Leeroy, neutral male rodneyan Zyborg ------- |.....| |.....+ |.....| |<....|## |.....-,# |.....|,# -.-.-.-,, #@`,,,,,, #,,,,,,, ### [Leeroy the Tin Can] St9 Dx7 Co6 In7 Wi13 Ch5 ZybRodMalNeu Dlvl:1 $0 HP24(24) Pw13(13) AC-1 Xp1/0 Wt244/920 T21 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male rodneyan Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. There is a wall in the way! You hear water falling on coins. There is a wall in the way! The door opens. With great effort you move the boulder. This door is locked. (3x) In what direction? [hykulnjb><] As you kick the door, it crashes open! Really quit [yes/no]? Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks e - an uncursed spellbook of cause fear (0:5) {0} f - an uncursed spellbook of healing (2:5) {0} g - an uncursed spellbook of finger of death (0:5) {0} h - an uncursed spellbook of dashing (0:5) {0} i - an uncursed spellbook of lava (0:5) {0} Wands d - an uncursed wand of solar beam (0:8) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: fire resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 244 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 79% Tool drop chance was reduced to 60% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: polymorphing (turn 88) The following skill became untrainable if you tried to train it too early: devices (turn 42) The following skill became untrainable after a while: general combat (turn 63830) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 52979) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65521 Monster spawn increase reached its maximum at turn 119894 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 472860 The monster class that cannot be genocided was golem The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: emulsoid litigiosity (freq bonus 24) The monster species that spawned more often: malady fancy (freq bonus 12) The monster species that spawned more often: crypto demon (freq bonus 18) The monster species that spawned more often: big bia (freq bonus 14) The monster species that spawned more often: giant venom ant (freq bonus 72) The monster species that spawned more often: master twen (freq bonus 32) The monster species that spawned more often: oblivion demon (freq bonus 15) The monster species that spawned more often: red worm (freq bonus 4) The monster species that spawned more often: naga magus (freq bonus 6) The monster species that spawned more often: quaestor (freq bonus 4) The monster species that spawned more often: nebulous light (freq bonus 48) The monster species that spawned more often: weird growth (freq bonus 5) The monster species that spawned more often: winged gargoyle (freq bonus 18) The monster species that spawned more often: blue faerie (freq bonus 4) The monster species that spawned more often: appearance (freq bonus 20) The monster species that spawned more often: elf boxer (freq bonus 36) The monster species that spawned more often: sea fod (freq bonus 3) The monster species that spawned more often: cha-tora (freq bonus 12) The monster species that spawned more often: patellate liqueur disapprobation hulled psychotherapist sickbay (freq bonus 48) The monster species that spawned more often: ecofriendly researcher (freq bonus 20) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster species that never randomly spawned: krone viscidly The monster species that never randomly spawned: palomino sunspot malty The monster species that never randomly spawned: petty adom horror The monster species that never randomly spawned: flying clam The monster species that never randomly spawned: Jenni The monster species that never randomly spawned: sludge colony The monster species that never randomly spawned: initiate lest The monster species that never randomly spawned: mutated undead cockatrice The monster species that never randomly spawned: accessability fettered monotonously The monster species that never randomly spawned: phase shifter The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 63) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 41) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 95) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 11) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 1) Next attribute increase check would have come at turn 236 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1470 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (373) You survived Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 90% 200% b - healing 1 healing 69% 100% c - finger of death 7 attack 99% 600% d - dashing 6 elemental 98% 500% e - lava 6 elemental 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (EFFAITH ANDWYOL STATWS) scroll of mana (KAPOW) scroll of phase door (KSIAZKA DZWONEK I SWIECA) scroll of standard id (YKEN PACK) scroll of cure (TOESTOMPING IS SUPER SEXY) * scroll of extra healing (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) * scroll of greater mana restoration (ADD STRENGTHS DIVIDE EVENLY) Spellbooks spellbook of cause fear (chilly) spellbook of healing (fiery) spellbook of finger of death (magnificent) spellbook of dashing (emanating) spellbook of lava (iceblock) Wands wand of solar beam (aspen) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Since you quit, the score list will not be checked.