Leeroy, neutral male naga Fencer ------- |....{|############### ---------- |......,,,,,,,,,,,,,,# ##|........|### |.....|,##----------,# #,..------.-,,########## ##------+--------- |.....|,# ....$....|,# #,|.{# |.|#,,,,,,,,,,-----####,-.............<| -------,#..........|,# ##,|.------.|##########,|....,,,,,|{.............| #,.....>.....|,# ##,,|........| #########,|...|##,,,...............| ##########,#..........|,###,,#----------##@,,,,,,,,....| #,# |..............| ,,,,,,,,,,,#-----------,#,,,,,,,,,,,,,,,,,,,,#,,,,,|...| #,# |..............| ,,,--------,,,,,,,,,#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,|...| #,# |..............| ##,|......|,######,##,#------------##,,,##########,|...|##,# ---------------- #,|.......,,,,,,,,,,,,............,,,### #,-----,,,# #,|......|#,--.---,,,#|..........|#### #,,,,,,,### #,--------#,|....|,# |..........| #`,###### #,,,,,,,,,,,|....|,# |..........| ### ############|....|,# |..........| |...||,# ------------ |....-,# ------## [Leeroy the Alcor] St12 Dx13 Co15 In12 Wi11 Ch7 FenNagMalNeu Dlvl:1 $12 HP15(15) Pw17(17) AC4 Exp1 T416 Latest messages In what direction? [hykulnjb><] You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Argh! That didn't work! You have no legs to kick with. Try a full-body tackle instead? [yn] (n) In what direction? [hykulnjb><] Ouch! That hurts! [-1 -> 14] There is a wall in the way! (6x) You see here a scroll labeled GRAB EM BY THE PUSSY {0}. n - a scroll labeled GRAB EM BY THE PUSSY {0}. You hear water falling on coins. There is a wall in the way! Your rear region feels somewhat better. Something is engraved here on the ground. Use "r." to read it. You stop. Your ordinator called Andragil the duelist is in the way! # Really quit [yes/no]? Your inventory Amulets l - an uncursed amulet of magical breathing {0} Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} m - an uncursed +0 studded leather armor {80} Comestibles e - 14 uncursed oranges {0} f - 19 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} n - an uncursed scroll of remove curse {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 12 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 35 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 85% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 37% Armor drop chance was reduced to 84% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: form VI (Niman) The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: missile weapons (turn 22) The following skill became untrainable if you tried to train it too early: long sword (turn 5292) The following skill became untrainable after a while: enchantment spells (turn 39041) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 48803) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 67873 Monster spawn increase reached its maximum at turn 144253 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 628290 The monster class that cannot be genocided was mummy The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: desire (freq bonus 4) The monster species that spawned more often: gravity warp patch (freq bonus 4) The monster species that spawned more often: vortex drone (freq bonus 12) The monster species that spawned more often: democratizing refrozen (freq bonus 18) The monster species that spawned more often: termite (freq bonus 3) The monster species that spawned more often: papier-mache tiger (freq bonus 5) The monster species that spawned more often: elf-harlot (freq bonus 4) The monster species that spawned more often: buffed grunthack beholder (freq bonus 6) The monster species that spawned more often: absent stalk (freq bonus 3) The monster species that spawned more often: evil necro mage (freq bonus 6) The monster species that spawned more often: blister mold (freq bonus 4) The monster species that spawned more often: icicle penetrator (freq bonus 32) The monster species that spawned more often: pseudodragon (freq bonus 18) The monster species that spawned more often: giant raccoon (freq bonus 6) The monster species that spawned more often: leering faxed (freq bonus 2) The monster species that spawned more often: brightlight (freq bonus 48) The monster species that spawned more often: animated roller blade (freq bonus 2) The monster species that spawned more often: declarer denouement (freq bonus 24) The monster species that spawned more often: sue growth (freq bonus 9) The monster species that spawned more often: the ghosts (freq bonus 18) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 4) The monster trait that was more common: monsters that can swim (freq bonus 8) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 4) The monster species that never randomly spawned: lava dragon The monster species that never randomly spawned: Kati's high-heeled sandal The monster species that never randomly spawned: reddish stalk The monster species that never randomly spawned: combined obligated The monster species that never randomly spawned: black flower The monster species that never randomly spawned: canvaslike shyly insulation The monster species that never randomly spawned: programming interlinked garment scansion scantily The monster species that never randomly spawned: vapolith The monster species that never randomly spawned: metalchuck The monster species that never randomly spawned: malarkey teazel siree limbeck The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 53) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 8) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 10) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 34) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 38) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 34) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 74) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 8) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 2) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 11) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 2) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 95) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 53) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this trap was always invisible: levitation trap The RNG hath decreed that this trap was generated more often: covetousness trap (freq bonus 40) Next attribute increase check would have come at turn 4030 Strength training was 0 Dexterity training was -2 Wisdom training was 1 Constitution training was 9 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having an increased fear factor (0) You had 1481 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (rare) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (space helmet) * skullcap (tasseled helmet) * flack helmet (rotating helmet) * crystal helm (scuba helmet) * mining helm (less helmet) * field helm (aluminium helmet) * helm of safeguard (filtered helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (boxing gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (velvet pumps) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of mana (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) scroll of phase door (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of standard id (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of cure (TOESTOMPING IS SUPER SEXY) * scroll of extra healing (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) * scroll of greater mana restoration (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of remove curse (GRAB EM BY THE PUSSY) Potions potion called uneasy (green) Rings ring of increase accuracy (tortoise shell) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 pack foxes (1 created) a kobold 0 ordinators (1 created) a newt a gray twen 5 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (22 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You quit in The Dungeons of Doom on dungeon level 1 with 52 points, and 12 pieces of gold, after 416 moves. Killer: quit You were level 1 with a maximum of 15 hit points when you quit. You reached the 158th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 156 57 Volt-Hea-Alc-Fem-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 19 [19] 157 54 BSOD2-Mys-Jel-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blabbering otaku). - [13] *158 52 Leeroy-Fen-Nag-Mal-Neu quit in The Dungeons of Doom on level 1. 15 [15] 159 50 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13] 160 48 earenndil-Wiz-Rod-Fem-Cha died in The Dungeons of Doom on level 1. Zapped herself with a spell. - [19]