy the Arrow Pierced] St11 Dx11 Co10 In7 Wi10 Ch6 UseAquMalNeu Dlvl:1 $0 HP12(12) Pw10(10) AC9 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male aquarian User of Stand. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # e##h: unknown extended command. # (2x) Talk to whom? (in what direction) The bard called Michael Jackson the rhymer discusses dungeon exploration. Beware, there will be no return! Still climb? [yn] (n) Your inventory Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} Tools a - an uncursed tooled horn {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: speed Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 31 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 20% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 91% Wand drop chance was reduced to 98% Potion drop chance was reduced to 88% Monster death drops spawned with only 95% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: polearms (turn 27) The following skill became untrainable if you tried to train it too early: chaos spells (turn 132) The following skill became untrainable after a while: two-weapon combat (turn 58424) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 47534) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45407 Monster spawn increase reached its maximum at turn 383897 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10178742 The monster class that cannot be genocided was gnome The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: reddish spore (freq bonus 60) The monster species that spawned more often: creature in the ice (freq bonus 12) The monster species that spawned more often: petro permamimic (freq bonus 16) The monster species that spawned more often: fryer chainlike (freq bonus 24) The monster species that spawned more often: petty wallaroo (freq bonus 16) The monster species that spawned more often: RNG Katcher (freq bonus 42) The monster species that spawned more often: belaboring caviler (freq bonus 12) The monster species that spawned more often: raincoat preemption swinging (freq bonus 10) The monster species that spawned more often: Succubus Kommissioner (freq bonus 8) The monster species that spawned more often: flup flup (freq bonus 6) The monster species that spawned more often: gomi philosopher (freq bonus 10) The monster species that spawned more often: autofarm blood pudding (freq bonus 32) The monster species that spawned more often: exalter sedimentary (freq bonus 16) The monster species that spawned more often: large dingo (freq bonus 12) The monster species that spawned more often: takuhi (freq bonus 9) The monster species that spawned more often: really dangerous patch (freq bonus 5) The monster species that spawned more often: nonabsolute infarction answer plow orbiter (freq bonus 24) The monster species that spawned more often: discountenance gorgon (freq bonus 8) The monster species that spawned more often: skeleton ettin (freq bonus 8) The monster species that spawned more often: nondescript spore (freq bonus 48) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 3) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster species that never randomly spawned: insincerity entrenching ingratiating The monster species that never randomly spawned: formatting daemon The monster species that never randomly spawned: large shocking sphere The monster species that never randomly spawned: juggernaut The monster species that never randomly spawned: long roper The monster species that never randomly spawned: drow subordinate The monster species that never randomly spawned: aquatic beetle The monster species that never randomly spawned: jungle rogue The monster species that never randomly spawned: red naga The monster species that never randomly spawned: fucked-up person The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 6) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 12) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 6) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 11) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 10) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 1) Next attribute increase check would have come at turn 351 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from drunken boxing (0) You had 1498 points of nutrition remaining You could swim You could breathe water You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Hirohiko Araki The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (376) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ANDOVA BEGARIN) scroll of mana (KASTOR THAB THAB) scroll of phase door (CURSED GOLD DETECTION) scroll of standard id (OTTO PALLINE DI GELATO) scroll of cure (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) * scroll of extra healing (MAKE SLEX GREAT AGAIN) * scroll of greater mana restoration (SWAGLAB) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the User of Stand... You and the bard called Michael Jackson the rhymer escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.