Leeroy, neutral male navi Zyborg ------- |.....| |k....| |.....| |.@...| |..f..| |.....| --+---- [Leeroy the Tin Can] St9 Dx15 Co12 In5 Wi7 Ch13 ZybNavMalNeu Dlvl:1 $5 HP21(21) Pw7(7) AC-5 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the navi Zyborg, welcome back to SlashEMExtended! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} e - an uncursed +0 pair of wedge sandals (being worn) {2} Scrolls f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:2) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 89% Wand drop chance was reduced to 95% Potion drop chance was reduced to 89% Tool drop chance was reduced to 78% Food drop chance was reduced to 92% The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: short sword (turn 301) The following skill became untrainable if you tried to train it too early: healing spells (turn 104) The following skill became untrainable after a while: broadsword (turn 4148) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 26944) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 98087 Monster spawn increase reached its maximum at turn 168843 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1358448 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: kobold (freq bonus 6) The monster species that spawned more often: conscious warp patch (freq bonus 16) The monster species that spawned more often: ancient tempest (freq bonus 24) The monster species that spawned more often: blue yeek (freq bonus 32) The monster species that spawned more often: pleasure weekly (freq bonus 33) The monster species that spawned more often: magic eye (freq bonus 24) The monster species that spawned more often: pebbliest insulin (freq bonus 8) The monster species that spawned more often: rifleman (freq bonus 30) The monster species that spawned more often: fomorian giant (freq bonus 8) The monster species that spawned more often: Hilda (freq bonus 36) The monster species that spawned more often: desert robber (freq bonus 18) The monster species that spawned more often: garbage houses (freq bonus 20) The monster species that spawned more often: Mister Strip-Mine (freq bonus 9) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 7) The monster species that spawned more often: Hanh's ballerina (freq bonus 27) The monster species that spawned more often: ruby force fungus (freq bonus 11) The monster species that spawned more often: siena warp fungus (freq bonus 10) The monster species that spawned more often: eraser helper (freq bonus 8) The monster species that spawned more often: hoop indwell recommitted (freq bonus 8) The monster species that spawned more often: triceratops (freq bonus 20) The monster species that spawned more often: swearing whiny assumptive (freq bonus 18) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 6) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster species that never randomly spawned: Neo, bane of the lands of Rgra The monster species that never randomly spawned: giant armor beetle The monster species that never randomly spawned: scrapotrice The monster species that never randomly spawned: wood elf mage The monster species that never randomly spawned: psychosocial subtrahend The monster species that never randomly spawned: snaga sapper The monster species that never randomly spawned: ermine The monster species that never randomly spawned: redguard woman The monster species that never randomly spawned: cursed ghost The monster species that never randomly spawned: horror archer The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 13) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 60) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 52) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 35) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 41) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 88) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 87) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 5) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 17) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 5) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 83) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 101) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 45) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 1) Next attribute increase check would have come at turn 1220 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (324) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor wedge sandals (heeled sandals) Scrolls scroll of healing (XERTH Q3) scroll of mana (EIRIS SAZUN IDISI) scroll of phase door (CATACLYSM) scroll of standard id (VIM EMACS NO TEPAD) scroll of cure (DAELOELOELOELOELOE FUEUEUEUEUEUE) * scroll of extra healing (EN DRAIN STUNT HURT EN) * scroll of greater mana restoration (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) Wands wand of solar beam (decayed) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 kittens (1 created) 0 hobbit revellers (1 created) 0 small kobolds (1 created) 0 goblins (1 created) 0 little pigs (2 created) 0 ungenomolds (1 created) 0 mini rub monsters (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You quit in The Dungeons of Doom on dungeon level 1 with 5 points, and 5 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. Since you quit, the score list will not be checked.