Leeroy, neutral male bastard Zyborg ---------- |..f.....| |...@....| |........| |........| ----.----- [Leeroy the Tin Can] St9 Dx7 Co9 In9 Wi8 Ch7 ZybBasMalNeu Dlvl:1 $0 HP20(20) Pw6(6) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bastard Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Really quit [yes/no]? (2x) Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:8) {0} Tools b - a blessed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: fear resistance You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 39 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 43% Wand drop chance was reduced to 55% Implant drop chance was reduced to 92% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 97% Tool drop chance was reduced to 80% Monster death drops spawned with only 86% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: javelin (turn 12) The following skill became untrainable if you tried to train it too early: short sword (turn 155) The following skill became untrainable after a while: matter spells (turn 51364) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 38709) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 16607 Monster spawn increase reached its maximum at turn 255257 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 397316 The monster class that cannot be genocided was ogre The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: 42 trove (freq bonus 4) The monster species that spawned more often: bassly soggily (freq bonus 12) The monster species that spawned more often: alignment turret (freq bonus 24) The monster species that spawned more often: hammerhead shark (freq bonus 3) The monster species that spawned more often: petty ki-rin (freq bonus 24) The monster species that spawned more often: Peace (freq bonus 18) The monster species that spawned more often: weremumak (freq bonus 3) The monster species that spawned more often: mind warp fungus (freq bonus 20) The monster species that spawned more often: nexus warp fungus (freq bonus 18) The monster species that spawned more often: buzzing nymph (freq bonus 12) The monster species that spawned more often: smoke hound (freq bonus 48) The monster species that spawned more often: ophthalmological negativing vertebrae rename straightest (freq bonus 36) The monster species that spawned more often: pumping light (freq bonus 56) The monster species that spawned more often: sue force fungus (freq bonus 12) The monster species that spawned more often: fire eel (freq bonus 18) The monster species that spawned more often: beholder hivemother (freq bonus 6) The monster species that spawned more often: dung beetle (freq bonus 24) The monster species that spawned more often: race X (freq bonus 42) The monster species that spawned more often: yellow mewlip (freq bonus 28) The monster species that spawned more often: ancient cyan dragon (freq bonus 40) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 20) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 3) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 3) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster species that never randomly spawned: Bismas Thokup The monster species that never randomly spawned: psychic growth The monster species that never randomly spawned: photoplay precessing smarmiest underpriced The monster species that never randomly spawned: hyperbola parachuted The monster species that never randomly spawned: helper mummy The monster species that never randomly spawned: nuisance wedding forestation receptivity The monster species that never randomly spawned: great wyrm of corruption The monster species that never randomly spawned: orange jelly The monster species that never randomly spawned: Eternal Evil The monster species that never randomly spawned: Terminal Illness The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 5) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 441) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 17) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 11) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 66) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 19) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 11) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 4) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 6) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 5) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 12) Next attribute increase check would have come at turn 1898 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (515) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (GO AWAY) * scroll of greater mana restoration (FLOW ABLES IS BACKWARD) scroll of healing (GIMMIE ALL THE SPELLS) scroll of mana (STUPID NETHACK FOURK TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) scroll of phase door (NOTY AND THE AMY WERE MVPS 2017) scroll of standard id (THAPSATE STHRAITO) scroll of cure (STAT CANT DEBASE BY EN) Wands wand of solar beam (mulberry) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Since you quit, the score list will not be checked.