Leeroy, neutral male rodneyan Zyborg --- ... ### |.......- ,,## |.. #,@+ | #)# #,# [Leeroy the Metal Man] St12 Dx12 Co12 In7 Wi17 Ch8 ZybRodMalNeu Dlvl:3 $41 HP73(73) Pw97(97) AC-3 Xp7/651 Wt274/1670 T673 Latest messages WHAMMM!!! This door is locked. In what direction? [hykulnjb><] As you kick the door, it crashes open! A mysterious force surrounds you... Ouch! You bump into a door. The little dog yelps! You hit the little dog! You kill the poor little dog! Welcome to experience level 7. A book appeared at your feet! You learn how to perform missile flurry! You hear the rumble of distant thunder... Ouch! You bump into a door. (4x) You feel a bit steadier now. You see here a deep spellbook {0}. You see here a short sword {12}. You inhale the scent of seawater. You see here a deep spellbook {0}. Really quit [yes/no]? Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Comestibles s - an uncursed tin of blob {0} Scrolls j - 6 uncursed scrolls of healing {0} k - 5 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} u - an uncursed scroll of confuse monster {0} Spellbooks e - an uncursed spellbook of flame sphere (0:5) {0} f - an uncursed spellbook of invisibility (0:5) {0} g - an uncursed spellbook of full healing (0:5) {0} h - an uncursed spellbook of sleep (0:5) {0} i - an uncursed spellbook of light (0:5) {0} q - an uncursed spellbook of force bolt (0:2) {0} Potions r - an uncursed potion of hallucination {0} w - a blessed potion of blindness {0} Rings x - an uncursed ring of see invisible {0} Wands d - a * uncursed wand of solar beam (1:9) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} o - a * uncursed mirror {0} Boulders/Statues t - an uncursed statue of an ungenomold {30} The statue of an ungenomold is empty. Final attributes You have transgressed Your alignment was -47 Your max alignment was 15 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: glib combat You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 46 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 45% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 77% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: form III (Soresu) The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: body spells (turn 294) The following skill became untrainable if you tried to train it too early: crossbow (turn 1188) The following skill became untrainable after a while: enchantment spells (turn 53225) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 33123) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41011 Monster spawn increase reached its maximum at turn 235473 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1182153 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: ice lizard (freq bonus 12) The monster species that spawned more often: sea dolphin (freq bonus 72) The monster species that spawned more often: Signor Niccolo Davelli (freq bonus 18) The monster species that spawned more often: restricting spiffily (freq bonus 4) The monster species that spawned more often: shout anticipating (freq bonus 32) The monster species that spawned more often: Fafnir (freq bonus 9) The monster species that spawned more often: evasive maggot (freq bonus 12) The monster species that spawned more often: mountain ogre (freq bonus 24) The monster species that spawned more often: chaotic spawn (freq bonus 20) The monster species that spawned more often: abominable (freq bonus 16) The monster species that spawned more often: Melanie's hugging boot (freq bonus 3) The monster species that spawned more often: guttural hulked raptly (freq bonus 12) The monster species that spawned more often: novice dark wall (freq bonus 18) The monster species that spawned more often: unfairly lethality (freq bonus 10) The monster species that spawned more often: alignment turret (freq bonus 10) The monster species that spawned more often: loud-painting spirit (freq bonus 3) The monster species that spawned more often: tazer (freq bonus 16) The monster species that spawned more often: dark wraith (freq bonus 24) The monster species that spawned more often: charger (freq bonus 28) The monster species that spawned more often: mad scientist (freq bonus 12) The monster trait that was more common: monsters that are breathless (freq bonus 24) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 8) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 3) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 8) The monster species that never randomly spawned: draugr zombie The monster species that never randomly spawned: tartrated cohosh The monster species that never randomly spawned: horde mumak The monster species that never randomly spawned: hydration dissuasively The monster species that never randomly spawned: bottle dragon The monster species that never randomly spawned: special force fungus The monster species that never randomly spawned: undershirt trapt The monster species that never randomly spawned: porter yellow light The monster species that never randomly spawned: sailor The monster species that never randomly spawned: trivium mystical The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 23) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 11) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 4) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 26) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 19) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 47) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 24) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 24) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 16) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 8) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 12) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 4) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 18) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 56) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this trap was always invisible: bones trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 4) Next attribute increase check would have come at turn 5848 Strength training was 19 Dexterity training was 15 Wisdom training was -1 Constitution training was 27 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having glib combat (0) You were able to sense monsters possessing coveted objects You had 1644 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 66% 94% b - invisibility 4 body 90% 294% c - full healing 6 healing 98% 494% d - sleep 2 enchant 78% 94% e - light 1 divine 66% 94% f - force bolt 1 attack 66% 95% Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) pummel 5 O Prepared(0) booze 3 O Prepared(0) poke ball 2 O Prepared(0) missile flurry 1 O Prepared(0) Discoveries Scrolls scroll of healing (FOOBIE BLETCH) scroll of mana (LESBIANISM FOR EVERYONE) scroll of phase door (WELCOME TO THE ASTRAL PLANE) scroll of standard id (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) scroll of cure (TRICK 13) * scroll of extra healing (ERIKISEPHEARARACHARAPHTHISKERA) * scroll of greater mana restoration (SLEX NOW WITH TRANSVESTITE ROLE) scroll of confuse monster (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) Spellbooks spellbook of flame sphere (impenetrable) spellbook of invisibility (appearing) spellbook of full healing (goofy) spellbook of sleep (pale) spellbook of light (accursed) spellbook of force bolt (swirling) Potions potion of hallucination (chocolate) potion of blindness (St.John's Wort) Rings ring of see invisible (ebony) Wands wand of solar beam (etched) Tools green lightsaber (lightsaber) diode (two-wired thing) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here