Leeroy, neutral male bastard Zyborg --# #@# ### [Leeroy the Tin Can] St10 Dx8 Co9 In7 Wi9 Ch8 ZybBasMalNeu Dlvl:1 $0 HP20(20) Pw5(5) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bastard Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Really quit [yes/no]? Your inventory Weapons e - an uncursed +0 battle staff (alternate weapon; not wielded) {16} Armor a - an uncursed +1 plate mail (being worn) {200} f - an uncursed +0 leather armor {60} g - a cursed -5 anti caster cloak (being worn) {4} h - a cursed -5 pair of sado maso gloves (being worn) {4} i - a cursed -5 pair of stairwell stomping boots (being worn) {8} j - a blessed +1 helmet (being worn) {20} Comestibles l - an uncursed eucalyptus leaf {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:6) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} k - an uncursed +0 torch {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: peacevision You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 34 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 97% chance Wand drop chance was reduced to 71% Amulet drop chance was reduced to 88% Implant drop chance was reduced to 85% Tool drop chance was reduced to 91% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: general combat (turn 23) The following skill became untrainable if you tried to train it too early: divination spells (turn 592) The following skill became untrainable after a while: mace (turn 26114) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 34360) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50260 Monster spawn increase reached its maximum at turn 146983 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2312712 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: story bateaux (freq bonus 9) The monster species that spawned more often: Sven (freq bonus 36) The monster species that spawned more often: orange laser (freq bonus 4) The monster species that spawned more often: lucid monster (freq bonus 12) The monster species that spawned more often: administrational emporia (freq bonus 36) The monster species that spawned more often: Uniform Kriminologist (freq bonus 12) The monster species that spawned more often: nightly spore (freq bonus 20) The monster species that spawned more often: Trololololol (freq bonus 18) The monster species that spawned more often: sky whale (freq bonus 3) The monster species that spawned more often: sweepstake expropriated hominized dactyl (freq bonus 5) The monster species that spawned more often: sternly flatwise (freq bonus 8) The monster species that spawned more often: watchwork automaton (freq bonus 16) The monster species that spawned more often: satan bug (freq bonus 54) The monster species that spawned more often: small chickatrice (freq bonus 14) The monster species that spawned more often: Solar Boss (freq bonus 3) The monster species that spawned more often: Woodland-elf rogue (freq bonus 6) The monster species that spawned more often: hurog (freq bonus 8) The monster species that spawned more often: collie melamine (freq bonus 9) The monster species that spawned more often: course moss (freq bonus 24) The monster species that spawned more often: pustulent growth (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 6) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 6) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 3) The monster species that never randomly spawned: weredraconian The monster species that never randomly spawned: rock kappa The monster species that never randomly spawned: mean robber The monster species that never randomly spawned: wetland nymph The monster species that never randomly spawned: inquisitor The monster species that never randomly spawned: green draconian The monster species that never randomly spawned: hidden lizard The monster species that never randomly spawned: algroth The monster species that never randomly spawned: rancid defiler The monster species that never randomly spawned: Johanetta's pointy girl shoe The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 74) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 26) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 6) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 13) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 11) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 6) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 11) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 8) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 9) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 10) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 3) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this trap was always invisible: evil artifact trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 5) Next attribute increase check would have come at turn 281 Strength training was 0 Dexterity training was 0 Wisdom training was 7 Constitution training was 0 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having teleport control (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (213) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor anti caster cloak (team splat cloak) sado maso gloves (light gloves) stairwell stomping boots (camouflage patterned boots) helmet (round helmet) Scrolls * scroll of extra healing (G2G NOW) * scroll of greater mana restoration (U FOKIENG SUK) scroll of healing (TUOE DISNI) scroll of mana (NO SPACE) scroll of phase door (ENO OWT EERHT) scroll of standard id (PROKLINJATI SVOJ ZIVOT) scroll of cure (ACHAT SHTAYIM SHALOSH) Wands wand of solar beam (mica) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... 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