Leeroy, chaotic male imperial Ringseeker ---------------- |..............| ....@..........| |..............+ .$d..°.........| |..............| ---------------- [Leeroy the Hobbit Townie] St4 Dx13 Co8 In18 Wi5 Ch9 RinImpMalCha Dlvl:1 $0 HP13(13) Pw19(19) AC10 Exp1 T3 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male imperial Ringseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You displaced your little dog. Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 sling (weapon in hand) {2} Armor b - the uncursed -5 leather armor named Highlord's Wrath (being worn) {60} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Gems c - 19 uncursed +1 rocks (in quiver) {0} d - 59 uncursed +0 rocks {0} e - 8 uncursed -3 rocks named Elements Vortex {0} f - 11 uncursed -1 rocks {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 175 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 89% Wand drop chance was reduced to 95% Implant drop chance was reduced to 84% Potion drop chance was reduced to 86% Armor drop chance was reduced to 97% Food drop chance was reduced to 90% The following skill could not be trained at all: saber The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: riding (turn 2) The following skill became untrainable if you tried to train it too early: pick-axe (turn 116) The following skill became untrainable after a while: chaos spells (turn 12989) The following skill couldn't be trained before a certain turn number is reached: trident (turn 40081) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 61707 Monster spawn increase reached its maximum at turn 167397 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1420515 The monster class that cannot be genocided was ghost The monster class that was spawned more often: kobold (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 12) The monster species that spawned more often: mister vain (freq bonus 2) The monster species that spawned more often: dream force fungus (freq bonus 12) The monster species that spawned more often: restricting spiffily (freq bonus 24) The monster species that spawned more often: remodeled puppy (freq bonus 32) The monster species that spawned more often: petty big black unicorn (freq bonus 6) The monster species that spawned more often: Angel (freq bonus 12) The monster species that spawned more often: shot hegemonical (freq bonus 9) The monster species that spawned more often: large queue (freq bonus 24) The monster species that spawned more often: thick master lich (freq bonus 6) The monster species that spawned more often: habitat tournament (freq bonus 24) The monster species that spawned more often: shipment heroically dace reprogrammed unenforced (freq bonus 6) The monster species that spawned more often: jellyfish (freq bonus 10) The monster species that spawned more often: mediative vivid (freq bonus 15) The monster species that spawned more often: {t?sT) (freq bonus 5) The monster species that spawned more often: summoning spirit (freq bonus 15) The monster species that spawned more often: deranged shaman (freq bonus 4) The monster species that spawned more often: stone ooze (freq bonus 9) The monster species that spawned more often: stained glass golem (freq bonus 16) The monster species that spawned more often: golden mushroom (freq bonus 24) The monster species that spawned more often: eastern moon rabbit (freq bonus 12) The monster trait that was more common: monsters with poison resistance (freq bonus 5) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 100) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 5) The monster trait that was more common: monsters that are humanoid (freq bonus 6) The monster trait that was more common: monsters that are amphibious (freq bonus 6) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster species that never randomly spawned: fire drake The monster species that never randomly spawned: super-old guy The monster species that never randomly spawned: hidden gas spore The monster species that never randomly spawned: werepiercer The monster species that never randomly spawned: big boo The monster species that never randomly spawned: nih sephirah The monster species that never randomly spawned: bright blue jelly The monster species that never randomly spawned: Chupoclops The monster species that never randomly spawned: Kati's thick girl boot The monster species that never randomly spawned: tannic coping debt The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 32) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 31) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 6) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 8) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 2) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 70) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 2) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 5) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 31) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 12) Next attribute increase check would have come at turn 476 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having sickness resistance (0) You had 1497 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Morgoth The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (208) You survived You didn't know any spells. Techniques known in the end Name Level Status blink 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of mana (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of phase door (KRUIEMEDISYNE) scroll of standard id (SLARSHING SHARP A LEAVE AT KEY) scroll of cure (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT NETHACK FOURK) * scroll of extra healing (MAYBE PROTECT FROM SERIOUS STATUS) * scroll of greater mana restoration (NESRECA HROSCEV) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ringseeker... Since you quit, the score list will not be checked.