Leeroy, neutral male bretonian Chaos Sorceror ,### ,,,# ------.-.- |..@.....| |....Q...| |......`.| ---------- [Leeroy the Chaotic Dweller] St9 Dx5 Co9 In7 Wi6 Ch4 ChaBreMalNeu Dlvl:1 $1 HP13(13) Pw23(23) AC12 Exp1 T16 Latest messages spellbook of bombing - This is a spellbook. Color: bright cyan. Material: paper. Appearance: silly. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Summons a tame spell being that will use a kamikaze attack on the first hostile monster it finds. Caution: you are responsible for it, so if it kills a peaceful creature, you might be dinged for murder! You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Hacker's Food - This is a comestible. Color: cyan. Material: organic. Appearance: (null). It can be eaten. This vegetarian food ration can be eaten in one turn. amulet of change - This is an amulet. Color: transparent. Material: dragonhide. Appearance: doomed. It can be worn for some magical effect, but you will go hungry a little bit faster if you are wearing an amulet. Wearing this amulet causes you to become female if you were male, and in reverse. The amulet will then disintegrate. spellbook of random speed - This is a spellbook. Color: cyan. Material: paper. Appearance: salted. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. You can cast this spell to fire invisible beams that randomly either speed up or slow down the target. Pick an object. Q a quantum mechanic or other scientist (tame chaos polymorpher called Mr. X) (base level 7) (female) Accessing Pokedex entry for chaos polymorpher... Base statistics of this monster type: Base level = 7, difficulty = 9, AC = 3, magic resistance = 10, alignment 0. Normal speed (12). Normal generation, with frequency 2. Resists poison. No conveyed resistances. Genocidable, carnivorous, herbivorous, poisonous. Is a valid polymorph form for monsters only. Attacks: 1d4, claw (punch, hit, etc.) - polymorphs you There is a wall in the way! (2x) Really quit [yes/no]? # Really quit [yes/no]? There is a wall in the way! Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You displaced Mr. X. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets l - an uncursed amulet of change {0} Weapons e - an uncursed +0 morning star (weapon in hand) {48} Comestibles o - an uncursed Hacker's Food {0} Scrolls h - an uncursed scroll of teleportation {0} i - an uncursed scroll of warding {0} j - an uncursed scroll of rumor {0} k - an uncursed scroll of message {0} r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - 2 uncursed scrolls of standard id {0} v - an uncursed scroll of cure {0} Spellbooks a - a blessed spellbook of cure random status (6:1) {0} b - a blessed spellbook of random speed (0:1) {0} c - a blessed spellbook of bombing (6:5) {0} d - a blessed spellbook of reroll artifact (0:2) {0} Potions f - an uncursed potion of enlightenment {0} g - an uncursed potion of levitation {0} Wands m - an uncursed wand of undead turning (0:4) {0} n - an uncursed wand of make invisible (0:7) {0} Gems p - 9 uncursed +0 silver slingstones named Horror Show q - a blessed +0 silver slingstone Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 98% chance Musable item generation frequency had a negative bias of 12% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 52% Implant drop chance was reduced to 83% Armor drop chance was reduced to 85% Tool drop chance was reduced to 99% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: shield (turn 4) The following skill became untrainable if you tried to train it too early: spirituality (turn 15) The following skill became untrainable after a while: matter spells (turn 31242) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 33980) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29428 Monster spawn increase reached its maximum at turn 88794 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 901455 The monster class that cannot be genocided was troll The monster class that was spawned more often: jabberwock (freq bonus 6) The monster species that spawned more often: defat blacklight polytechnic (freq bonus 7) The monster species that spawned more often: amorally inconvertibility (freq bonus 32) The monster species that spawned more often: dark mushroom patch (freq bonus 27) The monster species that spawned more often: baal cold mage (freq bonus 21) The monster species that spawned more often: noxious growth (freq bonus 28) The monster species that spawned more often: gadder exemplified (freq bonus 8) The monster species that spawned more often: Galadriel (freq bonus 16) The monster species that spawned more often: wizard (freq bonus 30) The monster species that spawned more often: loud-painting spirit (freq bonus 48) The monster species that spawned more often: colorless mushroom (freq bonus 8) The monster species that spawned more often: outhitting gastroscope (freq bonus 28) The monster species that spawned more often: cerulean mushroom (freq bonus 11) The monster species that spawned more often: interpolation formidably (freq bonus 54) The monster species that spawned more often: petty ice toad (freq bonus 42) The monster species that spawned more often: ego pit fiend (freq bonus 21) The monster species that spawned more often: subside saliency (freq bonus 16) The monster species that spawned more often: Lisa's yellow stiletto (freq bonus 40) The monster species that spawned more often: wereprostituteshoe (freq bonus 7) The monster species that spawned more often: sea naga hatchling (freq bonus 88) The monster species that spawned more often: bearded devil (freq bonus 24) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 24) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster species that never randomly spawned: stygian rage The monster species that never randomly spawned: baby ogre The monster species that never randomly spawned: floridly echolocation aftermarket interlined shiksa traduction The monster species that never randomly spawned: Beetle McNaughty The monster species that never randomly spawned: sounding sand The monster species that never randomly spawned: galoshes gal The monster species that never randomly spawned: knight of the abyss The monster species that never randomly spawned: cursed fungus The monster species that never randomly spawned: blood claw The monster species that never randomly spawned: ghetto force fungus The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 28) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 14) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 31) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 10) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 7) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 98) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 6) Next attribute increase check would have come at turn 366 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 1 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having contamination resistance (0) You had 1484 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Celine Jules The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (487) You survived Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 0% 100% b - random speed 3 chaos 0% 200% c - bombing 5 chaos 95% 400% d - reroll artifact 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (doomed) Armor robe of randomness (blue robe) Scrolls scroll of teleportation (I WANT TO SEE URANUS TOO) scroll of warding (CURSE THE CURSES INTERFACE) scroll of rumor (XUS MODA) scroll of message (NEJZINITE EBAD NADVOR E LADNO) scroll of healing (PIETEIKUMU KLUDA) scroll of mana (VITERBI TRELLIS) scroll of phase door (CONE ALACIO) scroll of standard id (SALIQUAS) scroll of cure (SCUTTLER SCURRIER) * scroll of extra healing (DONT STARE ME ALWAYS) * scroll of greater mana restoration (FLURRY GRUESOME ABILITY OF ALL RISED) Spellbooks spellbook of cure random status (hugging) spellbook of random speed (salted) spellbook of bombing (silly) spellbook of reroll artifact (fuzzy) Potions potion of enlightenment (iffy) potion of levitation (peculiar) Wands wand of undead turning (wiry) wand of make invisible (nickel) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) morning star [Basic] (max Expert) (20 of 160) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Chaos Sorceror... Youescaped from the dungeon with 151 points,