Leeroy, neutral male khajiit Knight ---+-- ----- +........@.. |........u.| |..........| ...........| ------------ [Leeroy the Gallant] St16 Dx5 Co15 In8 Wi8 Ch7 KniKhaMalNeu Dlvl:1 $0 HP21(21) Pw16(16) AC-7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a neutral male khajiit Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 long sword (weapon in foreclaw) {16} b - an uncursed +0 lance {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - the uncursed +0 pair of leather gloves named Marianne's Measurer (being worn) {4} Comestibles g - 33 uncursed apples {0} h - 25 uncursed carrots {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: jumping You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 43 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 87% chance Musable item generation frequency had a negative bias of 30% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 90% Implant drop chance was reduced to 62% Potion drop chance was reduced to 89% Armor drop chance was reduced to 68% Food drop chance was reduced to 92% Monster death drops spawned with only 97% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: spirituality (turn 1) The following skill became untrainable if you tried to train it too early: boomerang (turn 546) The following skill became untrainable after a while: sling (turn 36953) The following skill couldn't be trained before a certain turn number is reached: dart (turn 32988) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 102944 Monster spawn increase reached its maximum at turn 360764 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1085644 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 6) The monster species that spawned more often: terrible jermlaine (freq bonus 16) The monster species that spawned more often: dhole (freq bonus 18) The monster species that spawned more often: ant sergeant (freq bonus 7) The monster species that spawned more often: nitrogen heiled cessing (freq bonus 10) The monster species that spawned more often: metal penetrator (freq bonus 20) The monster species that spawned more often: serrated rogue (freq bonus 48) The monster species that spawned more often: petty jungle hunter (freq bonus 42) The monster species that spawned more often: Bundle Tree (freq bonus 16) The monster species that spawned more often: stealer mimic (freq bonus 22) The monster species that spawned more often: pesky louse (freq bonus 11) The monster species that spawned more often: energy stalk (freq bonus 54) The monster species that spawned more often: bastardizing laved (freq bonus 18) The monster species that spawned more often: stupefying turret (freq bonus 36) The monster species that spawned more often: spirit baboon (freq bonus 18) The monster species that spawned more often: underrating kindergarten (freq bonus 40) The monster species that spawned more often: blue mushroom patch (freq bonus 36) The monster species that spawned more often: mediator (freq bonus 42) The monster species that spawned more often: traumatic somnambulism vilest (freq bonus 72) The monster species that spawned more often: hippocampus (freq bonus 18) The monster species that spawned more often: rectorial epigraphic (freq bonus 40) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 3) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 4) The monster trait that was more common: monsters that imitate (freq bonus 24) The monster species that never randomly spawned: devilish spirit The monster species that never randomly spawned: Radio Kop The monster species that never randomly spawned: pustulent force fungus The monster species that never randomly spawned: ash clannfear The monster species that never randomly spawned: sepia force fungus The monster species that never randomly spawned: grunthack water elemental The monster species that never randomly spawned: petty flying bone fish The monster species that never randomly spawned: Johanna The monster species that never randomly spawned: orc warrior The monster species that never randomly spawned: nitric acid cloud The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 2) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 41) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 25) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 10) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 6) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 10) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 8) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 14) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 64) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 32) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: underlayer trap (freq bonus 2) Next attribute increase check would have come at turn 1009 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having teleport control (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Brigit The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (1027) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (viking helmet) * leather gloves (silk fingerlings) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (wok-shaped helmet) * skullcap (weeping helmet) * flack helmet (rotating helmet) * crystal helm (kitchen hat) * mining helm (frequent helmet) * field helm (middle-earth helmet) * helm of safeguard (metal disk) * war hat (internet helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (concrete gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (thick-soled boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (ALLITERATION ABLIGATION) scroll of mana (ELF CANT TO BE POISONING) scroll of phase door (MY SPUTA WILL FLOW DOWN) scroll of standard id (OTTO PALLINE DI GELATO) scroll of cure (SYMANTEC KILLS RANSOM ISDA) * scroll of extra healing (HM MINUS 1R) * scroll of greater mana restoration (MA ARACHNID) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Knight... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.