Leeroy, neutral male bastard Zyborg -------- ....@..+ |..{.d.| +......| -----.-- [Leeroy the Tin Can] St11 Dx16 Co9 In11 Wi15 Ch6 ZybBasMalNeu Dlvl:1 $0 HP20(20) Pw6(6) AC-5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bastard Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: hallu party You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 28 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 29 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 85% Armor drop chance was reduced to 55% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 34% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: firearms (turn 15) The following skill became untrainable if you tried to train it too early: chaos spells (turn 168) The following skill became untrainable after a while: morning star (turn 50463) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 93114) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59954 Monster spawn increase reached its maximum at turn 161084 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1076660 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: deformed fish (freq bonus 15) The monster species that spawned more often: telemindflayer (freq bonus 6) The monster species that spawned more often: water devil (freq bonus 16) The monster species that spawned more often: Morton (freq bonus 12) The monster species that spawned more often: wood elf hunter (freq bonus 18) The monster species that spawned more often: master newt (freq bonus 45) The monster species that spawned more often: space orc (freq bonus 20) The monster species that spawned more often: rusty coins (freq bonus 8) The monster species that spawned more often: black horror (freq bonus 24) The monster species that spawned more often: mind warp fungus (freq bonus 12) The monster species that spawned more often: slow force fungus (freq bonus 24) The monster species that spawned more often: really dangerous fungus (freq bonus 8) The monster species that spawned more often: freemason prior (freq bonus 10) The monster species that spawned more often: emulsification lifeboat humid (freq bonus 6) The monster species that spawned more often: fast laser (freq bonus 24) The monster species that spawned more often: muncher (freq bonus 8) The monster species that spawned more often: metal fire ant (freq bonus 32) The monster species that spawned more often: Inge (freq bonus 64) The monster species that spawned more often: sootball (freq bonus 8) The monster species that spawned more often: lovelily grizzler permanence (freq bonus 3) The monster trait that was more common: monsters that are strong (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 3) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 12) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster species that never randomly spawned: thorn mold The monster species that never randomly spawned: nounal magneto The monster species that never randomly spawned: wigwam yen The monster species that never randomly spawned: floating merman The monster species that never randomly spawned: skeleton serpent The monster species that never randomly spawned: sweet prostitute The monster species that never randomly spawned: bright blue force patch The monster species that never randomly spawned: sitting bull The monster species that never randomly spawned: ice ball The monster species that never randomly spawned: fixedly freeze sestet The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 80) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 3) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 19) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 79) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 19) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 11) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 46) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 6) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 8) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 16) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 10) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 10) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 5) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 10) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 12) Next attribute increase check would have come at turn 101 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (355) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (LITTLE STRAWBERRY ME BABY) * scroll of greater mana restoration (IBFALABLO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Since you quit, the score list will not be checked.