Leeroy, neutral male angelic Zyborg --------- ###### #####|.......| #,,,,# #,,,,-.......| -----##--------######,------------------------## #,###|.......| |^..|,,-.......,,,,,,,........................,# #,# |.......| |^..|,#|......|######,|......................|,# #,# -----+--- |.@..,#|......|######,|......{...............|,# #,# -----##|....`..,,,,,,,------------------------,-----,# --------######## #,|.`..,# #,|...|## #,|...| #,-...., ##|...| ----- [Leeroy the Artificial Stupidity] St7 Dx15 Co13 In14 Wi10 Ch5 ZybAngMalNeu Dlvl:1 $1 HP63(63) Pw54(54) AC-5 Xp5/246 Wt332/1440 T503 Latest messages There is a doorway here. You see here a weak crow corpse {40}. x - a weak crow corpse {40}. There is an altar to Moloch (unaligned) here. Use #offer to make a sacrifice. You see here an uncursed statue of a scavenger {30}. # What do you want to sacrifice? [x or ?*] Your sacrifice is consumed in a burst of flame! You sense a conflict between Technix and Moloch. Unluckily, you feel the power of Technix decrease. There is a wall in the way! You cannot diagonally move through a door! There is a wall in the way! You cannot diagonally move out of a door! There is a wall in the way! You hear some noises in the distance. (2x) There is a wall in the way! (5x) Something is engraved here on the floor. Use "r." to read it. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons j - 37 blessed +0 ya {1} k - 24 uncursed +0 darts {0} l - 2 uncursed +4 darts {0} m - the cursed -1 dart named Lily's Puncturer {0} n - an uncursed +0 aklys {7} q - a heavily cursed +0 bow {12} s - an uncursed +0 bullwhip {8} Armor a - a blessed +1 plate mail (being worn) {200} o - a blessed +0 dwarvish mithril-coat {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} p - a cursed scroll of phase door {0} w - a blessed scroll of healing {0} Rings t - a cursed ring of shock resistance (on left hand) {0} Wands d - an uncursed wand of solar beam (0:7) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 blessed diodes {20} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 96% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 94% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: form V (Shien) The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: sling (turn 8) The following skill became untrainable if you tried to train it too early: morning star (turn 1130) The following skill became untrainable after a while: occult spells (turn 53520) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 65769) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 95339 Monster spawn increase reached its maximum at turn 202268 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5416957 The monster class that cannot be genocided was light Today, this monster class was always generated invisible: elemental The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: intelligent trove (freq bonus 5) The monster species that spawned more often: staring eye (freq bonus 14) The monster species that spawned more often: cave tiger (freq bonus 15) The monster species that spawned more often: anthrazite mold (freq bonus 28) The monster species that spawned more often: mensurative forfeitable (freq bonus 36) The monster species that spawned more often: slow shadow (freq bonus 54) The monster species that spawned more often: soothe vacancy micromillimeter cattleman (freq bonus 14) The monster species that spawned more often: river giant (freq bonus 36) The monster species that spawned more often: human monkey (freq bonus 14) The monster species that spawned more often: fancy spore (freq bonus 12) The monster species that spawned more often: frost bear (freq bonus 52) The monster species that spawned more often: slow spore (freq bonus 10) The monster species that spawned more often: chasing soldier ant (freq bonus 22) The monster species that spawned more often: segmentary query (freq bonus 36) The monster species that spawned more often: june between (freq bonus 21) The monster species that spawned more often: hill giant caster (freq bonus 12) The monster species that spawned more often: tender asian girl (freq bonus 42) The monster species that spawned more often: giant bright green jellyfish (freq bonus 10) The monster species that spawned more often: alpha metroid (freq bonus 14) The monster species that spawned more often: rocker (freq bonus 5) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: unknown (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 3) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 8) The monster species that never randomly spawned: slime prince The monster species that never randomly spawned: forest centaur The monster species that never randomly spawned: evil colony The monster species that never randomly spawned: zone eater The monster species that never randomly spawned: kieutenant The monster species that never randomly spawned: voracious kraken The monster species that never randomly spawned: variegate calcium The monster species that never randomly spawned: frozen horror The monster species that never randomly spawned: water blaster The monster species that never randomly spawned: lethe warp patch The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 73) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 6) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 27) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 22) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 8) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 19) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 3) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this trap was always invisible: wrapover trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 16) Next attribute increase check would have come at turn 696 Strength training was 14 Dexterity training was 2 Wisdom training was 1 Constitution training was 16 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having detect monsters (0) You saw invisible You had infravision You had 1249 points of nutrition remaining You aggravated monsters You could fly You were very unlucky (-6) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) turn undead 5 R Prepared(0) invoke deity 5 R Prepared(0) surgery 3 O Prepared(0) Discoveries Weapons ya (bamboo arrow) aklys (thonged club) Scrolls scroll of healing (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of mana (KAPOW) scroll of phase door (CURSED PLUS3 DOUBLE BREXIT) scroll of standard id (IDE BY 0) scroll of cure (YAWNING MY SHANK CUSTOMER) * scroll of extra healing (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) * scroll of greater mana restoration (SKCUS YELDUD) Rings ring of shock resistance (fluorite) Wands wand of solar beam (octogonal) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a giant grasshopper a red hornet a fenek 0 kittens (1 created) a panther woman 9 jellies 5 normal jellies a source of wrath a white jelly a green jelly a rot jelly a small kobold a cave spider a contaminated bug a melee bug a weak crow 0 Keystone Officers (2 created) a baby monkey a furry a gray twen a fried chicken (2 created) a fire trove 36 creatures born. 32 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 12 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 4 times You never prayed to the gods You hit with a wielded weapon 33 times You killed 25 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (5 of 20) petkeeping [Unskilled] (max Expert) (9 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (53 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You escaped from the dungeon with 985 points, and 1 piece of gold, after 503 moves. Killer: escaped You were level 5 with a maximum of 63 hit points when you escaped. You reached the 81st place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 79 1048 Volt-Elm-Hum-Mal-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted fry corpse. 54 [54] 80 1013 Gearwhore-Art-Nor-Fem-Law died in The Gnomish Mines on level 4. Killed by a monster (gnome mummy). - [43] *81 985 Leeroy-Zyb-Ang-Mal-Neu escaped the dungeon [max level 1]. 63 [63] 82 942 earenndil-Wiz-Rod-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a falling object. - [43] 83 890 Leeroy-Zyb-Bas-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (jet unicorn). - [60]