Leeroy, lawful male senser Camperstriker -.--.-.- |......| |$...... |......| |......| |.@....| |f.....| -------- [Leeroy the Aimbot User] St14 Dx12 Co12 In13 Wi12 Ch14 CamSenMalLaw Dlvl:1 $0 HP15(15) Pw9(9) AC7 Exp1 T1 Latest messages You sense the arrival of the green growth. Hello Leeroy, welcome to SlashEMExtended! You are a lawful male senser Camperstriker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Really quit [yes/no]? Your inventory Weapons a - a cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: free action You could not have this property intrinsically: numbopathy Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 36% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 76% Wand drop chance was reduced to 86% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 78% Tool drop chance was reduced to 85% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 51% of the time only The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: devices (turn 12) The following skill became untrainable if you tried to train it too early: occult spells (turn 456) The following skill became untrainable after a while: martial arts (turn 22067) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 38018) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72366 Monster spawn increase reached its maximum at turn 204186 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1567680 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: declarer denouement (freq bonus 12) The monster species that spawned more often: hole stalk (freq bonus 14) The monster species that spawned more often: little pig (freq bonus 72) The monster species that spawned more often: petty gray wolf (freq bonus 8) The monster species that spawned more often: evasive riot breaker (freq bonus 24) The monster species that spawned more often: werebee (freq bonus 12) The monster species that spawned more often: pidgeotto (freq bonus 14) The monster species that spawned more often: green force fungus (freq bonus 12) The monster species that spawned more often: cerulean sentai (freq bonus 48) The monster species that spawned more often: bright white colony (freq bonus 18) The monster species that spawned more often: filthy street urchin (freq bonus 30) The monster species that spawned more often: rotting corpse (freq bonus 7) The monster species that spawned more often: caning calligraphic (freq bonus 14) The monster species that spawned more often: floating nymph (freq bonus 10) The monster species that spawned more often: zealot (freq bonus 6) The monster species that spawned more often: baby leviathan (freq bonus 6) The monster species that spawned more often: vermicious knid (freq bonus 30) The monster species that spawned more often: Jueblex (freq bonus 27) The monster species that spawned more often: vacuum warp patch (freq bonus 30) The monster species that spawned more often: bloater engulf (freq bonus 12) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 6) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 3) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 3) The monster species that never randomly spawned: baby gryphon The monster species that never randomly spawned: wereeel The monster species that never randomly spawned: sowish eel The monster species that never randomly spawned: biddy infirmed The monster species that never randomly spawned: vividly poultice The monster species that never randomly spawned: kidnap dockyard The monster species that never randomly spawned: new jabberwock The monster species that never randomly spawned: stone clan The monster species that never randomly spawned: lygrog The monster species that never randomly spawned: deformed cat The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 19) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 15) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 58) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 18) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 209) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 4) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 4) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 13) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 9) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 3) Next attribute increase check would have come at turn 536 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Bitches The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (438) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of mana (CRITICAL HIT) scroll of phase door (RECOPIED CONGREGATION) scroll of standard id (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) scroll of cure (BANDARCHOR GO HOME) * scroll of extra healing (TEMOV) * scroll of greater mana restoration (SMIRITELNAYA RUBASHKA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Camperstriker... Since you quit, the score list will not be checked.