Leeroy, neutral male bastard Zyborg ------ |....| |....| |..d.| |....| |.@..| --.--- [Leeroy the Tin Can] St13 Dx10 Co12 In13 Wi17 Ch7 ZybBasMalNeu Dlvl:1 $2 HP20(20) Pw5(5) AC-1 Exp1 T11 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bastard Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! tail spikes - This is a splash of venom. Color: transparent. Material: liquid. Appearance: splash of venom. It can be used in melee or for throwing, but either of those actions will probably use it up. A barrage of spikes that can be used to damage enemies. What do you want to use or apply? [b-enq or ?*] (2x) You don't have that object. What do you want to use or apply? [b-enq or ?*] What do you want to rub on the stone? [$a-u or ?*] You don't have that object. What do you want to rub on the stone? [$a-u or ?*] You make scratch marks on the stone. What do you want to wield? [- b or ?*] (2x) p - a tail spikes (weapon in hand) {1}. What do you want to throw? [$ or ?*] In what direction? [hykulnjb><] A tail spikes {1} hits the floor. Splash! Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets g - an uncursed amulet of drain resistance {0} Armor a - an uncursed +1 plate mail (being worn) {200} Comestibles m - an uncursed K-ration {0} n - an uncursed cream pie {0} o - an uncursed food ration {0} Scrolls j - an uncursed scroll of scare monster {0} k - an uncursed scroll of enchant weapon {0} r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - an uncursed scroll of cure {0} Spellbooks l - an uncursed spellbook of freeze sphere (0:2) {0} Potions h - an uncursed potion of ESP {0} i - a potion of holy water {0} Rings f - an uncursed ring of protection from shape changers {0} Wands d - an uncursed wand of solar beam (0:3) {0} e - an uncursed wand of make invisible (0:2) {0} Tools b - an uncursed +1 green lightsaber {24} c - 20 uncursed diodes {20} Gems q - an uncursed +0 luckstone Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 141 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 33 Armor identification only worked 15 times out of 49 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 73% Wand drop chance was reduced to 81% Potion drop chance was reduced to 82% Armor drop chance was reduced to 84% Tool drop chance was reduced to 41% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: knife (turn 8) The following skill became untrainable if you tried to train it too early: javelin (turn 306) The following skill became untrainable after a while: bare-handed combat (turn 39455) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 52454) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43403 Monster spawn increase reached its maximum at turn 112993 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 593712 The monster class that cannot be genocided was mimic Today, this monster class was always generated invisible: zombie The monster class that was spawned more often: centaur (freq bonus 4) The monster species that spawned more often: toothlet (freq bonus 32) The monster species that spawned more often: Victoria's fleecy combat boot (freq bonus 6) The monster species that spawned more often: phenobarbital laid mummify submersed (freq bonus 24) The monster species that spawned more often: reside hulky neurologist nacre (freq bonus 18) The monster species that spawned more often: giant yellow jellyfish (freq bonus 10) The monster species that spawned more often: nuke tester (freq bonus 28) The monster species that spawned more often: wumpus (freq bonus 24) The monster species that spawned more often: express train (freq bonus 36) The monster species that spawned more often: Morrigan the Succubus (freq bonus 15) The monster species that spawned more often: stiletto lover (freq bonus 28) The monster species that spawned more often: Teddy Ruxpin (freq bonus 14) The monster species that spawned more often: toddling scalawag (freq bonus 21) The monster species that spawned more often: atmosphere slighter (freq bonus 14) The monster species that spawned more often: local rescinding maleficence (freq bonus 10) The monster species that spawned more often: half-troll (freq bonus 40) The monster species that spawned more often: deformed cat (freq bonus 6) The monster species that spawned more often: slime spore (freq bonus 24) The monster species that spawned more often: absent stalk (freq bonus 6) The monster species that spawned more often: immobile force patch (freq bonus 108) The monster species that spawned more often: crimson patch (freq bonus 21) The monster trait that was more common: monsters that are classified as petty (freq bonus 3) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster species that never randomly spawned: infidel The monster species that never randomly spawned: stationary two-headed troll The monster species that never randomly spawned: dark green sentai The monster species that never randomly spawned: fanatic triad slave The monster species that never randomly spawned: effeminate sentai The monster species that never randomly spawned: grievance croquette reorganizer The monster species that never randomly spawned: voodoo fetish The monster species that never randomly spawned: island centaur The monster species that never randomly spawned: evasive gnoll The monster species that never randomly spawned: cuke glassily The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 15) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 18) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 9) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this trap was always invisible: levitation trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 1) Next attribute increase check would have come at turn 2148 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having sickness resistance (0) You had 1490 points of nutrition remaining You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (586) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 49% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of drain resistance (life) Scrolls * scroll of extra healing (BAUACHYCH BAKAXICHYCH BAZABACHYCH) * scroll of greater mana restoration (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of scare monster (SERGEANT MC SHITHEAD) scroll of enchant weapon (INE IGO PIO) scroll of healing (THRU THE FLOOR) scroll of mana (NO FAIL ATTACKING BY SUMMER) scroll of phase door (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of cure (YOU CANNOT INSTALL NETHACK FOURK ON WINDOWS XP) Spellbooks spellbook of freeze sphere (junethack) Potions potion of ESP (simmering) potion of water (clear) Rings ring of protection from shape changers (alexandrite) Wands wand of solar beam (redwood) wand of make invisible (molybdenum) Tools green lightsaber (lightsaber) diode (two-wired thing) Gems luckstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 152 points,