Leeroy, neutral male bastard Zyborg ------- |.....| |.....| |.....| +$d...| |@..<.| ------- [Leeroy the Tin Can] St13 Dx9 Co9 In8 Wi21 Ch4 ZybBasMalNeu Dlvl:1 $0 HP20(20) Pw6(6) AC-1 Exp1 T6 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male bastard Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to wear? [*] You are already wearing some armor. The door resists! Really quit [yes/no]? Your inventory Weapons e - an uncursed +0 submachine gun (alternate weapon; not wielded) {8} f - 100 uncursed +0 bullets (in quiver) {2} Armor a - an uncursed +1 plate mail (being worn) {200} g - an uncursed +0 leather jacket {12} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:-2) {0} Tools b - a blessed +1 green lightsaber (weapon in hand) {24} c - 20 blessed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 15 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 92% Ring drop chance was reduced to 53% Wand drop chance was reduced to 92% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 71% Tool drop chance was reduced to 94% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: shield (turn 33) The following skill became untrainable if you tried to train it too early: axe (turn 25) The following skill became untrainable after a while: techniques (turn 85980) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 59062) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59687 Monster spawn increase reached its maximum at turn 165917 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 973050 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: rodent (freq bonus 13) The monster species that spawned more often: giant armor beetle (freq bonus 48) The monster species that spawned more often: mist golem (freq bonus 30) The monster species that spawned more often: camouflaged watcher (freq bonus 68) The monster species that spawned more often: agate spore (freq bonus 60) The monster species that spawned more often: Suou Ginta (freq bonus 30) The monster species that spawned more often: gnomish wizard (freq bonus 56) The monster species that spawned more often: hellish jellyfish (freq bonus 30) The monster species that spawned more often: General Heatherstone (freq bonus 112) The monster species that spawned more often: jacky highbinder (freq bonus 42) The monster species that spawned more often: colorful force patch (freq bonus 16) The monster species that spawned more often: dwarf zombie (freq bonus 28) The monster species that spawned more often: orange beetle (freq bonus 32) The monster species that spawned more often: tenterhook confidante ensconce circuiteer (freq bonus 18) The monster species that spawned more often: demeter uncontrovertible (freq bonus 45) The monster species that spawned more often: fire trove (freq bonus 32) The monster species that spawned more often: switchman acupuncture supervision misdirecting (freq bonus 14) The monster species that spawned more often: Sabrina (freq bonus 114) The monster species that spawned more often: dishabille interviewer (freq bonus 32) The monster species that spawned more often: bright white spore (freq bonus 30) The monster species that spawned more often: aureolin stalk (freq bonus 54) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster species that never randomly spawned: magnetic colony The monster species that never randomly spawned: blade of chaos The monster species that never randomly spawned: sentimentalist roamed The monster species that never randomly spawned: false mushroom The monster species that never randomly spawned: bilking gremmie choctaw The monster species that never randomly spawned: Olog-hai professor The monster species that never randomly spawned: green gunner The monster species that never randomly spawned: unexchangeable lido The monster species that never randomly spawned: decayed stalk The monster species that never randomly spawned: overembellished scourged The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 4) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 6) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 7) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 33) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 9) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 5) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 3) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 5) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 5) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 18) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this trap was always invisible: bossfight trap The RNG hath decreed that this trap was generated more often: hyperbluewall trap (freq bonus 2) Next attribute increase check would have come at turn 433 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having dimmopathy (0) You had 1495 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (500) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (TSCHONBLAEIHA) * scroll of greater mana restoration (AMYBSOD ASCENDED A HEALER IN SLEX) scroll of healing (PETENNABOUTHI PEPTOU BASI) scroll of mana (FOO BAR) scroll of phase door (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of standard id (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) scroll of cure (CRIAEDO) Wands wand of solar beam (steel) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Since you quit, the score list will not be checked.