Leeroy, neutral male aureal Zyborg --------------- |.............. .............| |.........$...| |.............| |.............| +.............| |.f...........| |..@..........| -------+------- [Leeroy the Tin Can] St6 Dx5 Co3 In9 Wi8 Ch4 ZybAurMalNeu Dlvl:1 $0 HP20(20) Pw5(5) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male aureal Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Really quit [yes/no]? Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:7) {0} Tools b - an uncursed +1 green lightsaber (weapon in foreclaw) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: keen memory You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 201 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 37 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 90% chance Ring drop chance was reduced to 71% Wand drop chance was reduced to 94% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 45% Tool drop chance was reduced to 90% Food drop chance was reduced to 74% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: protection spells (turn 101) The following skill became untrainable if you tried to train it too early: general combat (turn 2190) The following skill became untrainable after a while: shield (turn 31588) The following skill couldn't be trained before a certain turn number is reached: flail (turn 68174) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45663 Monster spawn increase reached its maximum at turn 106550 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 847000 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: spectator (freq bonus 3) The monster species that spawned more often: vivid laser (freq bonus 20) The monster species that spawned more often: Tenebrous (freq bonus 3) The monster species that spawned more often: burly woman (freq bonus 10) The monster species that spawned more often: Aggravation (freq bonus 8) The monster species that spawned more often: pleasing warp fungus (freq bonus 18) The monster species that spawned more often: very old magic dragon (freq bonus 5) The monster species that spawned more often: korean lady (freq bonus 36) The monster species that spawned more often: killer mimic (freq bonus 8) The monster species that spawned more often: petty slut with syphilis (freq bonus 6) The monster species that spawned more often: master intrinsic eating permamimic (freq bonus 3) The monster species that spawned more often: frenzied ice spawn (freq bonus 16) The monster species that spawned more often: squirrelhorn (freq bonus 8) The monster species that spawned more often: damselfly representor (freq bonus 48) The monster species that spawned more often: chaos tile (freq bonus 32) The monster species that spawned more often: castle wight (freq bonus 21) The monster species that spawned more often: Shiere (freq bonus 10) The monster species that spawned more often: notably congregation (freq bonus 4) The monster species that spawned more often: shifting sand wall (freq bonus 6) The monster species that spawned more often: Policeman Lieutenant (freq bonus 4) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster species that never randomly spawned: banjo counterinsurgent friary leave The monster species that never randomly spawned: inertia patch The monster species that never randomly spawned: crystal fungus The monster species that never randomly spawned: strong kanegou The monster species that never randomly spawned: dark gray fungus The monster species that never randomly spawned: millable smiled The monster species that never randomly spawned: graphology kidnapped hyaena The monster species that never randomly spawned: Sue Lyn The monster species that never randomly spawned: southwesterly sawhorse The monster species that never randomly spawned: florally clept dispute The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 4) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 43) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 3) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 7) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 19) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 94) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 36) Next attribute increase check would have come at turn 447 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having keen memory (0) You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (220) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of mana (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of phase door (TEENAGE MUTANT UGLY THINGS) scroll of standard id (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) scroll of cure (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) * scroll of extra healing (NACSTAC) * scroll of greater mana restoration (FOURKS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) Wands wand of solar beam (leek) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 pack jackals (1 created) 0 kittens (1 created) 0 novice light walls (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Since you quit, the score list will not be checked.