Leeroy, neutral male angelic Zyborg --|-------- ###### -------------------- |.........| ##,,,,# ### |..................| ##|.........| #,##### #,# |..................| #,.......<..|###-----------.-------- #,# |..................|###,---.-------,,,...................| ###,### |..................+,,,`,,,,,,,,,,,,,,|..................|###,,,,,# |..................|,,,,,###,########,|..................|#,,.---.----- |..................|,##,## -.--- ###,|..................|,@,.........| |...................,,#,# |...|###,,,-.................%.w##|........| ----.-------.-------,##,# |....,,,,#,------------|----..-,#,.........| #,# #,,,###,,,##,# |...|#####,,,,,,,,,,,,,,,,,,,,,,#,|........| #######,# ###,,,,,####,# |...| ###,,`,,########,,########,,|.(......| #,,,,,,,# #######,##,# #,# |...| #,,,##### #,,,,## ####,#----.----- --|----------,,,,,,,##,# #,# |...| ##,## #,#### #`,,,,# #,# |......%.....,####,---.---#,# ----- #,# -.------##,##### #,# |.......^...|## #,|.....|#,# #.--- |.......,,,# #,# |............ |...>..,,# #|..| |......|#### #,# |...........| |.....|### |..| |......| ### ------------- ------- ---- -------- [Leeroy the Artificial Stupidity] St14 Dx11 Co11 In8 Wi14 Ch8 ZybAngMalNeu Dlvl:2 $591 HP0(66) Pw48(48) AC-3 Xp5/210 Wt1014/1630 T1492 Hun Latest messages You miss the flesh spawner. (2x) You hit the flesh spawner. You claw the flesh spawner. You curse at the flesh spawner. The flesh spawner bites you! [-20 -> 35] You hit the flesh spawner. You claw the flesh spawner. You curse at the flesh spawner. The flesh spawner bites you! [-19 -> 16] You hit the flesh spawner. You claw the flesh spawner. You curse at the flesh spawner. There is a wall in the way! You hit the flesh spawner. You claw the flesh spawner. You curse at the flesh spawner. The flesh spawner bites you! You die... Your inventory Weapons n - an uncursed +1 crossbow {20} Armor a - an uncursed +1 plate mail (being worn) {200} Comestibles j - an uncursed candy bar {0} o - an uncursed tin of large weasel meat {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 3 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} k - a cursed scroll of enchant armor {0} m - an uncursed scroll of gold detection {0} p - a blessed scroll of standard id {0} Wands d - an uncursed wand of solar beam (0:9) {0} Tools b - a blessed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} l - an uncursed chest {750} The chest is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 13 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 50% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 27% Weapon drop chance was reduced to 86% Tool drop chance was reduced to 72% Food drop chance was reduced to 98% Monster death drops spawned with only 88% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: paddle (turn 1) The following skill became untrainable if you tried to train it too early: crossbow (turn 204) The following skill became untrainable after a while: crossbow (turn 18836) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 41414) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 125395 Monster spawn increase reached its maximum at turn 148818 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1473720 The monster class that cannot be genocided was worm The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: arctic fern sprout (freq bonus 5) The monster species that spawned more often: centralize nubility (freq bonus 30) The monster species that spawned more often: kangaskhan (freq bonus 54) The monster species that spawned more often: operand depreciatory (freq bonus 21) The monster species that spawned more often: animated stiletto sandal (freq bonus 10) The monster species that spawned more often: ice force fungus (freq bonus 24) The monster species that spawned more often: sluggish greater ghost (freq bonus 5) The monster species that spawned more often: squeezer (freq bonus 28) The monster species that spawned more often: Mr. Mime (freq bonus 54) The monster species that spawned more often: Rendorn (freq bonus 12) The monster species that spawned more often: emerald dragon (freq bonus 40) The monster species that spawned more often: dull mushroom (freq bonus 20) The monster species that spawned more often: journeyman lichen (freq bonus 7) The monster species that spawned more often: featherbrain flicked footgear (freq bonus 144) The monster species that spawned more often: undead musician (freq bonus 15) The monster species that spawned more often: airborne parrot (freq bonus 36) The monster species that spawned more often: young adult rainbow dragon (freq bonus 14) The monster species that spawned more often: minor mind flayer (freq bonus 36) The monster species that spawned more often: houndoom (freq bonus 9) The monster species that spawned more often: rot turret (freq bonus 10) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 3) The monster trait that was more common: monsters that have passive attacks (freq bonus 3) The monster species that never randomly spawned: slimebesu The monster species that never randomly spawned: unreal growth The monster species that never randomly spawned: azure stalk The monster species that never randomly spawned: despotic tickled The monster species that never randomly spawned: fomentation capmaker The monster species that never randomly spawned: Mare The monster species that never randomly spawned: backturn ogre The monster species that never randomly spawned: dark hound The monster species that never randomly spawned: bone golem The monster species that never randomly spawned: five-tentacle hententmon The monster class that more likely to generate with musable stuff: jabberwock The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 15) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 13) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 8) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 23) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 6) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 14) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 7) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 10) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 10) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 7) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this trap was always invisible: boon trap The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 9) Next attribute increase check would have come at turn 7436 Strength training was 6 Dexterity training was 9 Wisdom training was 1 Constitution training was 39 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 467 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 5 R LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) turn undead 5 R LIMIT(0) invoke deity 5 R LIMIT(0) draw energy 4 O LIMIT(0) critical strike 2 O LIMIT(0) air dash 1 O LIMIT(0) Discoveries Scrolls scroll of healing (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of mana (RAAWWWRRRR) scroll of phase door (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of standard id (YIK MECH SHEGOTH) scroll of cure (SEGMENTATION FAULT) * scroll of extra healing (YOU NEVER HIT MONSTERS IN FOURK BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) * scroll of greater mana restoration (SUN FALL FROM SKY) scroll of enchant armor (DIT DEDIDET DAET) scroll of gold detection (MASKELLI MASKELLO) Wands wand of solar beam (tentacled) Tools green lightsaber (lightsaber) diode (two-wired thing) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an ant a large cockroach 0 shader acid blobs (1 created) 0 blue blobs (1 created) 0 jackals (2 created) a racoon dog 0 little dogs (1 created) a jermlaine a hurkle 0 kobolds (1 created) 0 pack kobolds (2 created) a baby mimic (2 created) a silky anteater 2 sewer rats 0 drains rats (6 created) a visor sewer rat (2 created) a rabbit 0 sand rats (1 created) 0 crawling worm masses (1 created) 0 larvae (1 created) an armored larva 2 bore worms 3 tearmaggots a sukiya 0 undead worms (2 created) a giant worm 0 flesh spawners (1 created) a stone bug a weapon bug a thrush 0 lichens (1 created) an undefined creature 2 brown molds (1 created) 0 cribos (1 created) 0 green growths (1 created) 0 kobold zombies (1 created) 0 ugly sticks (1 created) a mean-looking mercenary a dunadan a newt (3 created) a gray twen a rock lizard 0 burning fern spores (1 created) 59 creatures born. 30 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 24 times You killed 17 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (17 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (44 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You died in The Dungeons of Doom on dungeon level 2 with 1422 points, and 591 pieces of gold, after 1492 moves. Killer: a monster (flesh spawner) You were level 5 with a maximum of 66 hit points when you died. You reached the 73rd place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 71 1569 35-Sco-Kha-Mal-Cha died in The Dungeons of Doom on level 3. Killed by an acidic corpse. - [36] 72 1500 dizzylizzy-Ama-Dev-Fem-Cha died in The Dungeons of Doom on level 1 [max 4]. Killed by a falling object. - [66] *73 1422 Leeroy-Zyb-Ang-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (flesh spawner). - [66] 74 1350 rahn-Gun-Poi-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a shotgun shell. - [52] 75 1258 35-Dol-Lol-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (steam vortex). - [53]