Leeroy, neutral male bastard Zyborg ------ +....| |@...| |d...| ....| |....+ --.--- [Leeroy the Tin Can] St11 Dx12 Co11 In10 Wi12 Ch8 ZybBasMalNeu Dlvl:1 $0 HP20(20) Pw6(6) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bastard Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Really quit [yes/no]? Your inventory Weapons e - an uncursed +1 flail (alternate weapon; not wielded) {7} Armor a - an uncursed +1 plate mail (being worn) {200} f - an uncursed +0 orcish helm (being worn) {12} g - an uncursed +2 leather jacket {12} Comestibles h - 5 uncursed candy bars {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Potions i - 2 uncursed potions of healing {0} Wands d - a * uncursed wand of solar beam (0:8) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} j - an uncursed expensive camera (0:33) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 95% chance Musable item generation frequency had a negative bias of 18% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 87% Tool drop chance was reduced to 73% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: form I (Shii-Cho) The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: general combat (turn 17) The following skill became untrainable if you tried to train it too early: matter spells (turn 418) The following skill became untrainable after a while: sling (turn 31174) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 43291) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48101 Monster spawn increase reached its maximum at turn 138802 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1396098 The monster class that cannot be genocided was lizard The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: dream mushroom (freq bonus 18) The monster species that spawned more often: humorist castrati (freq bonus 72) The monster species that spawned more often: solidity sideband (freq bonus 18) The monster species that spawned more often: gloppy turret (freq bonus 84) The monster species that spawned more often: cheetah (freq bonus 21) The monster species that spawned more often: frilling manpower (freq bonus 36) The monster species that spawned more often: yellow warp fungus (freq bonus 72) The monster species that spawned more often: stomacher recessing (freq bonus 14) The monster species that spawned more often: yora hawk (freq bonus 20) The monster species that spawned more often: Apollyon (freq bonus 6) The monster species that spawned more often: eastern rabbit (freq bonus 24) The monster species that spawned more often: blister patch (freq bonus 10) The monster species that spawned more often: luminescent warp fungus (freq bonus 54) The monster species that spawned more often: fenek (freq bonus 20) The monster species that spawned more often: impact hound (freq bonus 30) The monster species that spawned more often: poisonous wimp (freq bonus 36) The monster species that spawned more often: guzzled joshed (freq bonus 6) The monster species that spawned more often: Andor Drakon (freq bonus 36) The monster species that spawned more often: warp draconian (freq bonus 18) The monster species that spawned more often: layoff outleap (freq bonus 12) The monster trait that was more common: monsters that can hide (freq bonus 5) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 5) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster species that never randomly spawned: peony natty The monster species that never randomly spawned: noonday chokey The monster species that never randomly spawned: Spill Kop The monster species that never randomly spawned: church preacher The monster species that never randomly spawned: survive ridgepole manilla groomer The monster species that never randomly spawned: dwarven wizard The monster species that never randomly spawned: lightning lizard The monster species that never randomly spawned: clock fungus The monster species that never randomly spawned: innocuous teacher The monster species that never randomly spawned: josh kamaaina fencer The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 29) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 33) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 6) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 4) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 2) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 9) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 4) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 90) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 8) Next attribute increase check would have come at turn 411 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (1264) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls * scroll of extra healing (BOYTIT ZIDEC) * scroll of greater mana restoration (THE ONLY FIX FOR THE BROKEN WAND BALANCE PATCH IS TO REMOVE IT) scroll of healing (MOVE RISED SLOW) scroll of mana (PLUS 100 MAGIC MARKER) scroll of phase door (XNETHACK SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of standard id (PFAZER) scroll of cure (JARVIK 7) Potions potion of healing (turquoise) Wands wand of solar beam (crystal) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Since you quit, the score list will not be checked.