Leeroy, neutral male bastard Zyborg --- - .I.... IdI . ..I . . #.# #,# #,# #,# #,# #,# ###----------- -----.-##,,..........| |......,,,,|.<.......+ |.....|###,|.........| |.....-,##,|.......... |.....|#,#,|.........| -------#,,,..........| ##,-----------# #,,,,,,,*,,,,# [Leeroy the Werejackal] St13 Dx11 Co18 In13 Wi15 Ch12 ZybBasMalNeu Dlvl:1 $0 HP18(18) Pw6(6) AC0 HD1 Xp1/4 Wt404/630 T184 Bli Stn Latest messages Damn! You just stagger around aimlessly! Don't even bother. Your current form can't realistically wear armor! But you may try to wear something anyway. Do it? [yn] (n) Damn! You just stagger around aimlessly! Don't even bother. Your current form can't realistically wear armor! But you may try to wear something anyway. Do it? [yn] (n) Damn! You just stagger around aimlessly! Don't even bother. Your current form can't realistically wear armor! But you may try to wear something anyway. Do it? [yn] (n) What do you want to wear? [aefg or ?*] You are putting on a pair of transparent gloves. You finish your dressing maneuver. You attack thin air. Don't even bother. Your current form can't realistically wear armor! But you may try to wear something anyway. Do it? [yn] (n) Damn! You just stagger around aimlessly! Don't even bother. Your current form can't realistically wear armor! But you may try to wear something anyway. Do it? [yn] (n) Damn! You just stagger around aimlessly! Really quit [yes/no]? Your inventory Weapons i - an uncursed +1 steel whip (weapon in paw) {8} Armor a - an uncursed +1 plate mail {200} e - an uncursed +1 helm of steel {20} f - an uncursed +1 pair of gauntlets of steel (being worn) {4} g - an uncursed +1 steel shield {120} h - an uncursed +1 pair of kicking boots (being worn) {8} Comestibles j - 5 uncursed tripe rations {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:1) {0} Tools b - an uncursed +1 green lightsaber (alternate weapon; not wielded) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 127 Ring identification only worked 4 times out of 34 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 30 Gem identification only worked 100 times out of 133 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 90% chance Ring drop chance was reduced to 97% Potion drop chance was reduced to 85% Armor drop chance was reduced to 97% Tool drop chance was reduced to 77% Monster death drops spawned with only 97% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 24) The following skill became untrainable if you tried to train it too early: dart (turn 370) The following skill became untrainable after a while: protection spells (turn 10060) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 58359) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19612 Monster spawn increase reached its maximum at turn 113538 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5111448 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: quantum statistical mechanic (freq bonus 9) The monster species that spawned more often: bespangling hilled (freq bonus 6) The monster species that spawned more often: babelfish (freq bonus 7) The monster species that spawned more often: Pedalas (freq bonus 40) The monster species that spawned more often: Marenka (freq bonus 12) The monster species that spawned more often: baby yellow dragon (freq bonus 16) The monster species that spawned more often: ancient sky dragon (freq bonus 12) The monster species that spawned more often: abnormal program termination (freq bonus 15) The monster species that spawned more often: procedurally notifier cortex yawning ultrahigh (freq bonus 10) The monster species that spawned more often: goblin shaman (freq bonus 48) The monster species that spawned more often: tear warp fungus (freq bonus 16) The monster species that spawned more often: chimera lizard (freq bonus 18) The monster species that spawned more often: rosanny (freq bonus 12) The monster species that spawned more often: frilling manpower (freq bonus 5) The monster species that spawned more often: great mercurial dragon (freq bonus 40) The monster species that spawned more often: vampire gnome (freq bonus 20) The monster species that spawned more often: marine goblin (freq bonus 36) The monster species that spawned more often: three of hearts (freq bonus 12) The monster species that spawned more often: Ancano (freq bonus 24) The monster species that spawned more often: coalyard microform (freq bonus 24) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters that burble (freq bonus 4) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 6) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster species that never randomly spawned: porter magic-colored fungus The monster species that never randomly spawned: relearning mutate directionally rickshaw conceptualize The monster species that never randomly spawned: killer bee The monster species that never randomly spawned: FBI agent The monster species that never randomly spawned: Nimune The monster species that never randomly spawned: petty adom horror The monster species that never randomly spawned: gawkiest chlorophyll pompadour reclassify sunning The monster species that never randomly spawned: mirror grue The monster species that never randomly spawned: uppermost vitiate badmouthing vancouver The monster species that never randomly spawned: scald subvocal preassembled The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 126) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 7) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 110) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 4) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 19) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 60) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 5) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 3) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 6) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 74) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this trap was always invisible: piercing beam trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 2) Next attribute increase check would have come at turn 2044 Strength training was 3 Dexterity training was 0 Wisdom training was 5 Constitution training was 0 You were poison resistant You were level-drain resistant You were stunned (275) You were blinded (96) You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having detect monsters (0) You had 1271 points of nutrition remaining You regenerated You were a werejackal You were in beast form Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (hydra helmet) gauntlets of steel (transparent gloves) kicking boots (side zip boots) Scrolls * scroll of extra healing (KERNOD WEL) * scroll of greater mana restoration (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of healing (SUOMI MAINITTU TORILLA TAVATAAN) scroll of mana (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of phase door (WHAT THE FUCK IS THIS) scroll of standard id (HCUO) scroll of cure (POKEMON GO KILLS PEOPLE) Wands wand of solar beam (spiked) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a fox 0 kittens (1 created) 0 goblins (1 created) 0 cave spiders (2 created) a lichen 0 kasa-obakes (1 created) a novice medium wall 8 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (3 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (1 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You quit in The Dungeons of Doom on dungeon level 1 with 16 points, and 0 pieces of gold, after 184 moves. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. You reached the 148th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 210876 Elronnd-Wiz-Rod-Mal-Cha quit in Sokoban on level 7 [max 27]. 159 [164] 146 19 35-Div-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [11] 147 16 Volt-Pir-Hum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (rat snake). - [12] *148 16 Leeroy-Zyb-Bas-Mal-Neu quit in The Dungeons of Doom on level 1. 20 [20] 149 13 rahn-Wan-Rog-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 150 12 Volt-Mur-Gre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [13]