Leeroy, neutral male bastard Zyborg ------ |@d..| .....| --|--- [Leeroy the Tin Can] St12 Dx9 Co11 In11 Wi12 Ch6 ZybBasMalNeu Dlvl:1 $1 HP20(20) Pw6(6) AC-6 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bastard Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! There is a wall in the way! Really quit [yes/no]? Your inventory Weapons d - a blessed +1 long sword (weapon in hand) {16} e - an uncursed +0 lance {75} Armor a - an uncursed +1 plate mail (being worn) {200} f - an uncursed +0 plate mail {200} g - an uncursed +0 helmet (being worn) {20} h - an uncursed +0 large shield (being worn) {40} i - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles j - 31 uncursed apples {0} k - 24 uncursed carrots {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Wands c - an uncursed wand of solar beam (0:10) {0} Tools b - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: infravision You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 260 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 98% chance Amulet drop chance was reduced to 77% Weapon drop chance was reduced to 86% Food drop chance was reduced to 82% The following skill could not be trained at all: axe The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: form III (Soresu) The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: protection spells (turn 8) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1064) The following skill became untrainable after a while: paddle (turn 18223) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 46662) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70535 Monster spawn increase reached its maximum at turn 139783 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1949024 The monster class that cannot be genocided was major demon Today, this monster class was always generated invisible: umber hulk The monster class that was spawned more often: troll (freq bonus 12) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: xorn (freq bonus 56) The monster species that spawned more often: Rimururu (freq bonus 15) The monster species that spawned more often: diskwipe demon (freq bonus 28) The monster species that spawned more often: gray slime (freq bonus 28) The monster species that spawned more often: queen B (freq bonus 13) The monster species that spawned more often: invisible spore (freq bonus 45) The monster species that spawned more often: wereairelemental (freq bonus 28) The monster species that spawned more often: poniarded geese seater (freq bonus 36) The monster species that spawned more often: pseudo elf thief (freq bonus 64) The monster species that spawned more often: m1 to m100 (freq bonus 28) The monster species that spawned more often: work houses (freq bonus 45) The monster species that spawned more often: porter slow fungus (freq bonus 45) The monster species that spawned more often: Jennifer's soft combat boot (freq bonus 14) The monster species that spawned more often: udun-spawn (freq bonus 45) The monster species that spawned more often: black chameleon (freq bonus 45) The monster species that spawned more often: klieau manticore (freq bonus 30) The monster species that spawned more often: ethereal trove (freq bonus 32) The monster species that spawned more often: preservation darwinist bantam (freq bonus 32) The monster species that spawned more often: ultra elemental (freq bonus 52) The monster species that spawned more often: deregulating mercilessly (freq bonus 18) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 8) The monster trait that was more common: monsters whose attacks create traps (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 3) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 6) The monster species that never randomly spawned: glowing stalk The monster species that never randomly spawned: blackhorn The monster species that never randomly spawned: dismount shopkeeper deprived The monster species that never randomly spawned: arcked curd The monster species that never randomly spawned: yellow snake The monster species that never randomly spawned: boss bass The monster species that never randomly spawned: cladding posturing The monster species that never randomly spawned: five of hearts The monster species that never randomly spawned: vichyssoise trainmen The monster species that never randomly spawned: agate fungus The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 9) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 9) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 7) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 21) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 3) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 19) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 62) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 64) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 5) Next attribute increase check would have come at turn 225 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having jumping (0) Your chance to block was 25% You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (186) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (radio helmet) * skullcap (kitchen hat) * flack helmet (arduous helmet) * crystal helm (chain-aventailed helmet) * mining helm (long-hair helmet) * field helm (grimace helmet) * helm of safeguard (knowledgeable helmet) * war hat (bluy helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (odd pair of gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (winter stilettos) * boots of safeguard (femmy boots) Scrolls * scroll of extra healing (ONLY EFFECTIVE STUNT IS HITTING) * scroll of greater mana restoration (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) scroll of healing (FROBOZZ MAGIC SCROLL CO) scroll of mana (RECOPIED CONGREGATION) scroll of phase door (SCENTFUL PERFUME) scroll of standard id (OH CAPTAIN MY CAPTAIN) scroll of cure (NO ONE CAN STOP ME) Wands wand of solar beam (breakable) Tools diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Since you quit, the score list will not be checked.