Leeroy, neutral male borg Paladin -------- |?!%?!.| |[/+)..|## |%?$.$.-,# |*%$?).|,# --------,# ##|# 8,,### #,@;# 8 #,,,# #,--- ##,#,# #,# #,,#,# ##,# #,##,################,,# #,##`,,,,+,,,,,,,,,##,## #,----------------.-,,## #,.................-,,,# ##|.......>........|,#,# |................. ---..............| |..............| ---------------- [Leeroy the Fighter of Law] St4 Dx9 Co13 In11 Wi13 Ch17 PalBorMalNeu Dlvl:2 $0 HP21(21) Pw19(19) AC-3 Exp1 T151 Latest messages You try to move the boulder, but in vain. (3x) There is a wall in the way! # There is a wall in the way! (2x) You hear the trickle of water. The door opens. There is a wall in the way! (7x) There's some graffiti on the ground here. Use "r." to read it. There is a wall in the way! (2x) You encounter an underground river! The hata-hata misses. There is a wall in the way! (2x) You can't use your red lightsaber effectively in this armor... You miss the hata-hata. The hata-hata misses. You can't use your red lightsaber effectively in this armor... You miss the hata-hata. There is a wall in the way! (3x) Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 long sword (alternate weapon; not wielded) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - a blessed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} l - an uncursed +1 robe {16} m - an uncursed +0 pair of leather gloves {4} Comestibles h - 2 uncursed food rations {0} i - 2 blessed food rations {0} Scrolls n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of stun self (0:4) {0} Rings j - an uncursed ring of warning {0} Tools k - an uncursed +1 red lightsaber (lit) (weapon in hand) {24} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: telepathy You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 65 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 66% Armor drop chance was reduced to 81% Tool drop chance was reduced to 73% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: enchantment spells (turn 50) The following skill became untrainable if you tried to train it too early: occult spells (turn 3995) The following skill became untrainable after a while: healing spells (turn 41011) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 55267) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28406 Monster spawn increase reached its maximum at turn 85524 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 9631858 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: troll (freq bonus 6) The monster species that spawned more often: Solvejg (freq bonus 10) The monster species that spawned more often: orc sorceror (freq bonus 132) The monster species that spawned more often: picked midwife (freq bonus 16) The monster species that spawned more often: wording hoorah (freq bonus 20) The monster species that spawned more often: ice devil (freq bonus 40) The monster species that spawned more often: slow warp patch (freq bonus 16) The monster species that spawned more often: aerial servent (freq bonus 32) The monster species that spawned more often: automatic kitten (freq bonus 48) The monster species that spawned more often: colluded fungus (freq bonus 20) The monster species that spawned more often: ochre jelly (freq bonus 64) The monster species that spawned more often: Klara's pointy combat boot (freq bonus 24) The monster species that spawned more often: cornuchula (freq bonus 27) The monster species that spawned more often: adult rainbow dragon (freq bonus 36) The monster species that spawned more often: black fungus (freq bonus 48) The monster species that spawned more often: Victoria's fleecy combat boot (freq bonus 8) The monster species that spawned more often: sluggish greater ghost (freq bonus 11) The monster species that spawned more often: disbelieving potato (freq bonus 28) The monster species that spawned more often: thorn rat (freq bonus 20) The monster species that spawned more often: Aurora Kop (freq bonus 7) The monster species that spawned more often: man from mars (freq bonus 24) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 12) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 3) The monster species that never randomly spawned: Hilda's lady pump The monster species that never randomly spawned: wendina The monster species that never randomly spawned: clay-soldier The monster species that never randomly spawned: The Coffin Nail The monster species that never randomly spawned: athena giant The monster species that never randomly spawned: complexional principally maculate The monster species that never randomly spawned: pitchman purse The monster species that never randomly spawned: brindled kindheartedly backslap casing The monster species that never randomly spawned: tundra bear The monster species that never randomly spawned: wandering horror The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 37) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 3) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 27) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 6) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 2) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 8) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this trap was always invisible: elif trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 10) Next attribute increase check would have come at turn 445 Strength training was 1 Dexterity training was 0 Wisdom training was 3 Constitution training was 3 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having polymorph control (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1348 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Tyrael The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (90) You survived Spells known in the end Name Level Category Fail Memory a - stun self 3 healing 0% 199% b - cure hallucination 3 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Armor helmet (covered helmet) leather gloves (digger gloves) low boots (walking shoes) robe (gray robe) Scrolls scroll of healing (BIEN TACHYMETRE GRESILLEMENT) scroll of mana (SHIELD IS ON) scroll of phase door (MESMERIZE NEUTRON ELBOWED HAREM) scroll of standard id (PUTO FER LO) scroll of cure (KIROUS ELINTARVIKKEIT PALKKI SAATANA) * scroll of extra healing (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) * scroll of greater mana restoration (TSVETOCHNYYE SHORTY I LEY) Spellbooks spellbook of stun self (fat) spellbook of cure hallucination (god-given) Rings ring of warning (zinc) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...