Leeroy, neutral male bastard Zyborg ------|-.------- |.@........<...| |..............| |.........$....| |..............| |...........$..| |...........d..| --------------#- [Leeroy the Tin Can] St13 Dx8 Co8 In6 Wi7 Ch9 ZybBasMalNeu Dlvl:1 $0 HP20(20) Pw6(6) AC-2 Exp1 T54 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bastard Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The cloak was poisoned! You feel weaker! You lose Strength [-4 -> 16] The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! The little dog picks up 5 gold pieces. The little dog drops 5 gold pieces. The little dog picks up 5 gold pieces {0}. The little dog drops 5 gold pieces. The little dog picks up 5 gold pieces {0}. The little dog drops 5 gold pieces. You hear bubbling water. Pick an object. Really quit [yes/no]? Your inventory Weapons e - a blessed +2 silver khakkhara (alternate weapon; not wielded) {24} Armor a - an uncursed +1 plate mail (being worn) {200} f - an uncursed +1 poisonous cloak (being worn) {4} Comestibles g - 2 uncursed food rations {0} Scrolls i - an uncursed scroll of enchant armor {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks m - a blessed spellbook of confuse monster (3:5) {0} n - a blessed spellbook of protection (0:5) {0} o - a blessed spellbook of cure blindness (0:1) {0} p - a blessed spellbook of poison blast (0:4) {0} Potions h - an uncursed potion of monster detection {0} Rings l - an uncursed ring of searching {0} Wands d - an uncursed wand of solar beam (0:0) {0} j - an uncursed wand of poison (0:8) {0} k - an uncursed wand of venom scattering (0:2) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: reflection You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 42 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 60% Tool drop chance was reduced to 95% Food drop chance was reduced to 76% Monster death drops spawned with only 99% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: form V (Shien) The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: attack spells (turn 6) The following skill became untrainable if you tried to train it too early: techniques (turn 936) The following skill became untrainable after a while: matter spells (turn 52651) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 14769) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58237 Monster spawn increase reached its maximum at turn 248977 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2158158 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: erase bagpiper (freq bonus 4) The monster species that spawned more often: titan (freq bonus 6) The monster species that spawned more often: colorless mushroom patch (freq bonus 18) The monster species that spawned more often: omit dizzier (freq bonus 6) The monster species that spawned more often: spoonful dissatisfaction (freq bonus 12) The monster species that spawned more often: yellow ape (freq bonus 4) The monster species that spawned more often: supreme metroid (freq bonus 9) The monster species that spawned more often: ego pit fiend (freq bonus 18) The monster species that spawned more often: agent black warp fungus (freq bonus 9) The monster species that spawned more often: hooliganism shoplifter gainful (freq bonus 10) The monster species that spawned more often: azure patch (freq bonus 12) The monster species that spawned more often: apprentice lichen (freq bonus 18) The monster species that spawned more often: sucking permamimic (freq bonus 10) The monster species that spawned more often: karmic stalk (freq bonus 4) The monster species that spawned more often: Beruthiel, Queen of Cats (freq bonus 14) The monster species that spawned more often: unsustainable sexualized (freq bonus 16) The monster species that spawned more often: blister growth (freq bonus 9) The monster species that spawned more often: ergonomically partnered (freq bonus 30) The monster species that spawned more often: obfuscation silex (freq bonus 12) The monster species that spawned more often: ettin mummy (freq bonus 18) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 27) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 3) The monster species that never randomly spawned: Waldinach The monster species that never randomly spawned: ofay tissuey canzoni swaggering unadvertised The monster species that never randomly spawned: hunting gremlin The monster species that never randomly spawned: petty nupperibo The monster species that never randomly spawned: deep orc The monster species that never randomly spawned: hidden barbed devil The monster species that never randomly spawned: trap colony The monster species that never randomly spawned: hata-hata The monster species that never randomly spawned: spokespeople toothiest unsheathing The monster species that never randomly spawned: kite dragon The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 9) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 8) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 210) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 12) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 10) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 19) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 2) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 7) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 7) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 78) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 15) Next attribute increase check would have come at turn 2223 Strength training was 0 Dexterity training was 0 Wisdom training was 17 Constitution training was 4 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having reflection (0) You had 1447 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 90% 100% b - protection 1 protect 76% 100% c - cure blindness 2 healing 90% 100% d - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (gravity cloak) Scrolls * scroll of extra healing (HOUOU SUIKUN CHARCOLT MILLENUM) * scroll of greater mana restoration (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of enchant armor (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of mana (MOMOMO MELASOUT PEU PHRE) scroll of phase door (OH CAPTAIN MY CAPTAIN) scroll of standard id (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of cure (STUNT OF GHOST IS DIFFER) Spellbooks spellbook of confuse monster (many-paged) spellbook of protection (frosty) spellbook of cure blindness (regenerating) spellbook of poison blast (clueless) Potions potion of monster detection (incandescent) Rings ring of searching (sapphire) Wands wand of solar beam (elasthan) wand of poison (runed) wand of venom scattering (impact) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Since you quit, the score list will not be checked.