Leeroy, neutral male angelic Zyborg ####### #;.#...#; #.......### ;;.........## #@..........# ## #.[........## .##### ###..W.....# # ........ #.Z......## ........## ##...................#### #####..................... #..<..........;#### .... ###[....####; #. ###..#; ## ### [Leeroy the Automaton] St10 Dx12 Co11 In17 Wi14 Ch7 ZybAngMalNeu Min:9 $382 HP35(118) Pw112(112) AC-2 Xp10/8911 Wt1524/1770 T5316 Hun Hld Latest messages What do you want to zap? [druGX or ?*] In what direction? [hykulnjb><] You destroy the fourk spectre! The juggler points at you, then curses. Your plate mail deflects the juggler's attack. You miss the eel-lizard. (2x) You claw the eel-lizard. You curse at the eel-lizard. You kill the eel-lizard! The juggler brushes against your leg. Your plate mail deflects the eel-lizard's attack. (2x) The juggler swings itself around you! The eel-lizard bites you! [-6 -> 34] The eel-lizard misses. The juggler pulls you into the water! You are being wrapped. You cannot escape from the juggler! The juggler pulls you into the water! The juggler drowns you... Your inventory Weapons n - 311 uncursed +0 darts {8} s - 17 uncursed +0 darts of disintegration {0} y - 16 blessed +1 darts of disintegration {0} D - 84 blessed +0 shuriken {2} F - an uncursed very rusty +0 dwarvish short sword (weapon in hand) {12} I - a blessed +0 long sword {16} K - an uncursed rusty +0 dwarvish short sword (wielded in other hand) {12} L - an uncursed rusty +0 axe {24} P - 14 blessed +0 bullets {0} Q - 3 uncursed poisoned rusty +0 orcish spears {36} Armor j - an uncursed +0 robe of fast casting {16} m - an uncursed +0 small shield {12} p - an uncursed +0 dwarvish cloak {4} H - an uncursed +0 plate mail (being worn) {200} N - an uncursed +0 dwarvish cloak (being worn) {4} O - an uncursed rusty +0 pair of iron shoes {20} Comestibles v - a cursed tripe ration {0} w - an uncursed tripe ration {0} R - an uncursed lembas wafer {0} Scrolls e - 10 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 5 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of cure {0} z - an uncursed scroll of teleportation {0} S - an uncursed scroll of remove curse {0} T - an uncursed scroll of identify {0} Potions Z - an uncursed potion of object detection {0} Rings o - a cursed ring of teleportation {0} J - a cursed ring of disarming {0} V - an uncursed ring of conflict {0} Y - a cursed rusty ring of aggravate monster {0} Wands d - an uncursed wand of solar beam (0:10) {0} r - an uncursed wand of sleep (0:12) {0} u - an uncursed wand of undead turning (0:20) {0} G - an uncursed wand of teleportation (0:7) {0} X - an uncursed wand of digging (0:5) {0} Tools a - a heavily cursed oil lamp {0} b - an uncursed +1 green lightsaber {24} l - an uncursed large box {1134} t - an uncursed rusty skeleton key {0} A - a * uncursed pair of lenses {0} Gems M - a cursed +0 evil patch stone Contents of the large box: the blessed +8 bow named Midnight Madness {12} an uncursed +0 wooden geta {1} 4 uncursed +0 elven arrows {0} an uncursed magic whistle {0} a cursed -1 elven short sword {12} an uncursed +0 elven bow {12} a cursed wand of magic missile (0:0) {0} an uncursed wand of slow monster (0:10) {0} a heavily cursed wand of striking (0:0) {0} an uncursed wand of locking (0:1) {0} an uncursed wand of probing (0:1) {0} a cursed wand of magic missile (0:0) {0} a cursed wand of striking (0:0) {0} an uncursed wand of speed monster (0:7) {0} an uncursed wand of enlightenment (0:5) {0} an uncursed potion of restore ability {0} a blessed potion of monster detection {0} a cursed potion of confusion {0} an uncursed potion of water {0} an uncursed potion of sleeping {0} a cursed credit card {0} 20 uncursed diodes {20} a cursed scroll of mana {0} a blessed scroll of mana {0} an uncursed +1 bow {12} an uncursed spellbook of stone to flesh (0:3) {0} a cursed +2 mace {12} an uncursed +1 bow {12} an uncursed spellbook of blank paper (0:2) {0} an uncursed spellbook of drain life (0:4) {0} 22 cursed +0 darts {0} 7 uncursed +1 arrows {0} 15 uncursed +5 darts {0} an uncursed +0 bow {12} the blessed +4 orcish dagger named Marike's Farting Noise Generator {4} 2 blessed +1 orcish daggers {8} 37 uncursed +0 arrows {0} 28 uncursed +2 darts {0} an uncursed statue of a newt {15} an uncursed +0 worthless piece of yellow glass {1} a * uncursed mirror {0} an uncursed spellbook of dememorize (0:3) {0} an uncursed spellbook of identify (1:0) {0} an uncursed +0 dwarvish cloak {4} an uncursed +0 orcish short sword {12} an uncursed +2 orcish short sword {12} 21 blessed +3 darts named Vorpal Element {0} 28 uncursed +1 darts {0} 5 blessed +3 orcish spears {60} 4 uncursed +3 darts {0} a blessed +2 arrow {0} 14 uncursed +0 orcish spears {168} 9 uncursed +0 orcish daggers {36} an uncursed +1 worthless piece of red glass {1} 10 cursed -3 worthless pieces of yellowish brown glass {10} an uncursed +0 gnomish helm {1} an uncursed +0 gnomish helm {1} an uncursed +0 pair of gnomish boots {4} an uncursed +0 dwarvish roundshield {40} an uncursed rustproof +0 pair of iron shoes {20} an uncursed +0 dwarvish cloak {4} a blessed +0 mummy wrapping {2} the blessed +1 gnomish helm named The Toilet Brush's Shard {1} an uncursed +0 pair of iron shoes {20} a cursed -2 dwarvish cloak {4} an uncursed +0 pair of iron shoes {20} an uncursed +0 pair of gnomish boots {4} an uncursed +0 mummy wrapping {2} the cursed -1 rubber hose named Volcano Walk {8} 2 uncursed +0 knives {4} 18 uncursed +0 orcish arrows {0} an uncursed +0 flogger {7} an uncursed +0 mace {12} the uncursed +6 axe named DZrnewG_I1K<"e`Oug {24} an uncursed +0 flail {7} an uncursed +0 club {12} 27 cursed -3 crossbow bolts {0} The statue of a newt is empty. Final attributes You were piously aligned Your alignment was 27 Your max alignment was 27 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: quad attacks You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 273 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 68% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 45% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: flail The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: form III (Soresu) The following skill became untrainable if you tried to train it too early: chaos spells (turn 152) The following skill became untrainable if you tried to train it too early: occult spells (turn 52) The following skill became untrainable after a while: lightsaber (turn 44404) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 35827) Number of artifacts generated was 0 Number of fake artifacts generated was 9 Monster spawn increase started at turn 67439 Monster spawn increase reached its maximum at turn 127667 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 454971 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: Warder Kchief (freq bonus 12) The monster species that spawned more often: undead transsylvanian (freq bonus 8) The monster species that spawned more often: Infested Firre (freq bonus 16) The monster species that spawned more often: tank warrior (freq bonus 9) The monster species that spawned more often: disintegration master (freq bonus 24) The monster species that spawned more often: real deity (freq bonus 16) The monster species that spawned more often: undead librarian (freq bonus 3) The monster species that spawned more often: proletariat sentimentalize (freq bonus 6) The monster species that spawned more often: umbra warp patch (freq bonus 8) The monster species that spawned more often: hidden morph vortex (freq bonus 12) The monster species that spawned more often: aircraft carrier (freq bonus 14) The monster species that spawned more often: mean green marine (freq bonus 18) The monster species that spawned more often: tickle eel (freq bonus 3) The monster species that spawned more often: Sing (freq bonus 12) The monster species that spawned more often: real time hound (freq bonus 6) The monster species that spawned more often: satiated soul (freq bonus 20) The monster species that spawned more often: unreal force fungus (freq bonus 9) The monster species that spawned more often: Kasidori (freq bonus 16) The monster species that spawned more often: azure spore (freq bonus 6) The monster species that spawned more often: turned one (freq bonus 32) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster species that never randomly spawned: Sabine's zipper boot The monster species that never randomly spawned: boss The monster species that never randomly spawned: real nexus hound The monster species that never randomly spawned: spikefist The monster species that never randomly spawned: fathien elite The monster species that never randomly spawned: Muraki Kazutaka The monster species that never randomly spawned: adamant draconian The monster species that never randomly spawned: giant purple jellyfish The monster species that never randomly spawned: clockwork automaton The monster species that never randomly spawned: silver beetle The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 29) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 29) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 8) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 17) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 32) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 38) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 10) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 2) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 31) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 82) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this trap was always invisible: blesscurse trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 1) Next attribute increase check would have come at turn 6044 Strength training was 50 Dexterity training was 50 Wisdom training was 16 Constitution training was 17 The escalating chokhmah attack damage was 2 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had the following problem: You will get nasty trap effects intrinsically over time. (0) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 243 points of nutrition remaining You could fly You were held by a juggler You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - identify 5 divine 95% 56% b - dememorize 2 divine 40% 82% c - drain life 3 attack 81% 90% d - stone to flesh 3 healing 81% 90% Techniques known in the end Name Level Status dazzle 10 R Prepared(0) appraisal 10 R Prepared(0) panic digging 10 R Prepared(0) phase door 10 R Prepared(0) turn undead 10 R Prepared(0) invoke deity 10 R Prepared(0) healing hands 6 O Not Ready(5096) disarm 3 O Prepared(0) Discoveries Weapons shuriken (throwing star) dwarvish short sword (broad short sword) orcish spear (crude spear) elven arrow (runed arrow) elven short sword (runed short sword) elven bow (runed bow) orcish dagger (crude dagger) orcish short sword (crude short sword) orcish arrow (crude arrow) Armor dwarvish cloak (hooded cloak) robe of fast casting (gray robe) iron shoes (hard shoes) gnomish helm (little red hat) gnomish boots (little black boots) dwarvish roundshield (large round shield) Scrolls scroll of healing (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of mana (KRRRRRRRRRRRZ) scroll of phase door (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of standard id (CONJUROR AXIOMATICALLY SILO) scroll of cure (JUBILEX IS MY BEST FRIEND) * scroll of extra healing (YOUR INSIDE IS MADE OF MUD) * scroll of greater mana restoration (HOW CONVENIENT) scroll of flood (JUMP OFF A BRIDGE) scroll of teleportation (MENTAL TRICK THE FORC AND DEFEN) scroll of remove curse (EMULSION DARNEDER) scroll of identify (CAMAMNMALCHA XJ) Spellbooks spellbook of identify (classy) spellbook of dememorize (stellar) spellbook of drain life (conspiratory) spellbook of stone to flesh (visible) spellbook of blank paper (plain) Potions potion called gain level (cluster amaryllis) potion of paralysis (bayberry) potion of object detection (venomous) potion of restore ability (nettle) potion of monster detection (swirly) potion of confusion (squishy) potion of water (clear) potion of sleeping (hibiscus) Rings ring of teleportation (tortoise shell) ring of disarming (teak) ring of conflict (dime store) ring of aggravate monster (twisted) Wands wand of solar beam (wedged) wand of teleportation (mulberry) wand of digging (circular) wand of sleep (locust) wand of undead turning (cerulean) wand of magic missile (liquid) wand of slow monster (inertron) wand of striking (titanium) wand of locking (spandex) wand of probing (ominous) wand of speed monster (teak) wand of enlightenment (persimmon wood) Tools green lightsaber (lightsaber) diode (two-wired thing) oil lamp (lamp) large box (wooden box) skeleton key (key) magic whistle (whistle) mirror (looking glass) Gems evil patch stone (gray) worthless piece of yellow glass (yellow) worthless piece of red glass (red) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 9 Level 9: <- You are here Vanquished creatures an ant a red hornet 0 giant mantises (1 created) 0 shounan funamushis (1 created) 0 acid blobs (1 created) 4 combo fuel barrels a speeding blob 2 pack jackals 3 pack foxes 0 werefoxes (1 created) 0 racoon dogs (1 created) a large racoon dog a superdog a gas spore a kitten a feline cloud a space goblin (2 created) 2 wimps a hobbit a dwarf a force dwarf 4 group dwarves 0 army dwarves (1 created) a porter flying dwarf a basher a player dolgsman a duergar a zaptrooper a zealot a giant improach a shade jelly a white jelly a giant germ a blue jelly 9 kobolds 4 pack kobolds a whnas a graduate kobold a hidden kobold (2 created) 2 fallens 5 pleasures 2 restons a cave kobold a training kobold a kicker kobold 5 small kobolds 2 small group kobolds 3 carvers 2 butchers 2 killer kobolds 5 large kobolds a large group kobold 4 poison kobolds 3 fairy moogles a forest moogle 3 kobold lords a special kobold lord a kobold caster an unidentified kobold shaman a tasloi lookout a kappa a pleased shaman 2 disintegration kobolds 2 swamp kobolds a force swamp kobold a carver shaman a butcher shaman a devilish potato a dark potato 3 mountain kobolds a kobold polluter a morlock a kobold archer 2 deranged shamans 0 tasloi chieves (1 created) 2 kobold chieftains 2 rock kobolds an aquatic kobold a winged kobold a skeleton moogle a kobold warrior a petty kobold thief a klingon a depraved shaman a desert kobold 2 zombified moogles a klingon captain a kobold leader 0 baby mimics (1 created) 0 baby permamimics (1 created) a petit mimic 0 deimonidaines (1 created) a nymph 0 evil kneevils (1 created) a furry rothe 0 anteaters (1 created) a poring a scramper 3 field voles a sock mole a yellow centipede a stalactoid a spider a force scorpion a baby metroid 0 grain vortices (1 created) a minor mist cloud 0 fog clouds (1 created) 2 crawling maggots 3 grid bugs (4 created) a yellow light a bat 2 vultures (4 created) a weak crow a kirinki a foul crow a killer duck 2 athols an airborne parrot 0 rhumbats (1 created) a pole duck a battle-bat a pidgey 0 low centaurs (1 created) a baby black dragon a mining site dragon 0 lichens (1 created) an ivy lichen 2 immobile molds a fast lichen a brown mold 0 brown spores (1 created) a red stalk a phase colony a slow patch a conscious growth a violet fungus 0 false growths (1 created) a sub-gnome 6 gnomes a gnome stalker a gnome thief 2 little grey aliens an Emmelie's sneaker 5 gnome lords a gnomish caster 2 grabbers 3 packers a gnome lady a deep gnome a deep force gnome (2 created) a deep gnome thief a gnome queen a porn gnome a spectral warrior an ice monster 3 Keystone Kops a killer kop an Inspector Lieutenant 2 mummies a dcss mummy 0 gecko mummies (1 created) 0 cat mummies (1 created) a tasloi mummy a gnome mummy (2 created) an orc mummy a dwarf mummy 0 elf mummies (1 created) 3 human mummies 0 buttsallies (1 created) an ogre mummy a chiropteran mummy a low ooze a sword fighter 2 garter snakes 0 dumb men (1 created) a fourk spectre (2 created) a sinorn a baby monkey 4 sunshine monkeys a carnivorous ape 2 kobold zombies a controller a gnome zombie an archer 0 orc zombies (2 created) 0 dwarf zombies (1 created) 0 elf zombies (1 created) a human zombie 0 grunthack zombies (2 created) a zombie (3 created) a zombie nymph 0 crypt creeps (1 created) a kasa-obake a village idiot a coal miner 8 innkeepers a human a werefox (0 created) a novice priest a drow subordinate 0 item masters (5 created) 0 division jedis (2 created) 0 superjedis (1 created) 0 shopkeepers (1 created) an aligned priest a ghost a hata-hata a hata-mata (2 created) 0 rouge jellyfish (2 created) 0 large eels (1 created) 0 floating fish (2 created) 0 jellyfish (6 created) 0 illithid larvae (1 created) 0 tuna (1 created) 0 legged tuna (1 created) 0 demonic jellyfish (1 created) 0 goldfish (2 created) 0 brassfish (1 created) 0 giant clams (1 created) 0 glam clams (1 created) 0 glam bitches (1 created) 0 piranhas (1 created) 0 devious eels (1 created) an eel-lizard (4 created) 0 barracudas (1 created) 0 sharks (1 created) 0 bloodgills (1 created) an electric eel 0 giant jellyfish (1 created) 0 stictopi (1 created) 0 jugglers (1 created) 0 tentacools (1 created) 0 giant piranhas (1 created) 0 twens (1 created) 0 rock lizards (1 created) a hadrosaurus a large frog a fire toad a grass lizard 0 orange mewlips (1 created) 0 floor grues (1 created) 0 novice light walls (1 created) a novice medium wall 0 jumping jellyfish (1 created) a jumping babelfish a fire trove 0 disintegration troves (2 created) a confusion trove a health trove 372 creatures born. 280 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 148 times You eaten food with animal by-products 12 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 404 times You killed 261 monsters You read items or engraved 22 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (43 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (52 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (33 of 160) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (16 of 20) petkeeping [Unskilled] (max Expert) (6 of 20) missile weapons [Unskilled] (max Expert) (4 of 20) techniques [Unskilled] (max Expert) (11 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (12 of 20) form II (Makashi) [Unskilled] (max Expert) (6 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (12 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (3 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (14 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (2 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (11 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (3 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (5 of 20) shuriken [Unskilled] (max Expert) (1 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Expert) (399 of 540) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (14 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You drowned in The Gnomish Mines on dungeon level 9 with 36398 points, and 382 pieces of gold, after 5316 moves. Killer: moat by a juggler You were level 10 with a maximum of 118 hit points when you drowned. You reached the 17th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 15 49611 Leeroy-Zyb-Alc-Mal-Neu was poisoned in The Dungeons of Doom on level 7. Poisoned by a rusalka. 86 [105] 16 48582 Leeroy-Zyb-Rod-Mal-Neu died in The Dungeons of Doom on level 8. Killed by a monster (dwarf), while helpless. - [1] *17 36398 Leeroy-Zyb-Ang-Mal-Neu died in The Gnomish Mines on level 9. Drowned in a moat by a juggler. 35 [118] 18 35784 rahn-Bar-Liz-Mal-Cha died in Sewer Plant on level 14. Drowned in a moat. 50 [161] 19 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79]