Leeroy, neutral male rodneyan Chevalier --------------------------------- ---------- |}.}.}.}.}.}.I.}.}.}.}.}.}.}.}.}| |F}F@.}r}|## |.}.}.}.}.}.}.I.}.}.}.}.}.}.}.}.| |}...}.}%%,## |}.}.}.}.}.}.I.}.I.I.}.}.}.}.}.}| |.}.}.}.}|,,##|.}.}.}.}.}.}.}.})I.}.}.}.I.I.}.. ----------#,,,-}.}.}.}.}.}.}.}.}.}.}.}.}.}.}.}| ,#,--------------------------------- [Leeroy the Undefiler] St6 Dx8 Co9 In4 Wi17 Ch6 CheRodMalNeu Dlvl:4 $12 HP0(65) Pw74(74) AC9 Xp5/252 Wt0/1090 T339 Hld Latest messages You are being wrapped. The deformed fish claws you! [-17 -> 9] Warning: HP low! The deformed fish bites you! Wizard of Yendor, all your powers will be lost... [-5 -> 4] Warning: HP low! You don't know any spells right now. (2x) You don't have anything to read. You miss the deformed fish. (2x) The deformed fish pulls you into the water! You are being wrapped. The deformed fish claws you! [-3 -> 2] Warning: HP low! The deformed fish bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - an uncursed thoroughly rusty +0 caltrop {0} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 12 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 31 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Monsters only dropped their musable items with 53% chance Scroll drop chance was reduced to 80% Weapon drop chance was reduced to 66% Tool drop chance was reduced to 77% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: high heels (turn 18) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 8492) The following skill became untrainable after a while: dagger (turn 55430) The following skill couldn't be trained before a certain turn number is reached: searching (turn 40718) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78688 Monster spawn increase reached its maximum at turn 204633 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2127865 The monster class that cannot be genocided was mimic Today, this monster class was always generated invisible: eye or sphere The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: longhaired towrope (freq bonus 2) The monster species that spawned more often: death watch beetle (freq bonus 3) The monster species that spawned more often: Inspector Lieutenant (freq bonus 24) The monster species that spawned more often: Grey-elf (freq bonus 8) The monster species that spawned more often: biker gang member (freq bonus 5) The monster species that spawned more often: polarization peacetime trade (freq bonus 12) The monster species that spawned more often: protection monster (freq bonus 12) The monster species that spawned more often: fog cloud (freq bonus 6) The monster species that spawned more often: burning brute (freq bonus 16) The monster species that spawned more often: fearful trove (freq bonus 6) The monster species that spawned more often: Orthos (freq bonus 12) The monster species that spawned more often: broken shadow (freq bonus 12) The monster species that spawned more often: giant mantis (freq bonus 4) The monster species that spawned more often: evil patch minotaur (freq bonus 16) The monster species that spawned more often: grievance croquette reorganizer (freq bonus 12) The monster species that spawned more often: pirate (freq bonus 3) The monster species that spawned more often: God of Speed Metal (freq bonus 3) The monster species that spawned more often: Helen's lady pump (freq bonus 16) The monster species that spawned more often: prehistoric turret (freq bonus 30) The monster species that spawned more often: Baphomet (freq bonus 5) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 2) The monster species that never randomly spawned: alarm light The monster species that never randomly spawned: negation gleaner The monster species that never randomly spawned: spawn of Ubbo-Sathla The monster species that never randomly spawned: great unclean one The monster species that never randomly spawned: moldy warp patch The monster species that never randomly spawned: antimagic turret The monster species that never randomly spawned: guts golem The monster species that never randomly spawned: lightning bug The monster species that never randomly spawned: colorful indiscrete blab raglan marihuana The monster species that never randomly spawned: bad turret The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 6) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 4) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 17) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 47) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 14) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 9) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 13) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 3) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 47) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 1) Next attribute increase check would have come at turn 342 Strength training was 47 Dexterity training was 9 Wisdom training was 0 Constitution training was 17 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having warning (63) You were prevented from having stealth (233) You were prevented from having quad attacks (232) You were prevented from having free action (9) You were prevented from having freezopathy (0) You were prevented from having sickopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1248 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You were held by a deformed fish You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead (2nd time!) You didn't know any spells. Techniques known in the end Name Level Status turn undead 5X LIMIT(0) blessing 5X LIMIT(0) healing hands 5X LIMIT(3736) spirituality check 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Armor robe (red robe) Scrolls scroll of enchant weapon (SCHELLENOE KONTENOE) scroll of healing (THX 1138) scroll of mana (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) scroll of phase door (TU SCRONIUM ES) scroll of standard id (VET POTE TONBE) scroll of cure (MINMAY REMOVEREMOVEREMOVE RUINATION) * scroll of extra healing (CWAEWL DAEWL) * scroll of greater mana restoration (THIS KITTEN CORPSE IS DELICIOUS) Spellbooks spellbook of healing (blurred) spellbook of cure confusion (trembling) spellbook of charm monster (dripping) spellbook of mana bolt (uninscribed) spellbook of darkness (deep) spellbook of levelport (sorrowful) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 13 times You killed 20 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (11 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Basic] (max Expert) (32 of 160) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (37 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (33 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (4 of 20) healing spells [Basic] (max Expert) (21 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier...